[sblock=Resources left]
So here's what I have now:
Balth: 0 healing surges, 1 AP, Hunter's Bear Trap, Yield Ground
Janus: 6 healing surges, 1 AP, Second Wind, Icy Terrain, Freezing Cloud or Sleep - which one did you memorize?
Larinza: 7 healing surges, 1 AP, Second Wind, Hammer and Anvil, Aid the Injured
Murphy: 7 healing surges, 1 AP, Second Wind, Armor of Agathys
Shorrin: 8 healing surges, 0 AP, Villain's Menace
Look right?
[/sblock]
Murphy moves to the door and is blocked. A skin of ice has already closed over the far end of the tunnel you chipped. The passage is closing over, trapping you in the tower! He can just barely make out daylight shining blue through the translucent ice.
[sblock=Murphy's movement]
I moved Murphy to F0. You couldn't have moved to H0 anyway - that's inside the wall!
The "+15 ft" on this map refers to the ceiling of the tunnel. Right now you're in the square that says "ft". H0 would be two squares to the right.
As you can see, the ice has reformed over the end of the tunnel.
If you do any more movement out here, I'll paste part of this map into the other one, but I won't bother for now.
[/sblock]
[sblock=Status]
Balth kills Icicle Hurler 1 and moves to C6.
Shorrin fails 2 saves.
Larinza moves to F4 and makes a Heal check. Shorrin fails another save.
Murphy moves to F0 and takes Total Defense.
The doors at C6 and G6 are open, all others are closed.
Janus's turn, then the bad guys. Sorry to make you wait all that time just for "Janus's turn."
20 - Janus (
7/22 hp, +1 to all defenses)
23 - Ice Warrior Raider 1 at E7 (52 damage)
8 - Ice Warrior Raider 2 at G3 (48 damage)
19 - Ice Warrior Frostling at G3 (
0 damage, used Icy Burst, cold creatures within 5 squares gain Regeneration 2)
19 - Ice Warrior Icicle Hurler 1 at E6 (41 damage)
7 - Ice Warrior Icicle Hurler 2 at D3 (
0 damage)
17 - Balth (
8/27 hp, +1 to all defenses)
12 - Shorrin (
15/33 hp, +1 to all defenses, slowed (save ends), immobilized (save ends))
8 - Larinza (
8/29 hp, allies in LOS who spend an action point regain 4 hp)
8 - Ice Warrior Shardling 1 at J10 (7 damage)
8 - Ice Warrior Shardling 2 at J1 (1 damage)
8 - Ice Warrior Shardling 3 at A4 (7 damage)
8 - Ice Warrior Shardling 4 at C6 (1 damage)
8 - Ice Warrior Shardling 5 at H3 (1 damage)
8 - Ice Warrior Shardling 6 at E2 (1 damage)
5 - Murphy (
26/26 hp + 4 thp, +3 to all defenses until end of next turn, +1 thereafter)
[/sblock]