JoeNotCharles
First Post
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Shorrin, you can just barely reach K18. First, the shaded area around the hexer is all difficult terrain from his Frozen Cloud, so it all costs two movement points to get through. Second, moving from N to M and from L to K involves climbing two 10-foot hills which count as difficult terrain:
So total to get to K18 would take you 16 squares of movement and 2 Athletics checks. You can just barely make it if you double-run (8 squares per movement action) but that means using both your move and standard actions and granting combat advantage for your next turn.
If you still want to do that, post two Athletics rolls, please.
[/sblock]
Shorrin, you can just barely reach K18. First, the shaded area around the hexer is all difficult terrain from his Frozen Cloud, so it all costs two movement points to get through. Second, moving from N to M and from L to K involves climbing two 10-foot hills which count as difficult terrain:
- the icy hills can be climbed at no penalty using the ramps of packed snow at F17, I6, N3 and R11. Climbing the hills at any other point takes a DC 10 Athletics check, and you can only move at half speed (so it would take 4 squares of movement to climb up the side of a 10 foot high hill)
So total to get to K18 would take you 16 squares of movement and 2 Athletics checks. You can just barely make it if you double-run (8 squares per movement action) but that means using both your move and standard actions and granting combat advantage for your next turn.
If you still want to do that, post two Athletics rolls, please.
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