[sblock=Janus]
I can't really figure out your action. You can't move to H2 before killing the Shardling at H3 (sorry, I forgot to update the location in the Status section, so that might have confused you, but it's at H3 on the map. But if you cast Thunderwave first, it'll hit Larinza too. So to avoid delaying things any more, I'm just gonna change it to Magic Missile. Which is a shame, because if you'd caught the fireplace in your area attack, I could've used it to give some more hints...
[/sblock]
Murphy backs away from the shardling and obliterates it with a flick of his wand. He follows up by blasting the already injured raider to smithereens.
The Frostling roars.
"KILL THEM ALL!" It hurls a blast at the only target it can see, Shorrin, encasing him redundantly in frost. The icicle hurler to the north throws its icy spear at the exposed Balth, impaling him through the leg. The final icicle hurler raises its arms and chants something in an unearthly language, and sends a globe of swirling snow to shatter at the floor near Shorrin. It explodes into a tornado of icy shards which fills the entry hall, further scouring Shorrin and Balth's flesh. Janus is hit hardest as the storm is funnelled through the doorway right over him. After only a few seconds the storm dies down leaving everyone bleeding and battered.
[sblock=Status]
Murphy moves to G3, kills the Shardling 6 with his curse, and hits Raider 1 for 11, killing it. (He can bamf again for that if he wants.)
Janus casts Magic Missile at Shardling 5, killing it, moves to H2, and "pushes up the fireplace", whatever that means... What exactly are you doing to the fireplace? (Bearing in mind you only have a minor action left this turn, so if it's something complicated, it'll have to wait until next turn... hint, hint.)
The Frostling's Icy Burst fails to recharge:
Icy Burst recharge (1d6=4) It fires a Freezing Shot at Shorrin:
Freezing Shot at Shorrin (1d20+9=29, 1d6+4=8) Critical hit for 10; Shorrin is slowed until the end of the Frostling's next turn (which does nothing since he's already slowed); and one enemy within 3 squares of him can shift to a space adjacent to him (the Icicle Hurler passes on this).
Icicle Hurler 1 regenerates 2, and its Icicle Storm fails to recharge:
Icicle Storm recharge (1d6=1). It throws a Flying Icicle at Balth:
Flying Icicle vs Balth (w/1d6 cold damage) (1d20+9=29, 1d6+2+1d6=10) Ouch, another critical: 8 damage plus 6 cold damage. Balth is bloodied again.
Icicle Hurler 2 casts Icicle Storm, an Area Burst 3 centered at E4. This targets Shorrin, Balth, Janus (who has -2 for cover since he's in the doorway), and Murphy if he's still in range:
Icicle Storm vs Shorrin, Balth, Janus and Murphy (1d20+7=26, 1d20+7=25, 1d20+7-2=25, 1d20+7=15, 1d10+1=4) Hits Shorrin and Balth for 4, and critically hits Janus for 11. Guess it didn't matter where Murphy was after all. Shorrin's bloodied too now!
Anybody notice that Murphy's still uninjured? Doesn't that piss you off?
Murphy gets to teleport, and it's Balth's turn.
20 - Janus (
7/22 hp, +1 to all defenses)
23 - Ice Warrior Raider 1 at E7 (52 damage)
8 - Ice Warrior Raider 2 at G3 (48 damage)
19 - Ice Warrior Frostling at G3 (
0 damage, used Icy Burst, cold creatures within 5 squares gain Regeneration 2)
19 - Ice Warrior Icicle Hurler 1 at E6 (
17 damage, used Icicle Storm)
7 - Ice Warrior Icicle Hurler 2 at D3 (
0 damage)
17 - Balth (
8/27 hp, +1 to all defenses)
12 - Shorrin (
15/33 hp, +1 to all defenses, slowed (save ends), immobilized (save ends))
8 - Larinza (
8/29 hp, allies in LOS who spend an action point regain 4 hp)
8 - Ice Warrior Shardling 1 at J10 (7 damage)
8 - Ice Warrior Shardling 2 at J1 (1 damage)
8 - Ice Warrior Shardling 3 at A4 (7 damage)
8 - Ice Warrior Shardling 4 at C6 (1 damage)
8 - Ice Warrior Shardling 5 at H3 (1 damage)
8 - Ice Warrior Shardling 6 at E2 (1 damage)
5 - Murphy (
26/26 hp + 4 thp, +1 to all defenses)
[/sblock]