Meta-game reason to NOT get spellcasting prodigy?

Kichwas

Half-breed
Assuming it's allowed in the game, and spellfire is not.

Is there any metagaming reason for a Wizard or Sorcerer to -not- get this feat?

No roleplay or concept or story reasons here, just from a pure min-max metagamer's viewpoint, why would you ever consider passing this feat up for some other option?
 
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I don't think there is a reason NOT to take this feat.

Of course, you have to take it at 1st level, and there are other feats that require you to take them at 1st level. But power-wise, it's a very powerful feat.

Slim
 

There's absolutely no reason not to take Spellcasting Prodigy, especially now that WotC has nerfed Spell Focus to only provide a +1 bonus, but I've been hearing rumors that to "balance" this, they'll nerf Spellcasting Prodigy as well, making it only count for bonus spells and not save DC. But then again, they always nerf the wizards...

- Cyraneth
 

Along the same topic, I've got a question for you folks...

According to 3.0, the +2 to DCs portion of this feat is worth one feat alone, right? That leaves the bonus spells portion. Would you folks consider that portion of the feat to be about what you would expect from a single feat?
 

Cyraneth said:
...but I've been hearing rumors that to "balance" this, they'll nerf Spellcasting Prodigy as well, making it only count for bonus spells and not save DC.

Honestly, it wouldn't surprise me if they changed it to "+2 spell power" and left the bonus spells part as is. Personally, I figure +2 spell power is _almost_ equal to +1 to save DCs.
 

Spellcasting Prodigy gives a +2 to your -STAT- for the purposes of finding the DC and bonus spells only.

So it's really just a +1 to spell DCs, and a bonus spell -if- it makes your stat hit one of the break points for bonus spells. Which it always will at some spell level if at least 12, but may not all spell levels.

It seems as if, metagaming wise, it is the most potent feat you can get for a beginning spellcaster.
 

Cyraneth said:
. But then again, they always nerf the wizards...
Oh, cry me a friggin' river. :rolleyes:

I don't see fighter-types getting a "Combat Prodigy" feat that grants them +1 BAB and +2 to hit, or something atrociously overpowered and ridiculous NOT to get like that.
 

Maybe you want "Bloodline of Fire" and some other 1st level-only Feat?

There are a lot of Feats in the FRCS.

-- N
 

Campaign Dependant

In a normal campaign with a generic easy-going DM there is probably no reason not to. However, I can see times when I would take a different feat (in fact I played in forgotten realms and did), here they are:

1. You are starting the game at 1st level and you are an elf (or race without a con bonus - except human). I'm sorry, even with the new toad you are just not going to have the hp to survive a lot of situations confidently for a while.

2. Your game is particularly combat heavy. This is a corollary to 1, in that it assumes you are low level and going through a lot of combats.

3. You plan on multiclassing, or not sure if you will. Spellcasting prodigy is still nice for a multiclasser, but as it must be taken at first level it may be weird to take it as a rogue or fighter, also if you are planning on going something like DD then you aren't going to be casting many spells anyway.

Basically there really is no reason for a human spellcaster who plans on staying relatively pure to their spellcasting class and is not starting the game at levels 1-2 to NOT take SP. My elf chose Mind Over Body and had the bonus spell from high int anyway (Living City Sun Elf +2 Int, +2 Dex, -2 Con, -2 Str) but lemme tell you I had some good times with 6 Str and 10 Con... (and I ended up multiclassing).

Also, in 3.5 it is easier to make a combat mage using non-DC spells. I'm not talking about buffing or summoning, a lot of spells were changed to ignore SR (conjurations) or be very damaging without a save (scorching ray).

Technik
 

reapersaurus said:
Oh, cry me a friggin' river. :rolleyes:

I don't see fighter-types getting a "Combat Prodigy" feat that grants them +1 BAB and +2 to hit, or something atrociously overpowered and ridiculous NOT to get like that.
I was merely pointing out that whatever feats and spells were of true benefit to wizards have been nerfed. Or at least, to some degree...

- Cyraneth
 

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