JoeNotCharles
First Post
Shorrin runs up to take some of the pressure off Larinza, forcing the statue to turn away to block his low spinning sweep. Larinza hammers on the distracted gargoyle, sending it staggering and giving Shorrin another opening - unfortunately it staggers left just as he cuts right, saving it from a nasty blow.
Murphy edges away along the row of statues, keeping a wary eye out on the iron defender he just left, which still seems to be searching for him. Balth fires another arrow into the statue nearest him, sending it staggering forward, and Murphy seizes his moment to call down his curse on it and fire his own blast at it. The blast goes over its head.
The blinded statue sees the blast and suddenly is aware of Murphy again! It circles around through the gap in the row of statues and charges at him at top speed! Murphy jumps back, darkness swirling around him like a cape, and its jaws clack together a foot in front of him.
One of the defenders was pushed up against a statue by Janus's thunderwave; it picks itself up and moves into position behind Shorrin. Now the dragonborn is pinned between two moving statues, which both snap at him. Only one gets through his defenses, but it wounds him deeply.
The final defender has several of Balth's arrows sticking out of it. It turns to face him. Though these are automatons, they are clearly not mindless, as shown both by their use of flanking tactics and by the way this one circles carefully around Larinza, keeping away from her sword. When it is in a better position it lunges forward at Balth, trapping him between it and the row of statues. It's toadlike jaws close around his left arm, and though they don't break the skin he feels their iron weight crushing his bones. He yanks his arm out of danger before the bite does serious damage, scraping off a large amount of skin.
[sblock=Status]
First off, Iron Defender 3 has taken 19 damage so far, so it's bloodied - I didn't notice last turn.
Shorrin moves to K9 and attacks Iron Defender 2 with Spinning Sweep, barely missing but marking it.
Larinza attacks Iron Defender 2 with Hammer and Anvil, hitting for 6 damage and granting Shorrin an attack, which misses.
Balth attacks Iron Defender 3 with Twin Strike, hitting once for 6, and fails to save.
Murphy curses Iron Defender 3 with a minor action (doing 1 point of damage to it), and moves to F4 (keeping concealment, and that should keep him out of Iron Defender 4's reach). He casts Eldritch Blast at Iron Defender 3, missing with a 6.
Iron Defender 4, which was holding its action, can now see Murphy. It moves to I4 with a move action, then charges to G4 and attacks Murphy, just barely missing with a 15 due to concealment.
Iron Defender 1 moves to J10 to flank Shorrin, and attacks him, hitting with a 28 for 10 damage.
Iron Defender 2 attacks Shorrin, missing with a natural 1.
Iron Defender 3 shifts to J6 and attacks Balth, hitting with a 26 for 7 damage.
Janus's turn!
23 - Balth (15/22 hp, dazed (save ends))
23 - Murphy (17/26 hp, cursed Iron Defender 1, 3 and 4, concealed until end of next turn)
22 - Clay Scout at J14 (38 damage)
8 - Iron Defender 4 at M6 (14 damage)
22 - Iron Defender 1 at I10 (11 damage)
19 - Iron Defender 2 at L8 (16 damage, marked by Shorrin)
16 - Iron Defender 3 at J8 (26 damage)
13 - Janus (14/22 hp)
4 - Shorrin (19/33 hp)
6 - Larinza (24/24 hp, +2 Init to all allies in LOS within 10 squares, allies in LOS who spend an action point regain 4 hp)
[/sblock]
Murphy edges away along the row of statues, keeping a wary eye out on the iron defender he just left, which still seems to be searching for him. Balth fires another arrow into the statue nearest him, sending it staggering forward, and Murphy seizes his moment to call down his curse on it and fire his own blast at it. The blast goes over its head.
The blinded statue sees the blast and suddenly is aware of Murphy again! It circles around through the gap in the row of statues and charges at him at top speed! Murphy jumps back, darkness swirling around him like a cape, and its jaws clack together a foot in front of him.
One of the defenders was pushed up against a statue by Janus's thunderwave; it picks itself up and moves into position behind Shorrin. Now the dragonborn is pinned between two moving statues, which both snap at him. Only one gets through his defenses, but it wounds him deeply.
The final defender has several of Balth's arrows sticking out of it. It turns to face him. Though these are automatons, they are clearly not mindless, as shown both by their use of flanking tactics and by the way this one circles carefully around Larinza, keeping away from her sword. When it is in a better position it lunges forward at Balth, trapping him between it and the row of statues. It's toadlike jaws close around his left arm, and though they don't break the skin he feels their iron weight crushing his bones. He yanks his arm out of danger before the bite does serious damage, scraping off a large amount of skin.
[sblock=Status]
First off, Iron Defender 3 has taken 19 damage so far, so it's bloodied - I didn't notice last turn.
Shorrin moves to K9 and attacks Iron Defender 2 with Spinning Sweep, barely missing but marking it.
Larinza attacks Iron Defender 2 with Hammer and Anvil, hitting for 6 damage and granting Shorrin an attack, which misses.
Balth attacks Iron Defender 3 with Twin Strike, hitting once for 6, and fails to save.
Murphy curses Iron Defender 3 with a minor action (doing 1 point of damage to it), and moves to F4 (keeping concealment, and that should keep him out of Iron Defender 4's reach). He casts Eldritch Blast at Iron Defender 3, missing with a 6.
Iron Defender 4, which was holding its action, can now see Murphy. It moves to I4 with a move action, then charges to G4 and attacks Murphy, just barely missing with a 15 due to concealment.
Iron Defender 1 moves to J10 to flank Shorrin, and attacks him, hitting with a 28 for 10 damage.
Iron Defender 2 attacks Shorrin, missing with a natural 1.
Iron Defender 3 shifts to J6 and attacks Balth, hitting with a 26 for 7 damage.
Janus's turn!
23 - Balth (15/22 hp, dazed (save ends))
23 - Murphy (17/26 hp, cursed Iron Defender 1, 3 and 4, concealed until end of next turn)
8 - Iron Defender 4 at M6 (14 damage)
22 - Iron Defender 1 at I10 (11 damage)
19 - Iron Defender 2 at L8 (16 damage, marked by Shorrin)
16 - Iron Defender 3 at J8 (26 damage)
13 - Janus (14/22 hp)
4 - Shorrin (19/33 hp)
6 - Larinza (24/24 hp, +2 Init to all allies in LOS within 10 squares, allies in LOS who spend an action point regain 4 hp)
[/sblock]
