I think this is getting off topic and someone should post 5e stats for Batman.
I don't have 5e, but I do have the 3e Mutants & Mastermind stats for him from the DC Adventures Heroes and Villains sourcebook (Key highlight being power level 12 (most heroes are 10 I believe) and power points 283 (most have 10 power points per power level I believe):
BATMAN PL12
STR STA AGL DEX FGT INT AWE PRE
4 4 7 7 14 8 7 7
EQUIPMENT
Flashlight: Feature 1 (Illumination) • 1 point
Grapnel Gun: Super-Movement 1 (Swinging) • 2 points
Mini-Tracers: Feature 1 (Tracking) • 1 point
Rebreather: Immunity 2 (Suffocation), Limited • 1 point
Utility Belt: Array (12 points)
• Bolos: Ranged Affliction 4 (Resisted by Dodge; Hindered
and Vulnerable, Defenseless and Immobile) • 12 points
• Batarangs: Strength-based Ranged Damage 2 • 1 point
• Cutting Torch: Damage 1 (heat) Linked to Weaken Object’s
Toughness 1 • 1 point
• Explosive Batarangs: Ranged Burst Area Damage 4 • 1 point
• Flash Bombs: Ranged Burst Area Affliction 3 (Resisted by
Fortitude; Vision Impaired, Vision Disabled, Vision Unaware)
• 1 point
• Sleep Gas Pellets: Ranged Cloud Area Affliction 4 (Resisted
by Fortitude; Fatigued, Exhausted, Asleep) • 1 point
• Smoke Bombs: Cloud Area Visual Concealment Attack 4
• 1 point
• Tear Gas Pellets: Ranged Cloud Area Affliction 3 (Resisted
by Fortitude; Dazed and Vision Impaired, Stunned and
Vision Disabled, Incapacitated) • 1 point
HEADQUARTERS: THE BATCAVE • 20 POINTS
Size: Huge Tou 10 Features: Communications, Computer,
Concealed, Defense System, Dock, Garage, Gym, Hanger, Infirmary,
Laboratory, Library, Living Space, Power System, Workshop.
VEHICLES: ARRAY (49 POINTS)
• BATPLANE • 49 POINTS
Equivalent to a fighter jet (see the Gadgets & Gear chapter
of DC Adventures) without machine guns (but with air-to-air
missiles) and with the Remote Control feature.
• BATMOBILE • 1 POINT
Size: Huge Str 8 Spd 6 Def 8 Tou 10 Features: Alarm 3 (DC
30), Caltrops, Hidden Compartments, Navigation System 2 (+10
bonus), Oil Slick, Remote Control; Impervious Toughness 8
• BATBOAT • 1 POINT
Equivalent to the Batmobile, but with water speed in place of
ground speed and without the Caltrops or Oil Slick features.
ADVANTAGES
Assessment, Benefit 5 (Billionaire), Close Attack 6, Connected,
Contacts, Daze (Intimidation), Defensive Attack, Defensive
Roll 4, Equipment 19, Evasion, Hide in Plain Sight, Improved
Initiative, Improvised Tools, Instant Up, Inventor, Jack-of-all-trades,
Languages 4, Move-by Action, Power Attack, Precise
Attack (Ranged; Cover), Quick Draw, Ranged Attack 7,
Redirect, Seize Initiative, Set-up, Skill Mastery (Intimidation),
Skill Mastery (Investigation), Startle, Takedown, Trance,
Tracking, Uncanny Dodge, Well-informed
SKILLS
Acrobatics 8 (+15), Athletics 11 (+15), Deception 8 (+15), Expertise:
Criminology 13 (+21), Expertise: Streetwise 13 (+21), Insight 10
(+17), Intimidation 15 (+22), Investigation 14 (+22), Perception 13
(+20), Persuasion 5 (+12), Stealth 13 (+20), Sleight of Hand 8 (+15),
Technology 8 (+15), Treatment 5 (+12), Vehicles 8 (+15)
OFFENSE
Initiative +11
Batarang +14 Ranged, Damage 6
Unarmed +20 Close, Damage 4
DEFENSE
Dodge 14 Fortitude 9
Parry 14 Toughness 8/4*
Will 13 * Without Defensive Roll.
POWER POINTS
Abilities 116 Skills 76
Powers 0 Defenses 19
Advantages 72 Total 283
COMPLICATIONS
Flashbacks: Batman is sometimes stunned by traumatic
flashbacks to the night his parents were murdered, especially
in connection to Crime Alley, where the killings took place.
Nemesis: Batman has a number of recurring foes, but the
Joker is the most dangerous of all.
Obsession: Crime fighting.
Relationships: Although he may appear to be a loner, Batman
has a number of important people in his life, including
Nightwing, Robin, Oracle, Alfred Pennyworth (the faithful
Wayne family butler) and Police Commissioner James Gordon.
Responsibility: Batman considers Gotham his city, and his
responsibility.
Secret Identity: Bruce Wayne.
I particularly like one of their sidebars on him
PL12, 283 POINTS?!
No one blows past the point limit for their power level
more than Batman. And that’s fine. You could do the
same in your series by giving out power points normally,
but rarely (if ever!) increasing the power level. This
approach is particularly good for “street-level” games.