All the javelins that were thrown have been trampled and broken in the snow, but near the bodies of the goblin cutters, Larinza can still find 13 unused javelins total. (They each carried a sheaf of five, and while two have used up all their javelins, most only used one or two.) The two sharpshooters are carrying hand crossbows with 25 bolts remaining between them. All eight of the goblin warriors are also wearing battered leather armour (too small to fit any of you) and carrying short swords. Some of them are carrying small pouches of coin - you're able to gather 50 gold between them.
The shaman is only carrying his hexing rod which still glistens with a sparkling icy coating, but in a flap of his leather robes you find two bottles of disgusting looking viscous blue-black liquid.
[sblock=OOC]
Last encounter I asked for Arcana checks to identify any magic items you found, which didn't work out very well because I found out the published DC's to identify items - or even detect magic - are way higher than I realized. So from now on, I'm going to do it more or less the way it was done in previous editions: if you roll a high enough Arcana roll you can recognize the magic, but if not you can find out by experimentation. Take a sip of the potion and hope it doesn't kill you, point the rod at something and hope it doesn't explode, that sort of thing.
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