RigaMortus2
First Post
What if you power attack with it? Is the weapon doing that extra damage, or is the character?
RigaMortus2 said:What if you power attack with it? Is the weapon doing that extra damage, or is the character?
Artoomis said:I've changed my mind.
A faming merciful longsword deals:
1d8 + 1d6 non-lethal damage.
1d6 lethal fire damage.
I do not think that the "all" damage it refers to is any and all damage done by the weapon no matter what other qualities the weapon may have, but, rather, base weapon damage plus the bonus 1d6 contained in the description of "Merciful."
In general, weapon magical property descriptions are stand-alone and must be carefully examined when using more than one together.
Since ther is really no such thing as non-lethal fire damage, I see no reason to create such a thing here. Doing so would really also force us to create a new category of "nonlethal" vorpal, for example. Good luck.
IcyCool said:1. The flaming enchantment states that the weapon deals the fire damage.
2. Merciful states that all damage that the weapon does is non-lethal.
Now, does fire damage that has been turned into non-lethal damage still remain fire damage? I say yes.
The example with the Vicious enchantment is invalid, because the vicious enchantment specifically states that it is the energy, and not the weapon, that does the damage. So a Vicious, Merciful (can these two even be combined?) would do non-lethal weapon damage and 2d6 lethal damage from the enchantment (and 1d6 lethal damage to the wielder).
Hypersmurf said:Yup.
Likewise with a Flaming Whip
-Hyp.
Artoomis said:Nope. It's pretty clear that the best way to make all the rules work together is to assume that, in context, the Mericful enchantment is referring to the weapon damage (without other enchantments like flaming, etc.) plus it's own 1d6.
Otherwise you have to make flaming, et.al. be non-lethal which does not happen except for trolls, et. al. There's no need to assume that "all damage" meant "all damage, inluding all other possible enchaments" - for if you do, you also have to figure out how to make ability damage be non-lethal, which has no basis in the rules at all.
IcyCool said:But you see, we aren't arguing house rules here, we're arguing RAW, which works as stated above.
We can argue intent, but that doesn't belong in the Rules forum.
We can argue ease of use, but that doesn't belong in here either.
Welcome to the Rules forum Artoomis, where we pedantically argue the RAW.![]()
Artoomis said:As written "all damage" could mean several things - that, of course, is the problem.
Artoomis said:It could, as written, mean:
1. ALL damage, no matter what kind. Of course, this gets complicated quickly - how doesc Con damage become non-lethal, for example?
Artoomis said:2. ALL damage, but not including ability damage or anything else that really does not work well, but including fire damage, et,. al. But now, that's not AS WRITTEN, is it, and really compicated and fiull of exceptions.
Artoomis said:3. ALL damage, but only including the regular weapon damage plus Merciful 1d6 extra.
I think number 3 is the easiest way to interpret "All damage" IN CONTEXT and to avoid conflicting with other rules. It's RAW, as is number 1, though number 2 really is not.
Artoomis said:As written "all damage" could mean several things - that, of course, is the problem.
It could, as written, mean:
1. ALL damage, no matter what kind. Of course, this gets complicated quickly - how doesc Con damage become non-lethal, for example?
2. ALL damage, but not including ability damage or anything else that really does not work well, but including fire damage, et,. al. But now, that's not AS WRITTEN, is it, and really compicated and fiull of exceptions.
3. ALL damage, but only including the regular weapon damage plus Merciful 1d6 extra.
I think number 3 is the easiest way to interpret "All damage" IN CONTEXT and to avoid conflicting with other rules. It's RAW, as is number 1, though number 2 really is not.