Menace of the Icy Spire (Ozymandias79 judging)

Murphy stands up and tries to overwhelm the mind of the closest archer, but his attacks are quite ineffectual this battle...

[sblock=OOC]
Move: Stand
Standard: Eyebite on B @ H5
Vs Will; Damage; Curse Dmg (1d20+5=8, 1d6+4=9, 1d6=4) Miss :rant::rant::rant::rant:That's one rant for each of the last 4 rolls below 10
Minor: Drop Prone (again)
[/sblock]

[sblock=Murphy stat block]Murphy Tang- Male (Human) Warlock 1
Passive Perception: 10, Passive Insight: 12
AC:16, Fort:12, Ref:15, Will:16 -- Speed:6
HP:18/26, Bloodied:13, Surge Value:6, Surges Per-Day 4/8
Initiative +1
Action Points: 1, Second Wind: not used
Powers: Eldritch Blast, Eyebite, Change Shape, Witchfire, Armor of Agathys
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"I think I'm begining to seriously dislike Goblins" Janus claims as he mentally hurls to more magic missiles at the hexer.

[sblock=ooc]
Move Action: None.
Standard Action: MM vs Ref 1d20+4+1=19; Dmg: 2d4+4=9
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[sblock=Janus stat block]
Janus Reinhardt - Male Human Wizard 1
Passive Perception: 13, Passive Insight: 19
AC: 16, Fort: 12, Reflex: 15, Will: 16 -- Speed: 6
HP: 17/22, Bloodied: 11, Surge Value: 5, Surges left: 3/7
Initiative: +4
Action Points: 0, Second Wind: used
Powers: Magic Missile, Ray of frost, Thunderwave, Icy Terrain, Freezing Cloud, Sleep (Memorized)
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The hexer throws itself to the ground and the missile passes over it and smacks the sniper behind it. The sniper reels, shakes its fist at the hexer in an obscene gesture easily recognizable to all species, throws its crossbow in the snow, and dives off the side of the hill to safety.

The shaman smacks the fleeing goblin with the butt of its rod, screaming gibberish at it in anger, then turns around and narrows its eyes at Janus. It sends a blast of ice towards him in retaliation, then screams again as the hex dissipates before it can reach him. It spins around and flees up the hill away from Larinza, robes flapping behind it.

[sblock=Status]
Murphy misses.

I'm going to go ahead and roll Shorrin's saving throw, since it's not like he needs to make any decisions: 1. Man, now I feel like a giant ass.

Janus hits! Holy crap!

The hexer uses Lead From the Rear to redirect the attack to Bowman 2, who takes 9 damage. Next turn Bowman 2 plans to flee. I posted the flavour now because it's more dramatic, but of course it can't actually do this until its turn comes up again. If anyone attacks Bowman 2, the attack will come just before or just as it goes off the edge of the hill.

The hexer fires a Freezing Hex at Janus, not realizing until it's too late that it's out of range. (Here's the roll, if you care - I rolled it before I remembered to check the range, and I figured I should let it stand since if I made that mistake, so could he. He's actually under fire and being deserted by his minions, I'm not.) It moves to C7, and pulls the cloud after itself with a minor action.

Larinza's turn. It's all up to you now.

28 - Balth (6/22 hp, Hunter's Quarry on Hexer)
23 - Bowman 1 at Q1 (19 damage, prone, hiding, visible to everyone)
21 - Cutter 1 at L10
21 - Cutter 2 at L9
16 - Cutter 3 at M16 (concealed while in cloud)
15 - Cutter 4 at L10
14 - Bowman 2 at H5 (25 damage, concealed while in cloud)
14 - Murphy (18/26 hp, prone)
12 - Shorrin (-4/33 hp, dying, 2 failed death saves)
9 - Janus (22/22 hp, partial cover from sled)
7 - Cutter 5 at J19
6 - Hexer at C7 (82 damage, used 1 AP, concealed while in cloud)
5 - Larinza (9/24 hp, 2 failed death saves, +2 Init to all allies in LOS within 10 squares, allies in LOS who spend an action point regain 4 hp, -5 to hit and grants combat advantage until next turn)
4 - Cutter 6 at P11
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[sblock=ooc thanks]
Thanks for moving me there, sorry about the confusion on the move, I was out of town for a couple days. [/sblock]

Balth hurries up the hill, scrambling up the ramp to be in place to coordinate with Larinza and Shorrin so he can give them cover fire. He knows Larinza is moving as he starts running.

He pulls an arrow as he arrives at the edge of the precipice and squints through the icy haze to find his mark. Seeing him, his minions finally having figured out his tricks.

He lets loose the arrow and sends another one quickly trailing after it.
The first one pierces the icy cloud and disappears from his site; he listens to hear a squealing report. The second arrow hits the icy cloud and tumbles end over end.

[sblock=ooc actions]
Move: 4 to H15
Standard: Twin Strike: 1d20 7=17, 1d20 7=10
TS A and HQ damage if hits(1d10=6, 1d6=4)
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Larinza stops the flow of blood from Shorrin's wounds but is unable to do any more for him now. Instead she moves towards the nearest goblin, reaching it just as it leaps from the top of the hill. Her sword flicks out and catches it in mid-air; it's dead before it hits the ground.

Balth takes up a position on the highest hill and sends two arrows towards the hexer. One nearly hits him. From his vantage point, he can see the remaining sniper crawling into a better position, half burrowed in the snow. When it thinks noone can see it, it stands and begins stalking back towards the battlefield, crossbow held ready.

[sblock=Status]
Larinza stabilizes Shorrin - he is no longer dying, but still unconscious and at negative hit points, and starts dying again if he takes more damage. Then she shifts to H6.

Balth moves to H15 and misses the hexer with Twin Strike.

Bowman 1 crawls to S1, where he's out of LOS from everyone but Balth, and makes a new Stealth check (this time no -5 because he only moved 2): 13. This beats Larinza's, Murphy's and Shorrin's Passive Perception. Balth and Janus can see him (well, Balth can see him and Janus will spot him as soon as he moves out into the open). He uses his standard action to stand.

Bowman 2 jumps off the hill, provoking an opportunity attack from Larinza: hit with 20 for 8 damage. That kills it.

Murphy's turn - he can't get a shot at the hexer from here because the hill is too steep. I'll say (with a wild-ass estimate) that he needs to back up 2 squares to get a better angle, or else climb the hill. And he's lost track of where Bowman 1 is.

28 - Balth (6/22 hp, Hunter's Quarry on Hexer)
23 - Bowman 1 at Q1 (19 damage, hiding, visible to Balth and Janus)
21 - Cutter 1 at L10
21 - Cutter 2 at L9
16 - Cutter 3 at M16 (concealed while in cloud)
15 - Cutter 4 at L10
14 - Bowman 2 at H5 (33 damage, concealed while in cloud)
14 - Murphy (18/26 hp, prone)
12 - Shorrin (-4/33 hp, unconscious, 2 failed death saves)
9 - Janus (22/22 hp, partial cover from sled)
7 - Cutter 5 at J19
6 - Hexer at H6 (82 damage, used 1 AP, concealed while in cloud)
5 - Larinza (9/24 hp, 2 failed death saves, +2 Init to all allies in LOS within 10 squares, allies in LOS who spend an action point regain 4 hp, -5 to hit and grants combat advantage until next turn)
4 - Cutter 6 at P11
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After the killing blow from Larinza, Murphy smiles as the Feywild's power courses through his body and his form dissipates into a purple mist, roiling up the hill and coalescing right next to the hexer.

He looks up at the creature, "Well 'ello chap" as he rises from the snow and glares at the goblin. He draws upon the natural (or unnatural) cold of this place and bends it to his formidible will. A thin sheen of ice forms around the warlock, providing him some protection from attacks and radiating intense cold that threatens those around him.

[sblock=OOC]
When bowman 2 drops, Murphy's pact boon activates and he gets to teleport 3 squares

He'll move to B8, next to Hexer

Move: Stand
Standard: Armor of Agathys (gain 14 temp hp, also, at start of Hexer's turn he takes Cold Damage; Curse Damage (1d6+2=5, 1d6=2) 7 damage from the armour, 5 cold and 2 untyped.
Minor: n/a
[/sblock]

[sblock=Murphy stat block]Murphy Tang- Male (Human) Warlock 1
Passive Perception: 10, Passive Insight: 12
AC:16, Fort:12, Ref:15, Will:16 -- Speed:6
HP:18/26+14t, Bloodied:13, Surge Value:6, Surges Per-Day 4/8
Initiative +1
Action Points: 1, Second Wind: not used
Powers: Eldritch Blast, Eyebite, Change Shape, Witchfire, Armor of Agathys
[/sblock]
 


[sblock=ooc]

Thanks for making my saving roll for me. Work has been kicking my butt :)

It would be sad if it wasn't so funny. Absolute ineffectiveness. [/sblock]
 

[sblock=OOC]
FYI, I'll be gone until Monday. Feel free to NPC Murphy as required. Assuming the goblin shifts away, Murphy will blast with eyebite, then shift so he's next to the hexer, cathing it in his cold damage again. If the creature doesn't shift, Murphy will stab him with the dagger.

Thanks!
[/sblock]
 

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