Nail
First Post
The difficulty here is that the game has quite clearly evolved past the initial play test in 3.0e. I'm not sure anyone could claim otherwise, even when sticking with only core rules. It's not particularly important to understand how the game was meant to be balanced when it was first designed; it's important to know how the game is balanced now.wocky said:Allegedly the designers at WotC have this iconics built at every level from 1 to 20 and they used them for hands-on game balance testing.
And really, I'm not talking about "super-munchkin-optimization". I'm only modeling reasonable choices given to well-played PCs using a sub-set of the published rules. The exact details can vary between different players of course, but I've found that on average spending about 15% of your expected wealth on increasing saves (for example) is reasonable. About 25% of your expected wealth is spent on increasing your ability scores. About 30% is spent on increasing your AC, etc. Most classes follow this.
Look over your own PCs. The results might surprise you.
If my assertion is true, then you can figure out the average bonus to each of these stats as a function of PC level. ...and that is really useful when you're crafting NPCs or judging PC survivability or creating new monsters.
It's been a blindingly useful insight for me, at any rate.
