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Melee: No way out?

James McMurray

First Post
Storminator said:
Hey man! Still running it, tho it's still slow. I just mashed the two different games together. When the current scene finishes up I'm going to post it a story hour... no background, no context, just boom!

That game started before 3e came out, and here it is 4e... we outlived an edition!

PS

Sweet! I'll have to check it out.
 

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tuffnoogies

First Post
Ashrem Bayle said:
Moving Provokes: If an enemy leaves a square adjacent to you, you can make an opportunity attack against that enemy. However, you can’t make one if the enemy shifts or teleports or is forced to move away by a pull, a push, or a slide.

Seems pretty straight forward, but I'll ask this anyway.

Other than shifting, is there any way to withdraw from melee combat without provoking an OA?

If you shift, the enemy can just shift into melee range again on his turn. So it seems like your best bet to put some distance between you and the enemy is to use a standard action for Total Defense (for the +2 to Defenses), then Move away, hoping he'll miss.
Shift. Then spend an AP to move away.
Shift. Then charge someone else.
 


hamishspence

Adventurer
moving

Teleporting and forced movement explicitly state No OAs.
Shift stays No OAs for shifting away from adjacent

Polearm gamble allows you to make OAs when an enemy tries to move adjacent.

So, does shifting adjacent provoke an OA from a Polearm Gamble fighter, where teleporting or forced movement wouldn't?
 

D'karr

Adventurer
The double run move can be dangerous as you grant combat advantage when you run. If you do that next to a fighter you're going to be in a world of hurt if you grant combat advantage and then he also stops your move.
 

D'karr

Adventurer
hamishspence said:
Teleporting and forced movement explicitly state No OAs.
Shift stays No OAs for shifting away from adjacent

Polearm gamble allows you to make OAs when an enemy tries to move adjacent.

So, does shifting adjacent provoke an OA from a Polearm Gamble fighter, where teleporting or forced movement wouldn't?

No, shifting is not a "move" in a way that provokes. A shift does not provoke. In the case where you are "moving" adjacent that shifting does not provoke but moving to that spot does, in the case of Polearm Gamble.

Slightly confusing but just remember that shifting does not provoke OA's.
 


hamishspence

Adventurer
shifting

the point being that the main form of OA-provoking movement was moveing from adjacent: none of the 3 provoke. However, Teleporting says "your movement doesn't provoke" forced movement "doesn't provoke OAs or other opportunity actions"

But for shifting, it is just "shifting away from adjacent doesn't provoke"

The other two cover all movement, wheras shifting is simply listed as not provoking when moving from adjacent.

Is that a more exclusive rule somewhere that says shifting never provokes?
 

hamishspence

Adventurer
It also doesn't interact well with threatening reach

Obviously the intent of the rule is shifting never provokes OAs. But as written, it only gives a very specific circumstance where shifting doesn't provoke OAs.

The table gives Shift as Move 1 square without provoking OA. But text trumps table.
 

D'karr

Adventurer
hamishspence said:
the point being that the main form of OA-provoking movement was moveing from adjacent: none of the 3 provoke. However, Teleporting says "your movement doesn't provoke" forced movement "doesn't provoke OAs or other opportunity actions"

But for shifting, it is just "shifting away from adjacent doesn't provoke"

The other two cover all movement, wheras shifting is simply listed as not provoking when moving from adjacent.

Look at the diagram on pg 290 for Opportunity Attack. It becomes obvious that "moving" provokes but "shifting" does not.
 

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