Bolares
Legend
Anyone else own a near mint copy of Spelljammer boxed set or is it just me?
C'mon, those books are older than me... and I'm certainly not in near mint condition XD
Anyone else own a near mint copy of Spelljammer boxed set or is it just me?
If made, it's going to be a D&D 5e setting, not an AD&D 2e setting. If monks had been in AD&D 2e, they absolutely would have fit right into the setting. Having one character who can ignore weapons a few levels before everyone else can is just not going to break anything.Logically Monks kinda make sense but they get around the inferior weapons thing.
Something like a Sorcerer could maybe work on DS with a DS subclass (as long as they follow the defiling rules) but he Dragon Sorcerer should be out and DS is not that big on wild magic.
If you can't buy low level magic items from a licensed guild crafted in most cities, you've changed a core, fundamental, assumption of Eberron just to make it more like core.
And I can't just simply ignore that, I have to do work to create a magic item economy, because the items are different from past editions, and the core pricing model doesn't make any sense in a world like Eberron. OTOH, you could play Eberron how you're talking in any edition, by simply...saying magic items are more rare.
Finally, I'm not gatekeeping anything. Eberron is what it is, and it's a way of playing dnd that currently has no support in 5e. Using Eberron as a vehicle to explore a different way to play dnd is more valuable than using it to explore how to play Eberron like it's FR.
That's not to say that Eberron doesn't have a market for magical swords, and canonically they were mass-produced by House Cannith during the Last War and I'm sure they have a lot of leftover stock to unload still since the treaty. But while it makes sense for those stores to stock +1 swords in 3.5 or 4e, in 5e that doesn't make nearly as much sense. So what is a mass-produced "magical" sword in 5e's Eberron? Is it a sword that always stays sharp, never rusts, never needs cleaning? Maybe that magic isn't in the sword but in the scabbard (which I'd imagine would be easier and cheaper to produce, but I'm sure someone with a better grounding in medieval historical accuracy will come in to correct me). Maybe that "magic" bow has a string that never snaps, that "magic" mace feels much lighter to wield (without actually being any lighter) and is thus more accessible to raw conscripts without much upper body strength.
That's a cop out. If I'm playing an Athas campaign, I want Athasian PCs. I don't want "Bob, who came from Oerth" hanging out. I want to use Eladrin NPCs, tell stories tied to the Eladrin, and have multiple Eladrin PCs. I don't want "planeswalker eladrin ends up a Athas". There are far better ways to integrate a new race than have every one of them be off-worlders.
Maybe, but it's also far less appropriate than saying "they would ordinary be excluded because Athas lacks a connection to the feywild, but here's a modified version that fits with the themes and character of the setting."
You're fighting on both sides of the argument now?
There are no orcs. But heres how to import a bunch of orcs from Faerun.
Sure. A 5e update, and then the 2e PDFs to show the world "as it was". Win-win.
I was. However, isn't ironic to comment how you like the 3e changes to Ravenloft when it introduced Calibans (Ravenloft half-orcs) and found places for paladins, druids, bards, barbarians, monks, and sorcerers in the setting? Not just "ported over and stuck" but home-grown versions? By your Dark Sun example, The Ravenloft PHB should only have had Fighters, Rangers, Rogues, Wizards, Clerics, and then a section on "how to import other classes from other settings".
It shows what I've been on about, you CAN expand the setting's options while keeping true to its spirit.
I didn't mean to direct it at you, I was directing it at the setting. A setting needs to grow and evolve. It Dark Sun doesn't allow more options that it did in 2e, its not worth converting. There is nothing about gothic horror that precludes monks or elves. There is nothing about sword-and-sandals that precludes warlocks and dragonborn. There is nothing about romantic fantasy that precludes sorcerers and half-orcs. The tone of the world isn't defined by what is cut out of the PHB.
If made, it's going to be a D&D 5e setting, not an AD&D 2e setting. If monks had been in AD&D 2e, they absolutely would have fit right into the setting. Having one character who can ignore weapons a few levels before everyone else can is just not going to break anything.
(Also, I think it's a lot cleaner and easier for everyone to make bone/stone/etc. the 'default' weapon, and give metal weapons bonuses. But that's neither here nor there.)
I agree that sorcerers and warlocks and anything else with - let's call it - implied setting flavor - would need to be adapted, with perhaps a new subclass specific to Athas. I agree that Wild isn't setting-appropriate, but Athas has its Elemental Drakes which could serve as a 'totem' of sorts for dragon-style sorcery with just minor tweaks.
Any class that gets around the themes of Darksun- Monks for example (unarmed combat is to good on a depleted world).
Time travel based classes (chronomancers)
Logically Monks kinda make sense but they get around the inferior weapons thing