Imaro
Legend
Questionable - although rangers certainly do more damage. But missing the point. The point is that the Powers system opens up tactics - for instance the almost insane behaviour of the Bravura Warlord or the isolate and pound strategy of the Avenger.
I think you're missing what is being discussed... I'm not arguing against the tactical nature of powers... but instead asking, how is this any different than say building a trip fighter and claiming his tripiness is the result of his wild flailing "style" in 3e or describing and trying such maneuvers in earlier D&D under the DM's judgement and claiming the same thing? In fact it seems 4e's style is pretty limited to the type of builds available... as opposed to 3.x's mix and match building blocks or earlier editions DM fiat system.
The HP disparity was much greater - one hit kills. In 4e wizards get 4hp/level, and fighters get six (I think). Around 50% more hp to the fighter. In 1e, wizards get d4hp per level and fighters get d10 - or over twice the hit points. If the wizard's trying to hold the line, things have gone pear shaped. And badly so. But he won't be brushed aside in quite the way he would in earlier editions, going down to one hit. It's a move of last resort rather than utterly suicidal.
Edit: And I think Pmerton meant sub-par rather than suboptimal. It's hard to accidently make a useless character in 4e at heroic. This wasn't true in older editions.
I think I stated upthread that the Wwizard of previous editions also had a much larger bag of tricks to employ in order to accomplish something like this as well... or is the only answer to "holding the line" run up and get whacked...

EDIT: On a sidenote in a skill challenge heavy game the Fighter class is definitely sub-par... of course he more than makes up for it in combat.
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