The goblin whirls around as Murphy's spell hits it - it seems unaffected, but now it's noticed that Murphy's shroud of darkness is there. It looks nervously at the enemies on all sides and tugs uncertainly on the hexer's arm.
As the bowman's back is turned, Shorrin charges up the hill again. It takes him two tries, but he finally struggles through the snow to the top, barely making it over the crest before his feet give out.
Unnoticed amid the drama on the hill, Janus casually obliterates a goblin.
The hexer jabs its rod towards the approaching dragonborn, and ice once again starts building around him. Just as he's reached level ground where he can get close to his adversary, he's again surrounded by a cloud of icy razors. The hexer follows up by tossing a quick curse off at Larinza, freezing mist billowing out of its rod to swirl around her and cling to her skin as she moves. Then it turns its back and sprints off down the hill, moving easily through the snow and circling around to the south, not even pausing to watch as its victim sways on her feet and collapses numbly to the ground.
The bowman turns to follow, ignoring Larinza's body...
[sblock=Status]
Murphy's eyebite misses. He moves to D17 and remains prone.
Shorrin tries to move to I16, and
misses his Athletics check. He tries again and
just BARELY makes it. I'm so sorry about those rolls.
Janus's magic missile hits and kills Cutter 6.
The hexer's Icebound Hex recharges, and he casts it on Shorrin. Shorrin will take 3d6+1 cold damage if he moves during his turn. Then it uses an action point to cast Freezing Hex at Larinza, hitting for 5 cold damage and slowing her (save ends). Finally it runs to F14 and then down the hill to F13 (this last step takes 4 movement points and an Athletics check, which it passes). Finally finally, it uses a minor action to sustain the Freezing Cloud 4 squares.
That 5 cold damage is enough to take Larinza to -2. Larinza's turn - I'll need a death save, and a save against slow.
28 - Balth (
22/22 hp, Hunter's Quarry on Hexer)
23 - Bowman 1 at H17 (
2 damage, concealed while in cloud, dropped bow in H17)
21 - Cutter 1 at L10
21 - Cutter 2 at L9
16 - Cutter 3 at M16 (concealed while in cloud)
15 - Cutter 4 at J7
14 - Bowman 2 at L4
14 - Murphy (
18/26 hp, prone, concealed until end of next turn)
12 - Shorrin (
19/33 hp, takes 3d6+1 cold damage if moving during his turn (save ends))
9 - Janus (
22/22 hp, partial cover from sled)
7 - Cutter 5 at J19
6 - Hexer at G16 (
47 damage, used 1 AP, concealed while in cloud)
5 - Larinza (
-2/24 hp, +2 Init to all allies in LOS within 10 squares, allies in LOS who spend an action point regain 4 hp, dying, slowed (save ends)) <-- Your turn
4 - Cutter 6 at P11
[/sblock]
[sblock=Tactics]
I notice this is the second time the warlord, the one with all the healing powers, has been the first one down. Do you guys want some tactical advice? I didn't want to be telling you what to do, since that's really not my place, but now that the same thing's happened twice in a row I don't want you to feel like I'm picking on you. (Or, on the flip side, is there anything you want me to do differently?)
BTW, I might as well mention this now - I'm planning to give an XP bonus against all monsters with cold resistance, since you guys have so many cold-based powers. So if Janus in particular is getting frustrated using nothing by Magic Missile all the time, you've at least got that coming.
[/sblock]