Menace of the Icy Spire (Ozymandias79 judging)

Shorrin moves to Larinza's side, smiling again as his hammer sweeps down at the legs of the iron creature. "Having fun yet mi'lady?"

[sblock=Actions]

Move= To Larinza's side
Minor= Laugh
Standard = 1d20+6=16, 1d10+3=13 Spinning Sweep on the creature at L8 (encounter power, it if hits, the target is knocked prone. probably miss lol

Free= Mark that sucker! [/sblock]
 
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[sblock="OOC"]
OK, if you'd let me change my previous attack to Hammer and Anvil vs. ID2, I'll use the same rolls only this time it's verses Reflex and if it hits Shorrin get's a BMA with +3 to damage against it.
[/sblock]
 



[sblock=Janus]
The columns don't fill their squares, just turn them into difficult terrain (they're actually 4 foot high statues). Since forced movement ignores difficult terrain your Thunderwave will push him right back into that square.

If it actually had been a wall or a pillar that fills the whole square, you could have done that though.
[/sblock]

[sblock=ooc]
I was refering to PH page 285 Forced Movement section: Distance in Squares Paragraph. It state that I do not have to move him at all.
The description was just for dramatics. Also forced movement ignores diffucult terrain so he could have been shot back as far as G11.
That been said as others have now had a go, leave him where he is. I will try to be more clear next time.
[/sblock]
 


[sblock=Shorrin]
So that was your attack from Hammer and Anvil, right? (It missed, in case you were wondering.)

You already have the guy at L8 marked from your own attack. Then Larinza gave you another attack on him with Hammer and Anvil, not the other guy, so there's no way to mark the other guy.

Not that it matters, because it's your turn again now, and your mark will run out at the end of it unless you attack again anyway.

Regardless, your turn to have your regular action now, then Balth.

[/sblock]
 
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[sblock="OOC"]
Shorrin already took his regular action, Larinza delayed, then Shorrin took his, then Larinza took hers and granted Shorrin an attack,

Larinza's init is now 3 and we're back around the be beginning of the init order, Balth's turn.
[/sblock]
 



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