Menace of the Icy Spire (Ozymandias79 judging)

[sblock=OOC]
Ok, I can't see any reason for Shorrin to object seeing as how he'll still have plenty of surges left for 1 fight...
[/sblock]

The cracking sounds from above grow louder, and you decide that you've rested long enough. You pick your way through the arcane paraphernelia on the second floor and step onto the metal platform. It takes a few seconds for you to find the right mental command to jolt it into motion, but then it begins rising smoothly through a long shaft. You can hear wind howling above your head, growing louder and louder, and finally you emerge into the open air. You are standing on an open platform on the very top of the tower. All around you you can see walls of ice rising to meet in a point far above your head. The sunlight shining through the ice is tinted an eerie blue light.

In the exact center of the platform, a large glowing jewel bigger than your head is floating in midair. Lines of arcane force surround it to form a glowing sigil. The frostling stands in front of it, chanting arcane words and occasionally whacking it with a diamond stylus. You can see crude scratches marring the surface of the jewel, forming a series of runes that clash with the lines of force and occasionally obliterate them. As you arrive, the frostling adds a stroke to one of the runes, and the icy coccoon echoes with a resounding crack and seems to buckle.

[sblock=Arcana 12]
The jewel is clearly powering the spell that keeps the icy sheathe around the tower. The runes that the Frostling is inscribing are overlaying another spell on top, altering the icy spire in some way.
[/sblock]

The frostling whirls around as the platform grinds to a halt. "See!" it cries. "They're here! They will break open the prison! They must be stopped!" The wind grows to a howl and begins whipping at your face as a vast creature of ice and snow coalesces near the jewel and plants itself between you and the frostling...

[sblock=OOC]
Map will come tonight. In the meantime, you might as well roll initiative - I'll roll for anyone who hasn't posted by the time I have the map set up.
[/sblock]
 

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"That, thing... Its altering the spire in some way. It might be best if we stop it from completing the ritual." Janus says confidently, unaware he is once again stating the obvious.


[sblock=ooc]
Init=16
arcane=15
(sorry arcana, for the effect already described)

Do I recognise the summoned creature? Arcana or Dungeneering check?

[/sblock]
 


"Then let's stop it! Shorrin roars.

[sblock=Action/OOC]

Shorrin is going to pretty much all out attack that guy when he can.

Init: 1d20+1=16

Standard: Villian's Menace 1d20+6=25 Dmg: 2d10+3=20

I gain a +2 to attack against this target and +4 to damage to the target until the end of the encouter

Move: Move to striking range of the guy doing the writing.

Minor: Draw warhammer.


ooc: Sorry for posting this all at once. I sort of imagined him doing the "f-it, let's kill him before he's finished doing whatever" approach lol. [/sblock]
 

[sblock=Treasure!]
Forgot something:

As the raiders die, their ice clubs shatter and melt. However, one of them turns out to be an actual weapon: a +1 Frost Warhammer. This does +1 to hit and damage, and +1d6 cold damage on a critical. It has two powers: "At-Will: Free action. All damage dealt by this weapon is cold damage. Another free action returns the damage to normal." "Daily: Free action, when you hit with the weapon. The target takes 1d8 cold damage and is slowed until the end of your next turn."

I assume Shorrin takes this, since he's already using a warhammer.
[/sblock]

[sblock=Resources left]
Ok, Janus spends 3 healing surges for 5 hp each: 7 hp + 15 hp = 22 hp
Balth has no healing surges left to spend, so he's still at 8 hp. Didn't you have a healing potion left from the goblin fight you could give him? Or did you use them all?
Larinza spends 3 healing surges for 7 hp each: 7 hp + 21 hp = 28 hp
Murphy is already fully healed.
Shorrin spends 2 healing surges for 12 hp each: 7 hp + 24 hp = 31 hp

I'm just listing everybody as 1 AP, since you can only use 1 per fight anyway and this is the last combat.

That leaves you with these resources, if I'm counting right:

Balth: 0 healing surges, 1 AP, Second Wind, Hunter's Bear Trap, Two-Fanged Strike, Elven Accuracy, Yield Ground
Janus: 3 healing surges, 1 AP, Second Wind, Icy Terrain
Larinza: 4 healing surges, 1 AP, Second Wind, Hammer and Anvil, Aid the Injured
Murphy: 7 healing surges, 1 AP, Second Wind, Armor of Agathys, Witchfire,
Shorrin: 6 healing surges, 1 AP, Second Wind, Villain's Menace, Frost Warhammer daily

Let me know if I missed something. Also let me know if you want to spend an extra healing surge for those last couple of hp.
[/sblock]

[sblock=Shorrin]
Are you planning on using Villain's Menace on the Frostling or the Solo?
[/sblock]

The gemstone pulses with blue light and a wave of energy knocks you back. A thin stream of white mist issues forth from the center of the sapphire, coalescing into the form of a massive, thickly muscled, white-furred monster. Thick mist rolls off the creature’s hide, congealing the air into heavy frost that clings to everything nearby. The creature roars, and in its howl you can hear the pure elemental fury at the heart of a raging blizzard. The sapphire continues to crackle with energy, the blue light pulsing rhythmically, as if it were the beating of the very heart of winter.

23w3cxj.png


"Keep them away from the gem!" the Frostling calls. "They wish to destroy it!" It returns to its engraving as the creature stomps towards you.

[sblock=Status]
Everybody gets an extra +2 Initiative from Larinza's Combat Leader feature, except for Larinza who already included it. The enemies both act on the Frostling's initiative of Frostling init (1d20+4=7).

The piles of rubble in 3 corners of the tower are difficult terrain. There is a gap between the edge of the tower and the wall of ice, so its possible to push somebody off.

Balth goes first!

29 - Balth (8/27 hp)
18 - Shorrin (31/33 hp)
18 - Janus (22/22 hp)
16 - Murphy (26/26 hp)
10 - Larinza (28/29 hp, prone, allies in LOS who spend an action point regain 4 hp)
7 - Frostling (0 damage, cold creatures within 5 squares gain Regeneration 2)
7 - Spirit of Winter (0 damage)
[/sblock]

2lcl7gp.png
 
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Balth reacts in an instant at the sight of the large monster and charges headlong into the room, heedless of the dangers. He fires off an arrow at the large enemy, but even his elven heritage can't save the shot as he slips on a patch of ice. Recovering his senses, the ranger quickly fires off a pair of arrows in its direction.

[sblock=ooc]
Move: to I4
Minor: Quarry the big guy
Standard: Hunter Bear Trap vs ac; dmg; quarry (1d20 8=15, 2d10 5=12, 1d8=7)
Use Elven accuracy - vs ac (1d20 8=14) on a miss 6 damage and slowed TENT
AP: Two-Fanged Strike - vs ac; vs ac; dmg;dmg (1d20 8=18, 1d20 8=18, 1d10 5=10, 1d10 5=8) Hits AC 18 for 29 damage (quarry from above + if both hit does extra 4 damage). Also, Batlh regains 4hp (Larinza)
:.-(

12/27 - hp
[/sblock]
 

Larinza moves forward to engage the frostling, intent on slowing down whatever ritual it was trying to accomplish, but the spry little bugger easily dodges her attack.

[sblock=ooc]
Move: to G6
Standard: Opening Shove on Frostlingvs ref (1d20 7=10) wow... I need to stop rolling...
Minor:
[/sblock]
 

Murphy joins Larinza in her attempts to destroy the frostling, but like her, his attack is easily sidestepped by the creature. He looks at his rod in frustration and moves away from the others so they're not so bunched up.

[sblock=OOC]
Minor: Curse Frostling
Standard: Eldritch Blast at Frosling - vs Ref; Dmg (1d20 5=11, 1d10 5=10) :rant::rant::rant::rant::rant::rant::rant::rant::rant::rant::rant::rant::rant::rant::rant::rant:
Move: to C10 (gain concealment)
[/sblock]

[sblock=Murphy stat block]Murphy Tang- Male (Human) Warlock 1
Passive Perception: 10, Passive Insight: 12
AC:17, Fort:13, Ref:16, Will:17 -- Speed:6
HP:26/26, Bloodied:13, Surge Value:6, Surges Per-Day 7/8
Initiative +1
Action Points: 1, Second Wind: not used
Powers: Eldritch Blast, Eyebite, Change Shape, Witchfire, Armor of Agathys
[/sblock]
 

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