delericho
Legend
Jedi_Solo said:Being taken out at the start of what turns out to be a long combat can quite easily be called "boring". If you get taken out a few rounds before the fight stops then there isn't a problem. If the fight goes on for another 1/2 hour (or more) you then have a player just sitting there... because of a single die roll.
And I think that is the problem Mearls has been trying to remove.
As someone else mentioned, if he wants to fix the problems with save-or-die effects, he should fix the save-or-die effects.
And I'm definately of the opinion that something should be done, because as was indicated, being taken out of the game for a single bad roll isn't a lot of fun, and as Mike said there's also the problem that most of these effects are all or nothing deals. (In the worst case, this gives DMs a dilemma: fudge the dice to give his BBEG a successful save and thus cheat the players, or don't fudge the dice and see the anti-climax of having your BBEG killed off in one attack.)
However, I'm also of the opinion that fixing these effects would represent a change at least as fundamental as the polymorph changes, if not moreso, and I feel that changes of that scale are simply too extreme for anything short of a new revision. Of course, YMMV.