The hexer throws itself to the ground and the missile passes over it and smacks the sniper behind it. The sniper reels, shakes its fist at the hexer in an obscene gesture easily recognizable to all species, throws its crossbow in the snow, and dives off the side of the hill to safety.
The shaman smacks the fleeing goblin with the butt of its rod, screaming gibberish at it in anger, then turns around and narrows its eyes at Janus. It sends a blast of ice towards him in retaliation, then screams again as the hex dissipates before it can reach him. It spins around and flees up the hill away from Larinza, robes flapping behind it.
[sblock=Status]
Murphy misses.
I'm going to go ahead and roll Shorrin's saving throw, since it's not like he needs to make any decisions:
1. Man, now I feel like a giant ass.
Janus hits! Holy crap!
The hexer uses Lead From the Rear to redirect the attack to Bowman 2, who takes 9 damage. Next turn Bowman 2 plans to flee. I posted the flavour now because it's more dramatic, but of course it can't actually do this until its turn comes up again. If anyone attacks Bowman 2, the attack will come just before or just as it goes off the edge of the hill.
The hexer fires a Freezing Hex at Janus, not realizing until it's too late that it's out of range. (
Here's the roll, if you care - I rolled it before I remembered to check the range, and I figured I should let it stand since if I made that mistake, so could he. He's actually under fire and being deserted by his minions, I'm not.) It moves to C7, and pulls the cloud after itself with a minor action.
Larinza's turn. It's all up to you now.
28 - Balth (
6/22 hp, Hunter's Quarry on Hexer)
23 - Bowman 1 at Q1 (
19 damage, prone, hiding, visible to everyone)
21 - Cutter 1 at L10
21 - Cutter 2 at L9
16 - Cutter 3 at M16 (concealed while in cloud)
15 - Cutter 4 at L10
14 - Bowman 2 at H5 (
25 damage, concealed while in cloud)
14 - Murphy (
18/26 hp, prone)
12 - Shorrin (
-4/33 hp, dying,
2 failed death saves)
9 - Janus (
22/22 hp, partial cover from sled)
7 - Cutter 5 at J19
6 - Hexer at C7 (
82 damage, used 1 AP, concealed while in cloud)
5 - Larinza (
9/24 hp,
2 failed death saves, +2 Init to all allies in LOS within 10 squares, allies in LOS who spend an action point regain 4 hp, -5 to hit and grants combat advantage until next turn)
4 - Cutter 6 at P11
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