Menace of the Icy Spire (Ozymandias79 judging)


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Balth circles the hill, feet sliding on the frosty ground inside the cloud. He steps out of the cloud with relief, into the deeper snow, but it isn't any easier to move. When he's gone as far as he can, he turns and fires two shots at the Hexer, who is standing at the top of the hill watching him struggle. It throws itself to the ground behind the prone sharpshooter, which lets out a yelp as Balth's first arrow strikes it in the buttock. The second sails off overhead.

The sharpshooter leaps to its feet, leaving its bow lying, and kicks snow in the hexer's face, making a rude gesture. Then it rips it's short sword from its sheath, spins around, and stabs Larinza in the stomach. It jabbers something at the hexer in a triumphant tone as the hexer clambers to its feet and glares at it sourly.

The southernmost cutter moves cautiously forward to the base of the southeastern ramp, and takes this opportunity to throw its last remaining javelin at Larinza. It misses.

The southern sharpshooter gets up on one knee and also trains its arrow at Larinza. The arrow flies straight and true, landing in the small of her back. It stares in amazement as it finally hits something, and abruptly leaps to its feet as it realizes that it's now exposed in the middle of the snow.

[sblock=Status]
Balth moves to H23 and fires at the Hexer, who uses Lead from the Rear to redirect the attack to the Sharpshooter. The first attack hits the Sharpshooter, doing 2 damage. His +2 defenses wears off.

Bowman 1 drops his bow as a free action, stands as a move action, draws his sword as a minor action, and uses his standard action to stab Larinza, critically hitting for 8 points of damage. (Look at that: rolled max hit and damage. What a waste of max damage.)

Cutter 4 moves to J7 and throws his last javelin at Larinza, missing.

Bowman 2 gets to its feat and fires at Larinza, hitting for 5 damage. It's no longer hidden (and now it knows it!)

Murphy's turn.

28 - Balth (22/22 hp, Hunter's Quarry on Hexer)
23 - Bowman 1 at H17 (2 damage, concealed while in cloud, dropped bow in H17)
21 - Cutter 1 at L10
21 - Cutter 2 at L9
16 - Cutter 3 at M16 (concealed while in cloud)
15 - Cutter 4 at J7
14 - Bowman 2 at L4
14 - Murphy (18/26 hp, prone, concealed until end of next turn) <-- Your turn
12 - Shorrin (19/33 hp, +2 defenses until next turn)
9 - Janus (22/22 hp, partial cover from sled)
7 - Cutter 5 at J19
6 - Hexer at G16 (47 damage, concealed while in cloud)
5 - Larinza (3/24 hp, +2 Init to all allies in LOS within 10 squares, allies in LOS who spend an action point regain 4 hp)
4 - Cutter 6 at P11
[/sblock]

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Murphy continues to crawl along the snow continuing to draw the shadows around him. Flipping onto his back, Murphy will try to overcome the will of the goblin.

[sblock=OOC]
Standard: Eyebite on B
Vs Will; Psychic Damage; Curse (1d20+2=13, 1d6+4=8, 1d6=1)
Move: Crawl (1/2 movement speed) to D17 (keep concealment)
Minor: n/a
[/sblock]

[sblock=Murphy stat block]Murphy Tang- Male (Human) Warlock 1
Passive Perception: 10, Passive Insight: 12
AC:16, Fort:12, Ref:15, Will:16 -- Speed:6
HP:18/26, Bloodied:13, Surge Value:6, Surges Per-Day 4/8
Initiative +1
Action Points: 1, Second Wind: not used
Powers: Eldritch Blast, Eyebite, Change Shape, Witchfire, Armor of Agathys
[/sblock][/QUOTE][/QUOTE]
 

Shorrin glances around for a clearer route to the hexer. Spotting one, he takes off in a rush.

[sblock=ooc]


Move him toward the hexer. [/sblock]
 
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[sblock=Murphy]
You're including the -2 to your attack rolls for being prone, right?

Also, I haven't been keeping track of who you've got your Warlock's Curse on. I should have been doing that from the beginning - can you give me the list now?
[/sblock]

[sblock=Shorrin]
ev0xl3.png


See this line I've outlined in red? That's a 10' tall hill. Crossing that line costs 4 squares of movement and an Athletics roll. To get to the top of the hill without having to pay that, you need to use the ramp at F17.

BTW, you can move through the spaces that the hill goes through diagonally, as long as you stay on the same side of the line. So if you circle around you can get to J14 with one normal move - 4 squares of movement to get to L16 and 2 to get to J14.
[/sblock]
 
Last edited:




[sblock=Murphy]
You're including the -2 to your attack rolls for being prone, right?

Also, I haven't been keeping track of who you've got your Warlock's Curse on. I should have been doing that from the beginning - can you give me the list now?
[/sblock]

[sblock=OOC]
That includes the -2. (+4-2=+2 modifier)
Current Curse targets = Hexer & B on hill

[/sblock]
 

Janus chuckles slighlty at the confusion on the hill then starts to worry as Larinza is pin-cushioned by the goblins, "Time to thin the ranks!" Janus mutters.

"Elissim cigam gnitsac" the words said in the predcribed order, two daggers of ice, 12 inches long form over his left shoulder, hovering with malcontent. With an evil grin, Janus mentally hurls the missiles at the nearest goblin.

[sblock=ooc]
Magic Misslie at the gobo at p11,

MM vs ref: 1d20+4=23, dmg 2d4+4=12

Ooh talk about overkill!
[/sblock]
[sblock=Janus stat block]
Janus Reinhardt - Male Human Wizard 1
Passive Perception: 13, Passive Insight: 19
AC: 16, Fort: 12, Reflex: 15, Will: 16 -- Speed: 6
HP: 22/22, Bloodied: 11, Surge Value: 5, Surges left: 3/7
Initiative: +4
Action Points: 0, Second Wind: used
Powers: Magic Missile, Ray of frost, Thunderwave, Icy Terrain, Freezing Cloud, Sleep (Memorized)
[/sblock]

 

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