painandgreed said:By "B-O-R-I-N-G", I think he means "unsuitable for miniatures combat". Indeed, I get the feeling that the entire purpose of this redesign (much like the others) was to create creatures and abilities that fit nicely onto a DDM card with easy to resolve effects in a minatures game rather than an RPG.
Being taken out at the start of what turns out to be a long combat can quite easily be called "boring". If you get taken out a few rounds before the fight stops then there isn't a problem. If the fight goes on for another 1/2 hour (or more) you then have a player just sitting there... because of a single die roll.
And I think that is the problem Mearls has been trying to remove. Having a player sit there for an incradbaly long time because of a single 1 rolled too early in the fight. I don't see thier removal from this critter as having ANYTHING to do with DDMing the game.
Sure: crits happen; but if I get taken out from three crits in a row I at least get a heck of a story as a consolation prize for sitting there until the fight is over.