I don't remember vampires shooting blasts of frost (well, maybe in a handful of over-the-top Chinese martial arts/vampire movies).Ripzerai said:It's not so much that the ogre mage's abilities were random - they suited a purpose. The purpose, essentially, was to make them vampires in the Bram Stoker sense.
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Ripzerai said:It's not so much that the ogre mage's abilities were random - they suited a purpose. The purpose, essentially, was to make them vampires in the Bram Stoker sense.
Sammael said:Somehow, Mike manages to strip all the really cool flavor and replace it with boring (but mechanically sound) stuff.
That is a good point.painandgreed said:I'm much more in favor of an Ogre with class levels if one wished to change it.
Ripzerai said:It's not so much that the ogre mage's abilities were random - they suited a purpose. The purpose, essentially, was to make them vampires in the Bram Stoker sense.
Charm wasn't necessarily for using in attacking PCs (though that was a valid tactic in the days before CR). The ogre mage turns into mist and seeps into the bedchamber of an influential noble, charms him or her strategically, and uses sleep to bypass the guards if necessary. In this way the ogre mage slithers into the hearts of the area's power centers to bring power to itself, smoothing the way for its introduction in humanoid form. Everyone feels friendly toward the handsome new noble, even if they don't remember why.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.