It's not an "intentional" metadesign principal, but this one is a huge under-current of the entire game. It's manifested in non-classed monsters as LA, for example.Benimoto said:Most NPCs though, to be worth their CR, need a reasonable amount of equipment. That amount is generally higher than the average treasure value for that level.
Yes. An ability that is extraordinary (Ex) is much more powerful than a Spell-like ability (Sp) because you can't dispell it, for instance, so (Ex) abilities have to be handled carefully.Nail said:Sure.
What I meant was: "Is there any metadesign principle in their use?" or "Why use (Sp) as opposed to some other?" or "What's the logic behind limiting the (Su) powers of PCs?"
Etc.
KarinsDad said:Even at 50%, the guidelines you quote can easily give the PCs a lot more wealth than they should ever get. And except for a few bribes to NPCs or spells cast by NPCs, most PC expenses are fairly trivial compared to the wealth that they acquire.
Kapture said:I often have trouble with this in games I run. I use a lot of NPC opponents.
shilsen said:Here's a simple solution: Apply the mechanical benefits of magical items without actually providing the magical item itself. Instead of giving an NPC a pair of Gauntlets of Ogre Power, just consider his strength to be +2 higher. Instead of giving him a Cloak of Resistance +2, just bump his saves up by two each. That way the NPCs are mechanically as strong as they should be without carrying piles of magical equipment.
True, but as long as the players are receiving an appropriate amount of wealth anyway, there's no reason for them to feel cheated.Votan said:Not a bad plan but then the players will feel cheated once they figure this all out. To be honest, one of the hardest things in 3rd edition is managing wealth appropriately given exactly how much it drives player character power.
shilsen said:True, but as long as the players are receiving an appropriate amount of wealth anyway, there's no reason for them to feel cheated.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.