Menace of the Icy Spire (Ozymandias79 judging)

[sblock=OOC]
Good Luck Mark/balth

JNC - with 2 PC's down do you want me to assume control of Balth & Larinza to save you from having to do it?
[/sblock]
 

log in or register to remove this ad

[sblock=Shorrin]

12 - Shorrin (15/33 hp, +1 to all defenses, slowed (save ends), immobilized (save ends))
Healing Surge 8/13 left (I believe, I might of missed one)
Second Wind: Used
Action Points: 0

[/sblock]
 
Last edited:


[sblock=OOC]
Sorry to hear you're leaving, Balth, good luck with your work.

renau1g - yes, somebody else taking over would be great. I'd prefer if 1 person took Balth and 1 took Larinza so things are a little more even, but if nobody else is interested go ahead.

(You can go ahead and post for Larinza any time - the only reason I didn't is I haven't had time to go through the thread and count up what resources she has left.)
[/sblock]
 

[sblock=Resources used]
Larinza's used both healing words, Bastion of Defense, used 1 surge at end of last fight

Balth's used Two-Fanged Strike, Elven Accuracy, Second Wind, he woul've used 2 HS's this fight, plus 4 last fight, so that leaves 0 left? ouch...
[/sblock]
 

Larinza takes a deep breath to steel herself, Shorrin was in trouble and she needed to help him out, even if it was going to cost her. She heads around the corner and hurries over to the dragonborn, she starts smashing the ice hold the warrior in place, hoping to free him so they can escape.

[sblock=OOC]
Move: to F4
Standard: Heal on Shorrin to get saving throwheal (1d20 7=22)
Minor: Brace for impact ;)
[/sblock]
 

Shorrin growls as he sees the warlord rush to his aid. "LEAVE ME." he roars with a thunder that seemed harsher than he had intended.

[sblock=Shorrin's Save vs. the Never-ending conditions]

Yes, the conditions continue.

BBCode1d20=7


whoop de freakin do.[/sblock]
 


[sblock=Resources left]
So here's what I have now:

Balth: 0 healing surges, 1 AP, Hunter's Bear Trap, Yield Ground
Janus: 6 healing surges, 1 AP, Second Wind, Icy Terrain, Freezing Cloud or Sleep - which one did you memorize?
Larinza: 7 healing surges, 1 AP, Second Wind, Hammer and Anvil, Aid the Injured
Murphy: 7 healing surges, 1 AP, Second Wind, Armor of Agathys
Shorrin: 8 healing surges, 0 AP, Villain's Menace

Look right?
[/sblock]

Murphy moves to the door and is blocked. A skin of ice has already closed over the far end of the tunnel you chipped. The passage is closing over, trapping you in the tower! He can just barely make out daylight shining blue through the translucent ice.

[sblock=Murphy's movement]
I moved Murphy to F0. You couldn't have moved to H0 anyway - that's inside the wall!

arzhe.png


The "+15 ft" on this map refers to the ceiling of the tunnel. Right now you're in the square that says "ft". H0 would be two squares to the right.

As you can see, the ice has reformed over the end of the tunnel.

If you do any more movement out here, I'll paste part of this map into the other one, but I won't bother for now.
[/sblock]

[sblock=Status]
Balth kills Icicle Hurler 1 and moves to C6.

Shorrin fails 2 saves.

Larinza moves to F4 and makes a Heal check. Shorrin fails another save.

Murphy moves to F0 and takes Total Defense.

The doors at C6 and G6 are open, all others are closed.

Janus's turn, then the bad guys. Sorry to make you wait all that time just for "Janus's turn."

20 - Janus (7/22 hp, +1 to all defenses)
23 - Ice Warrior Raider 1 at E7 (52 damage)
8 - Ice Warrior Raider 2 at G3 (48 damage)
19 - Ice Warrior Frostling at G3 (0 damage, used Icy Burst, cold creatures within 5 squares gain Regeneration 2)
19 - Ice Warrior Icicle Hurler 1 at E6 (41 damage)
7 - Ice Warrior Icicle Hurler 2 at D3 (0 damage)
17 - Balth (8/27 hp, +1 to all defenses)
12 - Shorrin (15/33 hp, +1 to all defenses, slowed (save ends), immobilized (save ends))
8 - Larinza (8/29 hp, allies in LOS who spend an action point regain 4 hp)
8 - Ice Warrior Shardling 1 at J10 (7 damage)
8 - Ice Warrior Shardling 2 at J1 (1 damage)
8 - Ice Warrior Shardling 3 at A4 (7 damage)
8 - Ice Warrior Shardling 4 at C6 (1 damage)
8 - Ice Warrior Shardling 5 at H3 (1 damage)
8 - Ice Warrior Shardling 6 at E2 (1 damage)
5 - Murphy (26/26 hp + 4 thp, +3 to all defenses until end of next turn, +1 thereafter)
[/sblock]

ehbpsw.png
 
Last edited:

[sblock=ooc]
Hmm loks like I got truncated. I have sleep memorised.
Ok here is what I want to do. I want to cast sleep and hit all 3 of the so and so's on the upper level. I figure if I aim at e5 then they will all be hit.
Does the Aoe extend down? If so then Shorrin will get hit too I guess so thats out. If not, then where do I have to stand to see square E5 on the upper level?

[/sblock]
 

Remove ads

Top