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Menace of the Icy Spire (Ozymandias79 judging)

balth

First Post
Larinza steels herself, assuming a defensive posture while offering Shorrin an inspiring word to get him up and moving into the fight.

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I don't know where Shorrin is on the map, but I'd have Larinza move so she can see him to give him an inspiring word, then take a second wind.

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renau1g

First Post
With his curse remaining on the only warrior he can see, and not wanting to move closer with the other ice creatures hurling death on them, Murphy fires off a ray of eldritch energy at the warrior, but it strikes the staircase ineffectually.

[sblock=OOC]
Minor: n/a
Standard: Eldritch Blast on Warrior 1 Vs Ref; dmg; cruse dmg (1d20+6=8, 1d10+5=9, 1d6=6) Miss.
Move: to J5 or 6 (whichever I can get to)
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[sblock=Murphy stat block]Murphy Tang- Male (Human) Warlock 1
Passive Perception: 10, Passive Insight: 12
AC:16, Fort:12, Ref:15, Will:16 -- Speed:6
HP:26/26, Bloodied:13, Surge Value:6, Surges Per-Day 7/8
Initiative +1
Action Points: 1, Second Wind: not used
Powers: Eldritch Blast, Eyebite, Change Shape, Witchfire, Armor of Agathys
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JoeNotCharles

First Post
Murphy readies a shot, but before he can get it off, he hears a strange crackling roar. He holds his shot in case a greater threat is about to appear...

The strange frozen flames in the fireplace at either end of the dining room suddenly come to life, flickering as if they were normal fire, but bright blue. From behind the flames a claw appears, growing larger as it travels forward out from the fireplace. Two spindly white creatures, all arms and legs, grab onto the icy floor and pull themself from the fireplace as if clambering out of a boat onto dry land. They heave themselves to their feet and stand hunched over, staring around the room. Once they are through, the flames freeze again in their new configuration.

Ice Warrior Shardling:
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As Murphy watches, he sees the same thing happening in the study to his left: a spindly Ice Warrior pulls itself from the fireplace, staring directly at him all the while. At raises its hand to point at him with long, taloned fingers, and a bolt of pure white ice flies at him. It shatters on the doorway.

The two in the dining room finish their survey of the room and their eyes lock on to the wounded pair of heroes. Licking their lips in anticipation, they hurl similar bolts at towards them. Fortunately they are still disoriented from their appearance, and the bolts impact on the walls and table.

Suddenly the door near Shorrin swings open, revealing a bedroom behind it. Like the other rooms, every surface is covered in ice, including the sheets on a narrow bed pushed against the far wall. Another fireplace stands beside the bed, also filled with frozen flame. A fourth shardling stands framed in the doorway.

[sblock=Status]
Shorrin shifts to E5, misses Raider 1, and fails his saving throw (Save vs Slow (1d20=4)).

Larinza is already adjacent to Shorrin, so she doesn't move. She uses Inspiring Word on him: he regains 8 hp, and either 1d6 more or he gets to make another save vs. slow. Up to him. Larinza takes Second Wind, regaining 7 hp and +2 to defenses until EONT.

On initiative 8, before Murphy can go, three Ice Warrior Shardlings come out of the fireplaces at J10, J1 and A4 (move action). They use their standard actions to attack Balth, Janus and Murphy (respectively) with Ice Bolt: Ice Bolt vs Janus, Shorrin and Murphy (-2 against Murphy for cover) (1d20+4=6, 1d20+4=9, 1d20+4-2=3) All 3 miss.

A fourth Ice Warrior Shardling appears from a fireplace you haven't seen yet at A5(move action), trades its standard action for a move to C6, and opens the door with a minor action.

Cancelling Murphy's action because the situation has changed - he can act again.

The doors at C6 and G6 are open, all others are closed.

Murphy's turn, then Janus! Shorrin can either roll 1d6 and regain that many hp, or make an immediate save vs. slow.

20 - Janus (10/22 hp + 8 thp, +3 to all defenses until EONT, +1 afterwards)
23 - Ice Warrior Raider 1 at D5 (16 damage, marked by Shorrin)
8 - Ice Warrior Raider 2 at G3 (48 damage)
19 - Ice Warrior Frostling at C3 (0 damage, used Icy Burst, cold creatures within 5 squares gain Regeneration 2, held action)
19 - Ice Warrior Icicle Hurler at ?? (21 damage, held action)
7 - ?? at ?? (0 damage)
17 - Balth (12/27 hp + 8 thp, +1 to all defenses)
12 - Shorrin (19/33 hp + 8 thp, +1 to all defenses, slowed (save ends))
8 - Larinza (23/29 hp, +2 to all defenses until EONT, allies in LOS who spend an action point regain 4 hp)
8 - Ice Warrior Shardling 1 at J10 (0 damage)
8 - Ice Warrior Shardling 2 at J1 (0 damage)
8 - Ice Warrior Shardling 3 at A4 (0 damage)
8 - Ice Warrior Shardling 4 at C6 (0 damage)
5 - Murphy (26/26 hp + 8 thp, +1 to all defenses, Warlock's Curse on Raider 1)
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renau1g

First Post
With the newfound threats, Murphy bravely moves into the room and calls upon nature's wrath to aid his efforts, firing off a blast of eldritch energy at the shardling.

[sblock=OOC]
Move: to C1
Minor: Curse Shardling at A4 (1 Damage)
Standard: Eldritch Blast on Shardling Vs Ref; dmg; cruse dmg (1d20+6=8, 1d10+5=9, 1d6=6) Miss.

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[sblock=Murphy stat block]Murphy Tang- Male (Human) Warlock 1
Passive Perception: 10, Passive Insight: 12
AC:16, Fort:12, Ref:15, Will:16 -- Speed:6
HP:26/26, Bloodied:13, Surge Value:6, Surges Per-Day 7/8
Initiative +1
Action Points: 1, Second Wind: not used
Powers: Eldritch Blast, Eyebite, Change Shape, Witchfire, Armor of Agathys
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JoeNotCharles

First Post
As Murphy's curse descends on the shardling, its fragile body shatters into pieces.

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Rod of Reaving on a minion - so cheesy. You can teleport now, and trade in that Eldritch Blast for another action if you want (just keep the same dice roll).
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renau1g

First Post
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Ah, just leave the roll as it is, Murphy can try and blast the monster's corpse. I'll teleport to C4.
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changer

First Post
"Sheesh, right in the middle of dinner." Janus attempts to lighten the mood as he tells yet another feeble joke to his elven friend then levels his orb at the southern icy shard man.

"Elissim cigam gnitsac" Familiar mystic words drift lazily in the fridgid air as
two daggers of ice, 12 inches long form over Janus left shoulder, hovers momentarily then hurtle towards thier target.

[sblock=ooc]
Sorry for the delay, been at Gencon OZ all weekend. Not much chance to post.
Move Action: n/a
Standard Action: MM at J1: 1d20+4=17; Dmg: 2d4+4=7
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[sblock=Janus stat block]
Janus Reinhardt - Male Human Wizard 1
Passive Perception: 13, Passive Insight: 19
AC: 16, Fort: 12, Reflex: 15, Will: 16 -- Speed: 6
HP: 13/22, Bloodied: 11, Surge Value: 5, Surges left: 6/7
Initiative: +4
Action Points: 0, Second Wind: Available
Powers: Magic Missile, Ray of frost, Thunderwave, Icy Terrain, Freezing Cloud, Sleep (Memorized)
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JoeNotCharles

First Post
The Ice Warrion facing Shorrin is growing stronger, the damage to its icy hide slowly freezing over. It swings its maul at him again, but he brings his shield up to block.

The frostling screams an inhuman echo of rage as Balth's arrow slays its minion, and it hears the screams of the dying young below. "Hunt them down! Kill them all!" it yells to the raider. "We will guard the upper stories and rain down ice from above!" It moves around the balcony to stand over the body at the top of the stairs. An icicle hurler, this one unwounded, appears at the spot it vacated and takes up a guard spot at the top of the left-hand stairway.

Almost simultaneously, the two Ice Warriors on the balcony hurl their attacks down on Shorrin and Larinza. Shorrin flattens himself against the stairs and is narrowly missed by both the Icicle Hurler's icicle spear and the Frostling's burst of icy shards, but Larinza takes the ice burst full on and feels blood trickling down her face. She tries to wipe it away and finds her hands moving slowly.

[sblock=Status]
Murphy moves to C1, puts his Warlock's Curse on Shardling 3 (killing it with the Rod of Reaving), and teleports to C4.

Janus hits Shardling 2 with a magic missile, killing it.

Raider 1 regenerates 2 hp, and attacks Shorrin with a Maul attack: Maul on Shorrin (1d20+9=10, 1d8+3=10) Miss.

The Frostling moves to G3 and uses Icy Burst at square F5, getting Shorrin and Larinza: Icy Burst on Shorrin and Larinza (1d20+7=14, 1d20+7=24, 1d10+4=11) (vs Fort). Misses Shorrin, hits Larinza for 11, bloodies her and slows her (save ends).

Icicle Hurler 1 regenerates 2, and stays somewhere out of your line of sight.

Icicle Hurler 2 moves to B3 (this is the first time you've seen it) and throws a Flying Icicle at Shorrin: Flying Icicle at Shorrin (1d20+9=15, 1d6+2+1d6=4) Miss.

The doors at C6 and G6 are open, all others are closed.

Balth's turn!

20 - Janus (10/22 hp + 8 thp, +3 to all defenses until EONT, +1 afterwards)
23 - Ice Warrior Raider 1 at D5 (14 damage, marked by Shorrin)
8 - Ice Warrior Raider 2 at G3 (48 damage)
19 - Ice Warrior Frostling at G3 (0 damage, used Icy Burst, cold creatures within 5 squares gain Regeneration 2, used Icy Burst)
19 - Ice Warrior Icicle Hurler 1 at ?? (19 damage)
7 - Ice Warrior Icicle Hurler 2 at D3 (0 damage)
17 - Balth (12/27 hp + 8 thp, +1 to all defenses)
12 - Shorrin (21/33 hp + 8 thp, +1 to all defenses, slowed (save ends), immobilized (save ends))
8 - Larinza (12/29 hp, +2 to all defenses until EONT, allies in LOS who spend an action point regain 4 hp, slowed (save ends))
8 - Ice Warrior Shardling 1 at J10 (0 damage)
8 - Ice Warrior Shardling 2 at J1 (7 damage)
8 - Ice Warrior Shardling 3 at A4 (1 damage)
8 - Ice Warrior Shardling 4 at C6 (0 damage)
5 - Murphy (26/26 hp + 8 thp, +1 to all defenses, Warlock's Curse on Raider 1)
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