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Medium Armor: Why?

Well, Endure Elements is a level 1 spell with a 24 hour duration, even on a wand. So it's not a real problem even if the DM tries to enforce "realism."
 

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Well, that is hardly surprising, since only a madmen would walk around in metal armour in 40 degrees celsius or more. Those heathens were mostly wearing lighter armour, more suitable to the climate. Another thing DnD fails to reflect. The risk of dehydration, heat exhaustion and overexhertion in warm climates, and the chill of cold climates or the effect of wearing large amounts of steel in anything but a moderate climate.

DnD stories are about heroics, not overcoming local climate. Once the game selects to ignore these issues, it is difficult to reflect real life choices cultures were forced to make with regards to armour, and its performance. There was more at play than price / dex mod.

You should check out the books Sandstorm and Frostburn, but even the DMG has some info on the effects of heat I believe. And at certain temperatures characters wearing armor are affected as though heat or chill metal has been cast on them.
 


Races of Faerûn has the magical Armor of Cooling, which is Chainmail with Endure Elements tacked on. Much appreciated in Calimshan...
 


So Armor of Cooling would protect you from the cold as well, interesting....
The best analogy I can think of are a couple of elemental shields from final Fantasy 6. The Fire Shield absorbs fire damage and nullifies ice, while the Ice Shield absorbs ice and nullifies fire.

Shame it's not exactly easy to absorb elemental energy to regain hitpoints in DnD.
 

There are ways. Most inevitably can be "broken" for unlimited healing. Broken in quotes because with wands of CLW and Lesser Vigor, a party basically has unlimited out of combat healing by level 3 anyways.

One combo I remember is Mechanatrix (+1 LA race, heals from electricity damage) + Storm Bolt reserve feat.
 

As long as your DM is fine with it you could acquire an item that absorbs damage and heals it, probably some kind of armour, maybe an amulet or belt.

I found the Mechanatrix in the Fiend Folio, +2 Con, +2 Int, -2 Dex, -2 Cha, could make an interesting Wizard build if your DM allows it. I wonder if it's possible to include your own spacing in the area of a fired line though. Maybe if you fire it trough yourself attacking your rear.
I don't think by DM would allow this race atm, I don't think he allows any planetouched atm.
 

Ultimately D&D's armour system is borked and has been since 1974... Mainly because they tried to combine (conservatively) 700 years of armour evolution (from 8th and 9th century mail) right through to 16th century articulated plate. It's a little tougher to nail down the evolution of lighter armours like leather jacks and the like since no artifacts have survived and artists weren't real keen on depicting common soldiers in artwork or statues, but you can trace the evolution of the heavy armours and based on that alone D&D makes zero sense.

Realistically you'd see a small subset of each of those armours in use at any point in time. In a lower tech campaign say 9th-10th century you'd see leather, ringmail and mail coats as the predominant armour types since combat was mostly fought on foot and armour was needed to protect from blows either aimed directly at the torso or towards the head and shoulders.

After that in the 11th century you see the evolution of the halburk to protect a horsemans legs, and later still by the 1st and second crusades, mail leggings to further protect him.

A century or so later you'd start seeing things like coats of plate worn in conjunction with mail and start to see things like gambsoons (padded armour) and brigadine replacing the lighter armour.

The next couple centuries were spent gradually replacing mail with plates through varying stages of transitional armour

By the late middle ages you'll start seeing full suits of articulated plate though gambsoons remained popular. By this point in time too armourers had figured out how to 'mass produce' munitions quality breastplates and the like for liverymen and other professional but non noble soldiers.

The key thing though is that by the time superior armour types began to be available the older armour types just weren't used any more. Even a "poor" knight during the 15th century would not wear a mail halburk. It was no longer effective against the weapons of the time. Coats of plate were invented in around the 12th century to protect the wearer from the impact of lance strikes since by then the mounted charge had become the primary tactic and a mail halburk was not going to stand up to a lance strike at all. Mail would not be 'cheaper' than whatever the modern equivalent is. There would naturally be some overlap, armour was bloody expensive and every knight on the battlefield would not necessarily be on the cutting edge of technology but there is no way that you would see the range of armour types that D&D assumes.
 


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