Vice-versa for me. I buy Necromancer Games products for their adventures, not their 'sourcebooks'.Mouseferatu said:I just personally would have preferred more focus on setting and less on adventure.
arnwyn said:Vice-versa for me. I buy Necromancer Games products for their adventures, not their 'sourcebooks'.
They did the right thing, in my view.
Mouseferatu said:... Essentially, it's an Egyptian setting designed specifically to work with the tropes of standard D&D. It's a spiritual cousin to Al-Qadim or Nyambe--not an attempt to be a "historical" setting, but the creation of a history-inspired setting that is still very much the game we all know and love. It was very heavily researched, so most of the cultural info is indeed historically accurate, but in those instances where gameplay clashed with accuracy, we chose gameplay.
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Belegbeth said:Based on your criticism of the *Mesopotamia* book, I have to ask: will there be adventures included in this product?
Background material is nice, but seeing how a setting can be realized in actual, playable adventures is really useful.
Belegbeth said:My main criticism: no beginning adventures! The ones included are for the 5-12 level range. This is kinda annoying -- it would be nice to have some suggestions on how to START a Mesopotamia campaign.
Mouseferatu said:.... But then, I prefer my cultural settings to be very different from core D&D. I like the fact that books like Oriental Adventures and Nyambe offer different core classes and different or changed core races. So anything in the way of a cultural setting that doesn't go that route is going to be less appealing to me, but that doesn't mean I can't recognize that it's a solid, well-written book.