Menace of the Icy Spire (Ozymandias79 judging)

Shorrin runs up to take some of the pressure off Larinza, forcing the statue to turn away to block his low spinning sweep. Larinza hammers on the distracted gargoyle, sending it staggering and giving Shorrin another opening - unfortunately it staggers left just as he cuts right, saving it from a nasty blow.

Murphy edges away along the row of statues, keeping a wary eye out on the iron defender he just left, which still seems to be searching for him. Balth fires another arrow into the statue nearest him, sending it staggering forward, and Murphy seizes his moment to call down his curse on it and fire his own blast at it. The blast goes over its head.

The blinded statue sees the blast and suddenly is aware of Murphy again! It circles around through the gap in the row of statues and charges at him at top speed! Murphy jumps back, darkness swirling around him like a cape, and its jaws clack together a foot in front of him.

One of the defenders was pushed up against a statue by Janus's thunderwave; it picks itself up and moves into position behind Shorrin. Now the dragonborn is pinned between two moving statues, which both snap at him. Only one gets through his defenses, but it wounds him deeply.

The final defender has several of Balth's arrows sticking out of it. It turns to face him. Though these are automatons, they are clearly not mindless, as shown both by their use of flanking tactics and by the way this one circles carefully around Larinza, keeping away from her sword. When it is in a better position it lunges forward at Balth, trapping him between it and the row of statues. It's toadlike jaws close around his left arm, and though they don't break the skin he feels their iron weight crushing his bones. He yanks his arm out of danger before the bite does serious damage, scraping off a large amount of skin.

[sblock=Status]
First off, Iron Defender 3 has taken 19 damage so far, so it's bloodied - I didn't notice last turn.

Shorrin moves to K9 and attacks Iron Defender 2 with Spinning Sweep, barely missing but marking it.

Larinza attacks Iron Defender 2 with Hammer and Anvil, hitting for 6 damage and granting Shorrin an attack, which misses.

Balth attacks Iron Defender 3 with Twin Strike, hitting once for 6, and fails to save.

Murphy curses Iron Defender 3 with a minor action (doing 1 point of damage to it), and moves to F4 (keeping concealment, and that should keep him out of Iron Defender 4's reach). He casts Eldritch Blast at Iron Defender 3, missing with a 6.

Iron Defender 4, which was holding its action, can now see Murphy. It moves to I4 with a move action, then charges to G4 and attacks Murphy, just barely missing with a 15 due to concealment.

Iron Defender 1 moves to J10 to flank Shorrin, and attacks him, hitting with a 28 for 10 damage.

Iron Defender 2 attacks Shorrin, missing with a natural 1.

Iron Defender 3 shifts to J6 and attacks Balth, hitting with a 26 for 7 damage.

Janus's turn!

23 - Balth (15/22 hp, dazed (save ends))
23 - Murphy (17/26 hp, cursed Iron Defender 1, 3 and 4, concealed until end of next turn)
22 - Clay Scout at J14 (38 damage)
8 - Iron Defender 4 at M6 (14 damage)
22 - Iron Defender 1 at I10 (11 damage)
19 - Iron Defender 2 at L8 (16 damage, marked by Shorrin)
16 - Iron Defender 3 at J8 (26 damage)
13 - Janus (14/22 hp)
4 - Shorrin (19/33 hp)
6 - Larinza (24/24 hp, +2 Init to all allies in LOS within 10 squares, allies in LOS who spend an action point regain 4 hp)
[/sblock]

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Janus concentrates for a split second to senses the shifting tide of battle. Instinctivley he recognises what he must do. But utterly fails to do anything of concequence. So he steps back out of the reach of the creature in front of him.

[sblock=ooc]
Standard Action: Cast Thunder wave at J7 (Covers H789, I789, J789)
1d20+4+1=14; Damage:1d6+4=9
Move Action: Shift to L6
[/sblock]
[sblock=Janus stat block]
Janus Reinhardt - Male Human Wizard 1
Passive Perception: 13, Passive Insight: 19
AC: 16, Fort: 12, Reflex: 15, Will: 16 -- Speed: 6
HP: 14/22, Bloodied: 11, Surge Value: 5, Surges left: 7/7
Initiative: +4
Action Points: 0, Second Wind: Available
Powers: Magic Missile, Ray of frost, Thunderwave, Icy Terrain, Freezing Cloud, Sleep (Memorized)
[/sblock]
 



Shorrin turns and swings at the creature nearest to Larinza. Shorrins grimaces as his blow sails wide of his target, but finds some grim satisfaction knowing that he retained it's attention.

[sblock=actions]
Minor = Curse at Invisiblecastle
Move = Curse at Invisiblecastle x 2
Standard = Tide of Iron on the creature at L8 1d20+6=14, 1d10+3=11

A swing and a Miss!! [/sblock]
 

As the creature attempts to take off Balth's arm, he dances backwards, moving out of its reach.

[sblock=ooc actions]
Using wild step (ignore difficult terrain when shifting) and Yield Ground encounter power immediate reaction to move to H7)... I can do this while dazed, since it is not my turn, yes?


Also, I am leaving for two weeks for work tomorrow. I *should* be able to keep up with the posts, but if I am not responding, please feel free to shoot things in the face with my bow :) Thanks! [/sblock]
 

Larinza lunges at the Defender on the statue,

[sblock="Actions"]
Melee Basic Attack vs. ID2 (1d20+7, 1d8+4=[12, 7], [2, 4])

I guess that a 19 is a miss.
[/sblock]

[sblock=Larinza stat block]Larinza Tsani- Female Human Warlord 2
Passive Perception: 12, Passive Insight: 12
AC:18, Fort:16, Ref:15, Will:16 -- Speed: 5
HP:29, Bloodied:14, Surge Value:7, Surges Per-Day 8/8
Initiative +3 Action Points: 1, Second Wind: not used
Powers:
Furious Smash
Opening Shove
Wolf Pack Tactics

Inspiring Word Inspiring Word
Hammer and Anvil
Aid the Injured

Bastion of Defense
[/sblock]
 
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Murphy steps away from the enemy to a safer distance, then levels his rod and blasts the snow around the creature with flames, melting the solid back into a liquid then finally a gas as it burns, and the warlock sighs.

[sblock=OOC]
Move: to E3, Shift, but lose concealment
Minor: Scream at IC :rant: Still haven't hit with this power :(
Standard: Witchfire on I @ G4 Vs. Ref; Fire damage (1d20+6=7, 2d6+5=13) *includes +1 enhancement & +1 from Prime Shot
[/sblock]

[sblock=Murphy stat block]Murphy Tang- Male (Human) Warlock 1
Passive Perception: 10, Passive Insight: 12
AC:16, Fort:12, Ref:15, Will:16 -- Speed:6
HP:17/26, Bloodied:13, Surge Value:6, Surges Per-Day 8/8
Initiative +1
Action Points: 1, Second Wind: not used
Powers: Eldritch Blast, Eyebite, Change Shape, Witchfire, Armor of Agathys
[/sblock]
 


[sblock=Balth]
Sorry, when dazed you can't take immediate or opportunity actions, so you can't use Yield Ground now.
[/sblock]

Janus and Shorrin both miss with their attacks, but Larinza surprises herself by catching a defender's flailing arm with what she thought was a weak stroke. There is a startling crack and a network of fine lines runs up its stone skin past the elbow.

[sblock=Status]
Janus casts Thunderwave at Iron Defender 3 (J7), but misses.

Shorrin uses Tide of Iron on Iron Defender 2 (L8), but misses.

Larinza attacks Defender 2 (L8), hitting for 6 and bloodying it.

Balth's turn, then I'll do Murphy's attack unless he wants to change it.

23 - Balth (15/22 hp, dazed (save ends))
23 - Murphy (17/26 hp, cursed Iron Defender 1, 3 and 4, concealed until end of next turn)
22 - Clay Scout at J14 (38 damage)
8 - Iron Defender 4 at G4 (14 damage)
22 - Iron Defender 1 at J10 (11 damage)
19 - Iron Defender 2 at L8 (22 damage, marked by Shorrin)
16 - Iron Defender 3 at J7 (26 damage)
13 - Janus (14/22 hp)
4 - Shorrin (19/33 hp)
6 - Larinza (24/24 hp, +2 Init to all allies in LOS within 10 squares, allies in LOS who spend an action point regain 4 hp)
[/sblock]
 

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