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Meloncov's Landscapes (Requests taken)

Meloncov

First Post
This was made more or less from scratch using Terragin:


If anyone has a natural setting (the program can't handle cities and the like) in their campaign world they would like me to illustrate, I would be happy to attempt them.
 

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Mazlo

First Post
If you're just looking for things to create, I've got a suggestion:

A dark cavern with a large underground lake. A thin bridge of land snakes across the lake while a waterfall in the distance creates a fine mist that coats the cavern floor and walls. An unnaturally large stalactite descends from the ceiling, ending just above the water's surface. A strange door is outlined on the structure's surface.

--Mazlo
 

Meloncov

First Post
To my knowledge, the program has no way of doing underground scenes or landbridges, and waterfalls, while possible, are far beyond my ability.
 

SalviaNemain

First Post
Okay, My request is kind of strange. I'm looking for a cliff jutting out of the ocean. It's actually a huge island that goes straight up. All sides are cliffs...(I'm picturing Cliffs of Dover type-just taller and reddish-brown). The island appears to be unreachable, but there are other, smaller islands around that are connected by rope bridges. The main island's cliffs should have cave-like openings (used as windows).

If you are able to do this, it would be fantastic. If not, I understand and I appreciate the offer. Thank you.

I have a drawing of how the islands are positioned.

(The drawing is to give an idea of what I mean, I didn't feel that I had explained it well.)
 

Meloncov

First Post
I should be able to do it, or at least get pretty close to what you described. Do the dots signify anything?
 


SalviaNemain

First Post
This is actually just a small slice of my world's map. Those are two of the major cities/areas in that region.
The island is actually an interlacing network of caves and tunnels. The dot there just signifies where the main camp/area of the island is based.
 

Meloncov

First Post
SalviaNemain said:
This is actually just a small slice of my world's map. Those are two of the major cities/areas in that region.
The island is actually an interlacing network of caves and tunnels. The dot there just signifies where the main camp/area of the island is based.
In that case, the scale here might be seriously messed up, but here it is:
 


Meloncov

First Post
Their made in Terragin; it's a free download and fairly easy to use, though it has a lot of tricks to learn in order to do specific things.
 

Varianor Abroad

First Post
Wow. Can it handle waterfalls? I'm looking for a long canyon with a river at the bottom. At the end is a waterfall. Jutting out from the middle of the waterfall is a spit of rock. Since you implied this doesn't do structures, it would be just a spit of rock. (IMC I stuck a castle there.) Very good stuff so far in the two images.
 




Knightfall

World of Kulan DM
Meloncov, do you think you could make a landscape based on the descriptions given in this post? I'm mainly concerned with the part where Bactra and Joshian are walking down into the small valley that sits at the bottom of Foxe Falls.

If you decide you want to take a crack at it then you should look at the map of the region surrounding Foxe Falls, which can be found here.

And if you have any questions then post them here and I'll try to answer them as best as possible.

Cheers!

KF72
 

Meloncov

First Post
I'll see what I can do. I gave it a quick reading, and it looks doable, but I don't have more time to devote to it tonight.
 

Knightfall

World of Kulan DM
Meloncov said:
I'll see what I can do. I gave it a quick reading, and it looks doable, but I don't have more time to devote to it tonight.
Whenever you have time, is fine. - KF72
 


Knightfall

World of Kulan DM
Meloncov said:
How does this look?
It looks good, but the terrain wouldn't be as rugged as that. The valley isn't "grand". It's more like a small dale than a large valley. Hmm, I almost missed the strip of land in the background.

The mist is good, but I would say there would be less cloud cover and rays of light streaking through the mist hitting the water.

Just some ideas. Otherwise it's very compelling. It make the region seem kind of mysterious, and maybe a little spooky, which fits.

Cheers!

KF72
 


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