Balth runs up the stairs to the second floor and puts two arrows unerringly in the Icicle Hurler's heart. It dies. Shorrin's hammer shatters a Frostling, and Murphy's curse mysteriously kills another. Janus casts Thunderwave and pushes the final Shardling back into the flames it came from. His blast catches the fireplace itself as well, but does no damage.
Now that Balth and Murphy are up the stairs they can see the entire second floor - it's a wizard's lab, crammed with books, experiments and mysterious arcane devices. Near the north wall is a circle of mystic runes that hum with power, and in the southeast corner is a metal platform. The Frostling takes its eyes off the ceiling, looks at you in triumph, and smiles with dagger-like teeth. Then the platform rises into the air, vanishing through a hole in the ceiling. You hear the beast's pounding footsteps overhead as it takes off running, and the platform slowly begins to sink back into view.
The fireplaces pulse again - it looks like more shardlings are ready to emerge!
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ARGLASASJLKEJFSAJNJLKN$@%$@
I just spent an hour typing up my next post - and I was smart enough to put it in a text editor and not just type it directly here so the board didn't eat it - and then on the LAST SENTENCE my computer crashed and I lost it all.
So, the short version:
Since the Icicle Hurler is unconscious, that Twin Strike counts as a Coup de Grace. Automatic critical for even more damage, which doesn't matter since what you posted is an auto-kill anyway. The hurler is down.
Janus has a turn too, I guess he didn't realize it was his turn before I get to go. I'll say he Thunderwaves the minion behind him and kills it. (The roll's on IC, but I'm not going back to link to it now. The only important part of it is that I rolled an attack on the fireplace as well as the Shardling, and got a 6, which missed it. Yes, that's a hint.)
Shorrin and Murphy each kill a minion. That's all of them. Shorrin and Larinza save.
You posted an extra action for Larinza - making the save and waking up was her whole turn.
The Frostling activates the lift and vanishes up to the third floor. There, we're all up to date. I'll stop going round-by-round now, even though the combat's not technically over.
Now you have a choice - do you want to take a 5-minute rest, restoring your encounter powers? Or do you want to go after the Frostling as soon as the lift comes back down, so you can keep the benefit of Larinza's defensive stance, and making sure it doesn't have time to do whatever it's planning? (Or, to be complete, do you want to forget about the Frostling and do something else?)
And how do you plan to deal with this endless stream of shardlings? (You'll have to either deal with them or find some place you can blockade if you want to take a rest; if you want to follow immediately, maybe you can just leave them behind.)
Don't worry about your exact places on the map - just tell me what you want to do and I'll figure out how many rounds you are behind the Frostling you are.
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