Menace of the Icy Spire (Ozymandias79 judging)

[sblock=Larinza]
Welcome back, Darwin! Of course you can take over again.

renau1g made a mistake with your move (guess it's inevitable when controlling so many characters): he had you move to D5, and then attack with Wolf Pack Tactics and "shift to D5 after the attack" - first, you're already at D5, second, Wolf Pack Tactics lets you shift BEFORE the attack. So I interpret that as "shift to D4 and then attack". That ok?
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[sblock=Terrain]
I just noticed I forgot to describe those squares-with-circles-in-them. (2 right beside the Spirit of Winter, 1 north of Balth, 1 in the southeast corner.) Those are the tops of chimneys from the fireplaces below, they're 5 feet high, and it will take a DC 10 Athletics test to jump up on to them as a move action (which provokes an OA - you can't shift onto them). To jump up with a running start of at least to squares is only a DC 5 Athletics test. Once you're on top, you're balancing, which means you grant combat advantage and need ot make Acrobatics tests to keep your footing if you make sudden moves.
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Balth backs off again, firing two arrows and hitting with one. The frostling doesn't seem too bothered.

Shorrin and Larinza both hammer on the Spirit of Winter in an intricate, cooperative series of blows. At first it seems barely to notice, but eventually their persistant attacks get through to it and it howls in pain. Meanwhile, Murphy moves closer and casts a curse at it, outlining it in fire and causing it to howl again. He seems delighted with the effect, although unfortunately it doesn't seem to be overly vulnerable to the heat.

[sblock=Status]
Balth moves to I9, puts his Hunter's Quarry on the Frostling, and attacks with Twin Strike, hitting once for 6 damage.

Shorrin hits the Spirit of Winter with Villain's Menace for 15 damage, marking it.

In order to keep things moving, I'm going to have Janus delay so that I can post an update.

Murphy moves to B7, gaining concealment. He puts his Warlock's Curse on the Spirit of Winter (doing 1 damage from the Rod of Reaving), and attacks it with Witchfire, hitting for 10 fire damage and -6 to hit until end of next turn.

Larinza moves to D5, becoming slowed as she enter's the Spirit of Winter's aura. She hits with Hammer & Anvil, doing 10 damage and letting Shorrin hit it for 8. She uses an Inspiring Word to heal Shorrin for 13, and uses an AP to shift to D4 and hit with Wolf Pack Tactics for 10.

The piles of rubble in 3 corners of the tower are difficult terrain. There is a gap between the edge of the tower and the wall of ice, so its possible to push somebody off.

Janus's turn, then the bad guys.

29 - Balth (12/27 hp, HQ on Frostling)
18 - Shorrin (33/33 hp, slowed (save ends), +2 attack and +4 damage vs Spirit of Winter)
16 - Murphy (26/26 hp, Warlock's Curse on Frostling, concealed until EONT)
10 - Larinza (18/29 hp, prone, allies in LOS who spend an action point regain 4 hp, slowed (save ends))
18 - Janus (22/22 hp)
7 - Frostling (7 damage, cold creatures within 5 squares gain Regeneration 2)
7 - Spirit of Winter (96 damage, 5 ongoing damage and slowed (save ends both), marked by Shorrin, -6 to hit until end of Murphy's next turn)
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[sblock="OOC"]

I don't think I"m supposed to be prone am I?

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[sblock=Larinza stat block]Larinza Tsani- Female Human Warlord 2
Passive Perception: 12, Passive Insight: 12
AC:18, Fort:16, Ref:15, Will:16 -- Speed: 5
HP:18/29, Bloodied:14, Surge Value:7, Surges Per-Day 2/8
Initiative +3 Action Points: 0, Second Wind: not used
Powers:
Furious Smash
Opening Shove
Wolf Pack Tactics

Inspiring Word Inspiring Word
Hammer and Anvil

Bastion of Defense

Aid the Injured
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Janus, miffed that his last attack fails gathers his willpower and blasts another wave at the frostling buffeting the creature. He then advances and follows up with another quick wave of force intent on pushing the creature off the tower.

[sblock=ooc]
Sorry about the delay I have been in bed sick for 4 days. Last thing I wanted to do was look at computers. Bad timing.
If I hit with the first one then I will push him to E1.
Standard Action: TW vs Frostling 1d20+4=17; Dmg 1d6+4=7
Move Action: To G3 (Only if the 1st thunderwave hit. Otherwise I will stay put)
Action point: TW vs Frostling 1d20+4=9; Dmg 1d6+4=5 I doubt it will hit but if it does he goes off the side. ;)
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[sblock=Janus stat block]
Janus Reinhardt - Male Human Wizard 1
Passive Perception: 13, Passive Insight: 19
AC: 16, Fort: 12, Reflex: 15, Will: 16 -- Speed: 6
HP: 22/22, Bloodied: 11, Surge Value: 5, Surges left: 3/7
Initiative: +4
Action Points: 0, Second Wind: Not Available
Powers: Magic Missile, Ray of frost, Thunderwave, Icy Terrain, Freezing Cloud, Sleep (Used)
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[sblock=OOC]
Sorry, meant to update today but something came up at work at the last minute and I had to work late. Should have time to update tomorrow.
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There is a shimmer in the air as Janus's thunderwave bounces off the gem without affecting it. It blasts the Frostling back right to the edge of the tower, however. Janus follows, blasting at it again, but it clings to the ground to resist the buffeting and slowly rises to its feet, snarling at him.

It fires a blast of cold air towards Janus, which hits him and slows him momentarily. The frostling snarls and gestures, "There! This is our chance - KILL THE WIZARD!" The Spirit of Winter ignores its command. It growls in frustration and moves behind the giant spirit, taking shelter behind its bulk.

The Spirit of Winter lashes out with its fists, but its blows are clumsy due to the witchfire that still burns in its eyes. Shorrin easily dodges, and the Frostling is only hit because it was not expecting an attack and made no attempt to avoid it. It yelps with astonishment as the Spirit of Winter's fist catches it in the chest with a mighty crack, sending it reeling back a few steps. It holds its chest in agony and stares at its "ally" in sudden fear.

The Spirit of Winter roars and blasts of icy light flare off of the gem, shooting randomly around the roof. Like its fists the blasts are erratic and easily dodged, but Larinza is standing too close - by chance one emerges from the gem exactly where she is backed up next to it, and nails her at point blank range. The jolt nearly knocks her from her feet, and she needs to put her hand on Shorrin's arm just to remain standing.

[sblock=Status]
Janus hits the Frostling with Thunderwave for 7 damage. He also catches the edge of the gem, but it does no damage: Thunderwave vs Gem (1d20+4=13). He pushes it to E1, moves to G3, and attacks it again, but misses.

The Frostling attacks Janus with Freezing Shot: Freezing Shot at Janus (1d20+9=26, 1d6+4=10) Hit for 10, and one ally within 3 squares can shift adjacent. The Spirit of Winter declines. The Frostling moves to C2.

The Spirit of Winter regenerates 2, but takes 5 ongoing damage. It attacks with Frost Fury, slamming once at Shorrin and once at the Frostling: Slam vs Shorrin (1d20+6=16, 1d6+4+1d6=11) Slam vs Frostling (1d20+6=10, 1d6+4+1d6=14) Missed Shorrin. Hit the Frostling for 14, bloodying it and pushing it to C1. (I'm ignoring the hit roll and adding a push to make it more dramatic, since no PC's are involved I don't mind "cheating" like this.) Actually, I forgot the -6 so it came nowhere near hitting anybody there.

As a minor action, it fires cold beams from the gem at Murphy and Shorrin. It trades its move for another minor to fire on Larinza and Janus. Blast of Cold from Frost Gem, vs Murphy, Shorrin, Larinza, Janus (targets Reflex) (1d20+4-6=6, 2d8+1=11, 1d20+4-6=7, 2d8+1=16, 1d20+4-6=18, 2d8+1=10, 1d20+4-6=11, 2d8+1=5) That's a crit on Larinza for 17.

It rolls its save: Save (1d20+5=13) Success.

[sblock=Insight 12]
The Frostling looks like it's getting ready to flee.
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[sblock=Insight 14]
You realize that if you can keep the Spirit of Winter moving, it will only be able to fire blasts at 2 people a round instead of 4.
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The piles of rubble in 3 corners of the tower are difficult terrain. There is a gap between the edge of the tower and the wall of ice, so its possible to push somebody off.

Your turns again.

29 - Balth (12/27 hp, HQ on Frostling)
18 - Shorrin (33/33 hp, slowed (save ends), +2 attack and +4 damage vs Spirit of Winter)
16 - Murphy (26/26 hp, Warlock's Curse on Frostling, concealed until EONT)
10 - Larinza (1/29 hp, allies in LOS who spend an action point regain 4 hp, slowed (save ends))
18 - Janus (12/22 hp)
7 - Frostling (28 damage, cold creatures within 5 squares gain Regeneration 2)
7 - Spirit of Winter (99 damage, marked by Shorrin, -6 to hit until end of Murphy's next turn)
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Murphy focuses all his energy on harnessing the icy energy that is flowing in the room and encasses himself with a sheath of clear ice. He then moves away from the Spirit now that his protective fires are out.

[sblock=OOC]
Standard: Activate Armor of Agathys - gain 14 thp, until end of encounter, any enemy that starts adjacent to Murphy takes 1d6+2 cold dmg
Move: to G9 (gain concealment, incl. below)
Minor: n/a
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[sblock=Murphy stat block]Murphy Tang- Male (Human) Warlock 1
Passive Perception: 10, Passive Insight: 12
AC:17, Fort:13, Ref:16, Will:17 -- Speed:6
HP:26/26, Bloodied:13, Surge Value:6, Surges Per-Day 7/8
Initiative +1
Action Points: 1, Second Wind: not used
Powers: Eldritch Blast, Eyebite, Change Shape, Witchfire, Armor of Agathys
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Balth continues to move along the edge of the tower as he shifts his focus to the Spirit, seeing what the little guy intended. He fired off a pair of arrows at the Spirit, but only one was on its mark.

[sblock=ooc]
Minor: Move Quarry the Spirit
Move: to D10
Standard: Twin Strike the Spirit - ts a; ts b; dmg a; dmg b; HQ (1d20 8=18, 1d20 8=9, 1d10 5=14, 1d10 5=6, 1d8=6) The first hits, 2nd missed (I think) so hits for 15 damage.

12/27 - hp, Still has Elven Accuracy
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