[sblock=OOC]
Uh, I have Icy Terrain being against reflex, and doing 1d6+Int damage. Can you reroll damage?
I'll do it for you if you haven't done it by the time I post this afternoon.
EDIT: wait, these are minions, the damage doesn't matter. I do need to roll another attack, though:
21.
EDIT AGAIN: actually, in this case the damage
does matter:
10.
[/sblock]
The goblins seem to be able to glide over the slick frozen pond with ease, but Janus's spell polishes it to a mirror sheen that's too much even for their unnatural balance. The first one topples over, surprise on its face, and slides into the other's legs, taking it down in a tangle. You hear a sharp
crack as the second goblin's head strikes the ice, and a bloody stain begins spreading. The first goblin scrambles to its feet, looking in horror at the body, and tries to back away, but its feet go sliding away again and it it pitches over backwards, impaling itself on its own fallen javelin.
Janus watches with a critical eye and is able to glean some valuable information from the proceedings.
[sblock=Goblin Stats]
You judge that the goblin cutters have
ice walk, letting them move across the ice slick and the hexer's Freezing Cloud without difficulty (fortunately, Icy Terrain isn't affected by ice walk), and 5 points of cold resistance. If you'd rolled a 1, you'd have done 5 cold damage total and they'd have been unaffected.
[/sblock]
The hexer, not noticing that Shorrin has freed himself, turns to concentrate his fire on Balth. A globe of swirling, freezing air issues from the end of his rod and speeds towards Balth, who ducks aside. The cloud keeps going, slowly dissipating.
As the hexer curses, the mass of frozen vapour that surrounds him rolls slowly towards Balth, engulfing him. His skin prickles and ice solidifies around his feet, but the air is not cold enough to do more than make him shiver.
[sblock=Status]
Shorrin frees himself from the Icebound Hex.
Janus kills Cutter 1 at L10 and Cutter 2 at L9. Crouching behind the sled gives him partial cover, sure, why not.
The hexer casts Freezing Hex at Balth, but misses. With a minor action, it sustains the Freezing Cloud and moves it 4 squares northwards.
Larinza's turn:
28 - Balth (
13/22 hp, Hunter's Quarry on Hexer, +2 defenses until next turn)
23 - Bowman 1 at H13 (concealed while in cloud, prone)
21 - Cutter 1 at L10
21 - Cutter 2 at L9
16 - Cutter 3 at M16 (concealed while in cloud)
15 - Cutter 4 at P8
14 - Bowman 2 at L4 (prone, hidden, visible to everybody)
14 - Murphy (
18/26 hp, prone, concealed until end of next turn)
12 - Shorrin (
19/33 hp, +2 defenses until next turn)
9 - Janus (
22/22 hp, partial cover from sled)
7 - Cutter 5 at J19
6 - Hexer at G16 (
47 damage, concealed while in cloud)
5 - Larinza (
20/24 hp, +2 Init to all allies in LOS within 10 squares, allies in LOS who spend an action point regain 4 hp) <-- Your turn
4 - Cutter 6 at P11
[/sblock]