I merged Medicine into Survival due to the same issue of Medicine not having nearly enough play. Now Survival is our catch-all "humanoid body" skill-- both for identifying things like tracks, knowing how things like poisonous mushrooms would affect you when eaten, and any other broken or inured body analysis.
The only way I'd ever find Medicine by itself as a meaningful skill would be if I removed magical healing spells from the respective lists, so that the only way to stabilize was to make Medicine checks. Spare the Dying makes even that superfluous.
The only way I'd ever find Medicine by itself as a meaningful skill would be if I removed magical healing spells from the respective lists, so that the only way to stabilize was to make Medicine checks. Spare the Dying makes even that superfluous.