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Medium Armor: Why?

Um, what?
Heavy armor limits a character to 3x running speed instead of the normal 4x. The Run feat changes this and specifies 4x with heavy armor and 5x without. The proposed change Mon makes is to have Medium armor also limit running speed, which actually makes perfect sense.


And Mithril Mechanus armor? O_O
 

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So:

Light ..... Speed 30/20; Run x4; w/Run Feat x5
Medium . Speed 30/20; Run x3; w/Run Feat x4
Heavy ... Speed 20/15; Run x3; w/Run Feat x4

I can get behind that.
 


The base stats are even more mithrily than mithril. Seriously, a +8 Dex bonus? It's also got a 15% arcane failure chance instead of a typical mithril chain's 20%.

I'd be inclined to say it's already mithril since saying it isn't means it can be made of mithril, meaning a massive +10 to Dex, no armor penalty, and only a 5% arcane failure chance.
 
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Plus, as was stated earlier, by not just being "Light", by existing as a middle category it ensures mithril full plate isn't light armor.

Removing the speed penalty from medium armor, would make mithril full plate equal in statistics to removing the medium armor altogether. Except for maybe proficiency.

As for Celestial Armor, even if not made of mithril, I wouldn't say it can be made of mithril, since it's a specific item, messing with it voids its abilities probably.
 

Mostly like that, though I would've preferred they hadn't buffed full plate. At 8/1 it was already the best armor for anyoe without crazy dex. Alternatively, if they wanted to increase AC values across the board, boost all the heavy and medium armors another +1 and give the light armors higher max dex. Or something.

I think their system is better. you need 3 feats to get heavy armor and med and heavy armor have increased ACP, which under the current system you get nothing for, so you end up with a naster ACP. Good luck climbing, jumping or swimming. I assume if you are wearing heavy armor your not going to be using dex based skills. (except maybe balance. I forget if this is one of the inclusive dex based skills.)

have a good day all.

Sal :)
 

Removing the speed penalty from medium armor, would make mithril full plate equal in statistics to removing the medium armor altogether.
Except that it is not light.

That is not meaningless. It means rogues, rangers, and every class feature or ability that needs light armor won't work with mithral full plate. So, not equal to light.
 

Except that it is not light.

That is not meaningless. It means rogues, rangers, and every class feature or ability that needs light armor won't work with mithral full plate. So, not equal to light.

True I guess, although I don't thinkg a rogue would wear mith full plate even if it was light. It still has a large CP and low Max Dex.
 

Concerning another point made above: Chainmail is actually quite good against spears and arrows. There are accounts in the medieval source texts that state crusader knights had "their mail stuck full of arrows like a hedgehog, but were in fact barely wounded underneath. Their sight filled the heathens with awe, for they knew not such armor", or some such.

Well, that is hardly surprising, since only a madmen would walk around in metal armour in 40 degrees celsius or more. Those heathens were mostly wearing lighter armour, more suitable to the climate. Another thing DnD fails to reflect. The risk of dehydration, heat exhaustion and overexhertion in warm climates, and the chill of cold climates or the effect of wearing large amounts of steel in anything but a moderate climate.

DnD stories are about heroics, not overcoming local climate. Once the game selects to ignore these issues, it is difficult to reflect real life choices cultures were forced to make with regards to armour, and its performance. There was more at play than price / dex mod.
 

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