Menace of the Icy Spire (Ozymandias79 judging)

[sblock=OOC]
Yes I'd love to change my attack (we can re-roll natural 1's right? ;))

Naw Murphy's turns wasted this round with that roll so I'm snookered.

Thanks though.
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Balth sinks two arrows into the menacing statue from point-blank range. It lunges forward to bite at him, but instead topples forward and shatters into pieces on the ground at his feet.

[sblock=Status]
Balth hits twice with Twin Strike for 15 damage total, killing it. The point-blank ranged attack provokes an OA before it dies: miss with an 11.

Murphy gets to teleport as his Warlock's Curse triggers. I'll wait for him to decide where to put himself before continuing. In fact, please post a whole new turn so I can be sure I'm up to date with what you want to do (using the same rolls).

23 - Balth (15/22 hp, dazed (save ends))
23 - Murphy (17/26 hp, cursed Iron Defender 1 and 4, concealed until end of next turn)
22 - Clay Scout at J14 (38 damage)
8 - Iron Defender 4 at G4 (14 damage)
22 - Iron Defender 1 at J10 (11 damage)
19 - Iron Defender 2 at L8 (22 damage, marked by Shorrin)
16 - Iron Defender 3 at J7 (41 damage)
13 - Janus (14/22 hp)
4 - Shorrin (19/33 hp)
6 - Larinza (24/24 hp, +2 Init to all allies in LOS within 10 squares, allies in LOS who spend an action point regain 4 hp)
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With his cursed foe slain, Murphy enjoys a brief respite from the close comfort of the constructs, reappearing next to the sleds. Once at a safer distance Murphy levels his rod and blasts the snow around the creature with flames, melting the solid back into a liquid then finally a gas as it burns, and the warlock sighs.


[sblock=OOC]
*Teleport to C7

Move: to B10, gain concealment
Minor: Scream at IC :rant: Still haven't hit with this power :(
Standard: Witchfire on I @ G4 Vs. Ref; Fire damage (1d20+6=7, 2d6+5=13) *includes +1 enhancement & +1 from Prime Shot
[/sblock]

[sblock=Murphy stat block]Murphy Tang- Male (Human) Warlock 1
Passive Perception: 10, Passive Insight: 12
AC:16, Fort:12, Ref:15, Will:16 -- Speed:6
HP:17/26, Bloodied:13, Surge Value:6, Surges Per-Day 8/8
Initiative +1
Action Points: 1, Second Wind: not used
Powers: Eldritch Blast, Eyebite, Change Shape, Witchfire, Armor of Agathys
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As Murphy vanishes, the Iron Defender stares around in confusion. Not seeing its target, it turns back the way it came to attack the nearest opponent - Balth. Fortunately, it misses.

Shorrin is not so lucky. Two sets of iron jaws close in from either side, wounding him badly!

[sblock=Status]
Murphy teleports to C7, moves to B10 (gaining concealment), and attacks Iron Defender 4 with Witchfire, missing.

Iron Defender 4 moves to J5 and bites at Balth, missing with a 14 (the link says 16, because I forgot to remove Iron Defender 3 so I thought he had flanking).

Iron Defender 1 bites at Shorrin, hitting with a 29 for 9 damage. Shorrin is bloodied.

Iron Defender 2 bites at Shorrin, hitting with a 20 for 4.

Janus' s turn!

Note: two things I've been forgetting about until now. First, both the icy path and the rows of statues are difficult terrain, but I've been forgetting that running or charging on the path takes an Athletics check (DC 10) to avoid falling prone. So, sorry if I had the enemies charge without doing that. Also, the Iron Defenders get a +1 to hit anyone within 5 squares of the object they're guarding (the tower).

23 - Balth (15/22 hp, dazed (save ends))
23 - Murphy (17/26 hp, cursed Iron Defender 1 and 4, concealed until end of next turn)
22 - Clay Scout at J14 (38 damage)
8 - Iron Defender 4 at J5 (14 damage)
22 - Iron Defender 1 at J10 (11 damage)
19 - Iron Defender 2 at L8 (22 damage, marked by Shorrin)
16 - Iron Defender 3 at J7 (41 damage)
13 - Janus (14/22 hp)
4 - Shorrin (6/33 hp)
6 - Larinza (24/24 hp, +2 Init to all allies in LOS within 10 squares, allies in LOS who spend an action point regain 4 hp)
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35buo7p.jpg
 

Janus spins around quickly when he realises one of the beasts has stuck up on Balth and himself from behind. As the creatures is right on top of them he has no recourse but to let fly, again, with a wave of frosty force.

[sblock=ooc]
Move Action: N/A
Standard Action: Thunder Wave ID4: 1d20+4+1=17, DMG: 1d6+4=10 Pushed to H2.
Free Action: N/A
[/sblock]
[sblock=Janus stat block]
Janus Reinhardt - Male Human Wizard 1
Passive Perception: 13, Passive Insight: 19
AC: 16, Fort: 12, Reflex: 15, Will: 16 -- Speed: 6
HP: 14/22, Bloodied: 11, Surge Value: 5, Surges left: 7/7
Initiative: +4
Action Points: 0, Second Wind: Available
Powers: Magic Missile, Ray of frost, Thunderwave, Icy Terrain, Freezing Cloud, Sleep(Memorized)
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Shorrin laughs at the seeming delight on the creatures faces as they tore into his flesh. "It's barely a scratch!"

[sblock=action]

Action Point to use a Healing Surge to regain 12 hp (8 from class and 4 from Larinza)[/sblock]
 

OOP: shouldn't that be 16 hp, OnlyTheStrong? 12 from surge value and 4 from Larinzas inspiring prescence. and also what else does Shorrin do on his turn?
 

[sblock=OOC]
Oh, hey, the board's back up. Unfortunately, I'm too tired to post much right now. Fortunately, it's not my turn yet so I don't have to.

I might not have as much time to post from here as I thought, so I will try to keep up but if I don't show up for a while, rest assured I'll be back next Monday.
[/sblock]
 

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