Balth's arrows strike the Spirit of Winter deep in the chest. It roars in pain, and he seems to draw strength from the victory. Shorrin charges towards the giant. As he gets close, he feels a now-familiar icy chill settle into his bones, and starts to move sluggishly, but he still has enough momentum to barrel into it and strike a mighty blow.
The others are less successful with their attacks - the Frostling dodges all of them, although you do distract it from its writing. It spins to face Larinza and lashes out with an icy claw, missing but opening enough space for it to retreat to the corner of the shard.
The Spirit of Winter slams its two mighty fists at Shorrin - he catches the first on his shield, but the second strikes a ringing blow to the side of the head. It roars, and the gem pulses in time, sending out icy rays to blast at Balth and Janus. A third roar, and a second set of rays - one misses Murphy, but the last finally hits, striking Larinza dead on.
[sblock=Status]
Balth moves to I4 and places his Hunter's Quarry on the Spirit of Winter. He hits it with Hunter's Bear Trap for 19 damage, plus it is slowed and takes ongoing 5 damage (save ends both). Then he uses an AP to hit it again with Two-Fanged Strike for 22 damage. He gains 4 hp for spending an AP in Larinza's Inspiring Presence.
Shorrin moves to D7 and charges to C5, hitting for 13 (I kept the first d10 of your roll, a 9. Don't forget you get +1 to hit and damage from your new magic warhammer!) When he gets within 2 squares of it, he realizes it has an Aura 2: characters that start their turns or enter the aura are slowed (save ends). No point rolling saves until you move out of the aura.
Janus moves to I6 and attacks with Thunderwave, missing the Frostling (and also the gem:
Thunderwave on gem (1d20+4=6)).
Murphy curses the Frostling (doing 1 damage), misses it with Eldritch Blast, and moves to C10, gaining concealment)
Larinza moves to G6 and misses the Frostling with Opening Shove.
The Frostling attacks Larinza:
Frostling vs Larinza (1d20+9=15, 1d8+5=9) miss. It shifts to G4.
The Spirit of Winter regenerates 2 hp from the Frostling's aura. It uses Frost Fury to make two Slam attacks against Shorrin:
Spirit of Winter vs Shorrin (2 attacks) (1d20+6=13, 1d6+4+1d6=8) Spirit of Winter vs Shorrin (2 attacks) (1d20+6=25, 1d6+4+1d6=10) A miss and a hit, for 10 damage. As a minor action, it activates Blast of Cold, attacking Balth and Janus:
Blast of Cold vs Balth and Janus (1d20+4=15, 2d6+1=11, 1d20+4=14, 2d6+1=7) Misses both (target was Reflex). Another minor action to do it again, this time targetting Larinza and Murphy:
Blast of Cold vs Larinza and Murphy (1d20+4=18, 2d6+1=10, 1d20+4=10, 2d6+1=9) Hits Larinza for 10. (Note that I forgot all those Blasts of Cold should get -2 to hit because its marked by Shorrin, but that didn't change anything. They don't provoke OA's or Combat Challenge, though.)
The piles of rubble in 3 corners of the tower are difficult terrain. There is a gap between the edge of the tower and the wall of ice, so its possible to push somebody off.
Balth's turn again.
29 - Balth (
12/27 hp, HQ on Spirit of Winter)
18 - Shorrin (
21/33 hp, slowed (save ends))
18 - Janus (
22/22 hp)
16 - Murphy (
26/26 hp, Warlock's Curse on Frostling, concealed until EONT)
10 - Larinza (
18/29 hp, prone, allies in LOS who spend an action point regain 4 hp)
7 - Frostling (
1 damage, cold creatures within 5 squares gain Regeneration 2)
7 - Spirit of Winter (
52 damage, 5 ongoing damage and slowed (save ends both))
[/sblock]