DracoSuave
First Post
Exactly. It's not a bad feat, but it's not a must-have.
Exactly. It's not a bad feat, but it's not a must-have.
In general it isn't a must-have. I'd be willing to say that at this point Charisma Paladins don't get a first level feat, they just get Martial Training.
And the Avenger that doesn't pick this up will probably be a rarity, especially when an OA may well be getting boosted by a Censure.
Meh. This guy is going to be pumping Str for all his other attacks anyway, so it's only ever going to be a +1 difference.... so, I had a weird thought. Dwarven Battlerager with 16 STR and 18 CON takes this to switch his basic attacks to CON.
Why is that more potent than throwing, exactly? The difference between a charging dagger attack and a thrown dagger attack is a +1 attack bonus, which really pales when you realize you can use an at-will (or even an encounter power) with a thrown dagger. I'll take a sly flourish before making a charge attack. (It's not even as if you need a charge to get into flanking position... if you're hidden, you have combat advantage already.)Seems to me it is really HUGELY valuable to rogues, since it gives you the perfect surprise move, charge out of a hidden position and make an MBA with CA... A lot more potent than throwing.
Depends on if you're planning to constantly bump Con as well as Strength. If you put any points elsewhere, you're going to be back at a tied score, at which point you don't really need the feat. I guess you could just retrain it off at that point, though.... so, I had a weird thought. Dwarven Battlerager with 16 STR and 18 CON takes this to switch his basic attacks to CON.
Seems to me a defender owes it to himself to get this as soon as possible. It's right in line with what you're supposed to be doing. Healing Hands? Superior weapons? A big to-hit bonus on OAs means you're doing a better job of hurting people who try to wander off and punch the mage. All that other stuff is nice, but pretty much subsidiary to your defender role.Well, perhaps after getting a weapon proficiency for an exotic weapon, weapon expertise, healing hands, and maybe a channel divinity feat. Not to mention some racial feats.
So many of your powers and abilities are angled towards grabbing a guy and keeping him there (stickiness!) that I would expect OAs to be pretty valuable. I'll have to see how it goes in actual play, but I would tend to expect this to be better for you than Improved Armor of Faith or a +1 damage (which is what a superior weapon is).Admitedly, the Avenger I'm going to play will likely take this eventually. However, it would again only be after taking weapon proficiency, weapon expertise, leather armor prof, improved armor of faith, and maybe the feat that improves their censure. And again, that leaves out multiclass and racial feats.
Charisma paladins don't need the feat: I can think of plenty of other feats that one might want first. I mean, don't get me wrong - it's nice. But it's far from a 100% guaranteed pick.In general it isn't a must-have. I'd be willing to say that at this point Charisma Paladins don't get a first level feat, they just get Martial Training. And the Avenger that doesn't pick this up will probably be a rarity, especially when an OA may well be getting boosted by a Censure.
I think the opportunity attack happens before he leaves the square, so unless censure is also an interrupt, then it won't be up for the OA.Actually, that's a good question -- if a guy moves away from my Censure of Pursuit avenger, does that Censure bonus activate before or after the OA I get for him moving away from me?
So many of your powers and abilities are angled towards grabbing a guy and keeping him there (stickiness!) that I would expect OAs to be pretty valuable. I'll have to see how it goes in actual play, but I would tend to expect this to be better for you than Improved Armor of Faith or a +1 damage (which is what a superior weapon is).
Well, remember that some rogues don't use daggers (heresy, I know), although they tend to be brutal scoundrels so they can get light weapon mastery. There are also some nice feats that give bonuses an charges -- Surprising Charge: +1[W] on charge with light blade/spear, Powerful Charge: +2 damage on charge, Eladrin feats that let you teleport/recharge Fey Step).Why is that more potent than throwing, exactly? The difference between a charging dagger attack and a thrown dagger attack is a +1 attack bonus, which really pales when you realize you can use an at-will (or even an encounter power) with a thrown dagger. I'll take a sly flourish before making a charge attack. (It's not even as if you need a charge to get into flanking position... if you're hidden, you have combat advantage already.)