Menace of the Icy Spire (Ozymandias79 judging)

“Evaw rednuht” Janus begins to murmur once again in a forgotten tongue, motes of snow and ice forming around his body, spinning in time to the rhythmic canting. Janus crouches low, twisting to his right, then flings his arms out toward the frozen zombie. Once again a low rumble begins, quickly reaching a crescendo as a wave of ice and snow is blasted forth from Janus’s hands stretching out to engulf the frostling and the gem, yet narrowly missing his comrades.

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Move Action: move to I6
Standard Action: Thunderwave on frostling: vs fort: 1d20+4+1=11; DMG:1d6+4=6
GRRRR... I Should also clip the Gem at f5...
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[sblock=Janus stat block]
Janus Reinhardt - Male Human Wizard 1
Passive Perception: 13, Passive Insight: 19
AC: 16, Fort: 12, Reflex: 15, Will: 16 -- Speed: 6
HP: 13/22, Bloodied: 11, Surge Value: 5, Surges left: 3/7
Initiative: +4
Action Points: 1, Second Wind: Available
Powers: Magic Missile, Ray of frost, Thunderwave, Icy Terrain, Freezing Cloud, Sleep (Memorized)
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[sblock=OOC]
Balth: Your Hunter's Bear Trap in fact hits! You forgot the +1 from Prime Shot, which means you hit AC 16. That also means you didn't expend Elven Accuracy, and your HQ damage goes on the Hunter's Bear Trap, not the Two-Fanged Strike.

Shorrin: The Spirit of Winter's more than 5 squares away from you - to reach it, you could either run (which means you get -5 to hit and grant Combat Advantage) or move closer and then charge (which means you can only use a Basic Attack, not Villain's Menace, although then you'd be close enough to use it next round). Or you can delay your action hoping it moves close enough that you can reach it with a regular move action. Or you can attack the Frostling instead, since it's close enough to reach. What do you want to do?

Waiting on Shorrin's answer before I resolve the rest of this.
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Balth's arrows strike the Spirit of Winter deep in the chest. It roars in pain, and he seems to draw strength from the victory. Shorrin charges towards the giant. As he gets close, he feels a now-familiar icy chill settle into his bones, and starts to move sluggishly, but he still has enough momentum to barrel into it and strike a mighty blow.

The others are less successful with their attacks - the Frostling dodges all of them, although you do distract it from its writing. It spins to face Larinza and lashes out with an icy claw, missing but opening enough space for it to retreat to the corner of the shard.

The Spirit of Winter slams its two mighty fists at Shorrin - he catches the first on his shield, but the second strikes a ringing blow to the side of the head. It roars, and the gem pulses in time, sending out icy rays to blast at Balth and Janus. A third roar, and a second set of rays - one misses Murphy, but the last finally hits, striking Larinza dead on.

[sblock=Status]
Balth moves to I4 and places his Hunter's Quarry on the Spirit of Winter. He hits it with Hunter's Bear Trap for 19 damage, plus it is slowed and takes ongoing 5 damage (save ends both). Then he uses an AP to hit it again with Two-Fanged Strike for 22 damage. He gains 4 hp for spending an AP in Larinza's Inspiring Presence.

Shorrin moves to D7 and charges to C5, hitting for 13 (I kept the first d10 of your roll, a 9. Don't forget you get +1 to hit and damage from your new magic warhammer!) When he gets within 2 squares of it, he realizes it has an Aura 2: characters that start their turns or enter the aura are slowed (save ends). No point rolling saves until you move out of the aura.

Janus moves to I6 and attacks with Thunderwave, missing the Frostling (and also the gem: Thunderwave on gem (1d20+4=6)).

Murphy curses the Frostling (doing 1 damage), misses it with Eldritch Blast, and moves to C10, gaining concealment)

Larinza moves to G6 and misses the Frostling with Opening Shove.

The Frostling attacks Larinza: Frostling vs Larinza (1d20+9=15, 1d8+5=9) miss. It shifts to G4.

The Spirit of Winter regenerates 2 hp from the Frostling's aura. It uses Frost Fury to make two Slam attacks against Shorrin: Spirit of Winter vs Shorrin (2 attacks) (1d20+6=13, 1d6+4+1d6=8) Spirit of Winter vs Shorrin (2 attacks) (1d20+6=25, 1d6+4+1d6=10) A miss and a hit, for 10 damage. As a minor action, it activates Blast of Cold, attacking Balth and Janus: Blast of Cold vs Balth and Janus (1d20+4=15, 2d6+1=11, 1d20+4=14, 2d6+1=7) Misses both (target was Reflex). Another minor action to do it again, this time targetting Larinza and Murphy: Blast of Cold vs Larinza and Murphy (1d20+4=18, 2d6+1=10, 1d20+4=10, 2d6+1=9) Hits Larinza for 10. (Note that I forgot all those Blasts of Cold should get -2 to hit because its marked by Shorrin, but that didn't change anything. They don't provoke OA's or Combat Challenge, though.)

The piles of rubble in 3 corners of the tower are difficult terrain. There is a gap between the edge of the tower and the wall of ice, so its possible to push somebody off.

Balth's turn again.

29 - Balth (12/27 hp, HQ on Spirit of Winter)
18 - Shorrin (21/33 hp, slowed (save ends))
18 - Janus (22/22 hp)
16 - Murphy (26/26 hp, Warlock's Curse on Frostling, concealed until EONT)
10 - Larinza (18/29 hp, prone, allies in LOS who spend an action point regain 4 hp)
7 - Frostling (1 damage, cold creatures within 5 squares gain Regeneration 2)
7 - Spirit of Winter (52 damage, 5 ongoing damage and slowed (save ends both))
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Larinza leaves the frostling to the others and moves around the crystal and towards the large foe. She steps up next to Shorrin, slamming her blade into the creature, drawing it open for a moment and giving the dragonborn an opening. She calls out "Come Shorrin Let's finish this foe together!" and the warrior feels heartened by his allies appearance shrugging off the previous wounds.

She slashes the enemy and then spins around its flank, saying "Spread out and surround it Shorrin" as she moves.

[sblock=ooc]
Move: to D5
Standard: Hammer & Anvil on the big guy - vs ref (1d20 7=13) Hits Ref 13 for 10 dmg (1d8 4=10). If that hits, Shorrin makes a melee basic attack against it as a free action. The ally adds +3 to the damage.
Minor: Inspiring word on Shorrin - heal HSV + 5 1d6=5 - should heal 13 and be full
AP: Wolf Pack Tactics on Big guy - vs ac; dmg (1d20 7=22, 1d8 4=10) Hits ac 22 for 10 damage - Shift to D5 after the attack

Resources left - Inspiring Word x 1; Aid the Injured
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Murphy moves forward confidently towards the spirit, drawing the shadows around him as a shield and once again calls on the fey spirits to aid him battle this foe. He points his rod at the Spirit and fire bursts its eyes and mouth and the spirits of the fey distract the enemy for a precious few moments.

[sblock=OOC]
Move: to B7 (gain concealment)
Minor: Curse The Spirit of Winter (1 dmg)
Standard: Witchfire at The Spirit of Winter vs ref; fire dmg; curse (1d20 5=18, 2d6 4=9, 1d6=1) hits Ref 18 for 10 fire damage (forgot +1 from +1 rod) and 1 untyped - target takes a -6 to attack rolls until end of your next turn. I think that might have hit.... thank all the gods... it might be the first time that's hit in his career :lol:
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[sblock=Murphy stat block]Murphy Tang- Male (Human) Warlock 1
Passive Perception: 10, Passive Insight: 12
AC:17, Fort:13, Ref:16, Will:17 -- Speed:6
HP:26/26, Bloodied:13, Surge Value:6, Surges Per-Day 7/8
Initiative +1
Action Points: 1, Second Wind: not used
Powers: Eldritch Blast, Eyebite, Change Shape, Witchfire, Armor of Agathys
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"Keep your distance from this one, just being near him chills ya to the bone." Shorrin hollars back to his comrades. This creature was going to die, whether it knew it or not. Shorrin would see to that.

[sblock=actions]

Villian's Menace: 1d20+6=22
Damage: 2d10+3=14

(I forgot the +1 to dmg and to hit, so please add it in there for me. I didn't want to screw up the link lol)


Standard Action: Villian's Menace on the Spirit of Winter 23 to hit, 15 dmg

I gain a +2 to attack against this target and +4 to damage to the target until the end of the encouter

Mark the Spirit. Here's the roll for a basic melee attack in case I do get it.

1d20+6=23, 1d10+3=4

24 to hit, 8 dmg (4 rolled + 1 warhammer + 3 for whatever Larinza used)

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[sblock="OOC"]

Would I be accepted back if I asked for my character back at this point. I obviously expect no experience award for the time in which I was gone but I've read the thread and caught myself on current events and I'm prepared to take Larinza over again. (She's good at the survival, 20 death save! FTW!)

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