abirdcall
(she/her)
Survival is a weird assortment of disparate abilities.
• Navigation
• Tracking
• Foraging
• Sailing
• ...
• Anatomy
• Medicine
• Healing
At this point, why not fold everything into Nature?
Or maybe, Nature splits into two large skills?
• Elementalism (earth-fire, geology, metalwork, stonework, air-water, weather, sailing, ether, stars, navigation)
• Survival (life, medicine, poison, disease, humanoid anatomy, animals, tracking, plants, foraging)
Nature is knowing.
Survival is doing.
It's one thing to know what plants are edible. It's another to actually go into the brush and forage those foods while on the look out for danger etc.
Medicine is in this weird space where it's supposed to be the doing of Nature, but most of the doing is not necessary to the game (such as stabilization).
Looking at a body and guessing at the time of death should be about knowledge. Just like looking at a weird plant and guessing about its properties should be Nature not Survival.
The other thing that undermines this exercise is that anyone can attempt Wisdom (Medicine) checks even without the proficiency (as well as other ability checks). So even if if comes up in a campaign, it's not really the character's time to shine as in many cases everyone else can also have a go.