Metamagic Rods - Wiz vs Sor

Thanee said:
Yeah, I thought that too... until I read the description of the individual rods...

Example:
Metamagic, Empower: The wielder can cast up to three spells per day that are empowered as though using the Empower Spell feat.

...and at the same time give wizards the ability to spontaneously apply metamagic...

...including Quicken Spell !!

Not really what I understand as balanced. ;)

Bye
Thanee

All subject to interpretation. The key phrase being "as though using the [insert metamagic here] feat."

This is the important part. Therefore, the wizard can only use the rod while preparing spells, as that's where he uses the feats, and not while casting the spell. It does not say "The wielder can apply the rod while casting a spell 3/day." Agreed, proper semantics would have said that sorcs and bards can cast, all others can prepare, but that would have been way too bulky for someone to have thought up.


THANEE said:
Either the spell confers the ability to use the feat (in which case the sorcerer needs a full-round action, but the wizard would have to prepare a spell in advance, using the rod to metamagic it) or it enhances the spell being cast (in which case both should need just a standard action, as the rod does the necessary manipulation).

You had it right the first time. The rod confers the ability to use the feat, without the higher spell slot cost. PERIOD. Any other use of the rod is a misinterpretation of the wording, or a blatant HOUSE RULE.
 

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This is the important part. Therefore, the wizard can only use the rod while preparing spells, as that's where he uses the feats, and not while casting the spell. It does not say "The wielder can apply the rod while casting a spell 3/day." Agreed, proper semantics would have said that sorcs and bards can cast, all others can prepare, but that would have been way too bulky for someone to have thought up.
Hrm, I seem to have had this wrong too. This certainly seems to make more sense from a balance perspective, as well as making certain statements by the Sage more valid.

It does not, however, change the fact that wizards are able to quicken even 9th level spells, whereas Sorcerors are still unable to quicken ANY (at least barring feats like arcane spell preparation).
 
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The description is highly unclear on that matter.

I think - as said initially - it is much better balanced, if the rods just allowed wizards (clerics, druids, ...) to use the feat to prepare metamagicked spells as if they had the feat (just without increasing the spell level), plus reading the sorcerer addition synonymously for all spontaneous spellcasting.

But the text seems to say otherwise... Bad wording? Maybe.

Bye
Thanee
 

Ahem, and if a wizard actually has a rod of maximise spell, he surely won't prepare those three offensive spells to get the most out of it... yeah, right!

You and Icicle seem to be having a different experience than I am. What level characters are you playing; perhaps this issue disappears at a certain level??

We're playing 12 level; consider this standard Wizard loadout: 1st: MMx2, Mage Armor, Pro Evil. 3rd: Fireball, Lightning Bolt, Dispel Magic, Haste. If this Wizard runs into creatures who are immune to Electricity he ends up throwing a Maximized Fireball and then maybe 2xMaximized MM. Meanwhile, the Sorc throws 3xMaximized Fireball which is clearly a bigger bang for the buck. And because the Sorc has 6 slots instead of just 4 he can still throw 3 more unmaximized Fireballs if he needs to afterwards. The Wizard fell to "Plan B" after one use of his Maximize, the Sorc falls to "Plan B" three spells after the Rod has been used up for the day.

The point is that Sorcs are often optimized towards being artillery, which Maximizes well. Wizards bring the utility spells like Haste and Fly which have zero synergy with Maximize Rods. On top of that, Wizards have less spell slots, which means they have trouble preparing enough spells which are guaranteed to be maximizable.

What I am seeing in my campaign is that the Sorc loves the Maximize Rod while the Wizard is rather "eh" about it, for the reasons listed above.
 

Thanee, I've house-ruled exactly what you initially proposed -- that Sorcerers (and Bards) do not need to spend a full-round action to use a Metamagic Rod. It's not broken anything in my game, and at the point when the party found a Lesser Rod of Quicken, they had a Sorcerer.

-- N
 

Gizzard said:
You and Icicle seem to be having a different experience than I am. What level characters are you playing; perhaps this issue disappears at a certain level??

We're playing 12 level; consider this standard Wizard loadout: 1st: MMx2, Mage Armor, Pro Evil. 3rd: Fireball, Lightning Bolt, Dispel Magic, Haste. If this Wizard runs into creatures who are immune to Electricity he ends up throwing a Maximized Fireball and then maybe 2xMaximized MM. Meanwhile, the Sorc throws 3xMaximized Fireball which is clearly a bigger bang for the buck. And because the Sorc has 6 slots instead of just 4 he can still throw 3 more unmaximized Fireballs if he needs to afterwards. The Wizard fell to "Plan B" after one use of his Maximize, the Sorc falls to "Plan B" three spells after the Rod has been used up for the day.

The point is that Sorcs are often optimized towards being artillery, which Maximizes well. Wizards bring the utility spells like Haste and Fly which have zero synergy with Maximize Rods. On top of that, Wizards have less spell slots, which means they have trouble preparing enough spells which are guaranteed to be maximizable.

What I am seeing in my campaign is that the Sorc loves the Maximize Rod while the Wizard is rather "eh" about it, for the reasons listed above.

Of course Sorcerers are optimized to being artillery. I've never said anything to the contrary. But I have pointed out that Sorcerers pay for that with alot of drawbacks. But Wizards also get a huge mileage out of metamagic rods that Sorcerers don't need. Wizards have to normally prepare the metamagic ahead of time when he prepares the spell. This significantly inhibits his flexibility with metamagics. So I can also argue that, in many ways, Wizards benefit more from metamagic rods than Sorcerers do since Sorcerers already have that flexibility. Sorcerers are already the metamagic kings. These rods simply give them a few free per day. The Wizard, on the other hand, benefits from them immensly.

Yeah, your example of the repeated fireballs is a good example of the differences between Wizards and Sorcerers. But, correct me if I'm wrong, it seems to me as though your impression is that Sorcerers are better than Wizards and, as such, should suffer some extra disadvantages. If that is what you think, let me assure you, as one who has played and thoroughly enjoyed both classes, that Sorcerers are not better than Wizards. They are better at certain things, of course, but the opposite is also true. A Wizard is much less likely to be able to pull off the same spell over and over again as a Sorcerer is. But, the Wizard has a huge, huge, advantage in spell selection.

Let's take a typical 6th level Sorcerer, for example. He will have one 3rd level spell, usually Fireball. With bonus spells, he should be able to cast it 4 times per day or so. The Wizard, on the other hand, can prepare multiple, different 3rd level spells. While such a Wizard won't do as well in a battle where fireball is the best spell to use, he can also win out because of his greater versatility. What if you're fighting in a battle where fireball isn't useful? What if there is a different 3rd level spell that is needed? The Sorcerer is pretty useless if he doesn't have the spell that is needed.

The Wizard, though, may still excel because he had thought to prepare other spells that would be useful. Wizards can also do something that Sorcerers can't. A Wizard who is thoughtful and intelligent enough to gather information about his enemy can prepare a devastating combination of spells that are perfectly designed to exploit that specific enemy's weaknesses. He can also prepare from a wide assortment of spells so that no matter what he runs into, he'll have something to use. And he can scirbe scrolls of spells he has learned, but infrequently prepares, just in case. While the Sorcerer is indeed the most powerful combat caster, he suffers from a severe lack of options due to an extremely small spell selection. Both classes are powerful, just in very different ways.

And, IMHO, Wizards and Sorcerers both get the same amount of "synergy" from metamagic rods, though the way it benefits them is different, much in the way that they use magic differently. Both Wizards and Sorcerers have a drawback when using metamagics. Both casters have to give up a higher level spell slot, that's a given. But Wizards also suffer from preparation and Sorcerers (much less so) from an extended casting time. Both casters have a drawback, but, Quicken aside, Sorcerers are the kings of metamagic. Got grappled? Apply Still spell. Gagged or Silenced? Apply Silent Spell. Too far away? Apply Enlarge Spell. Sorcerers can do this. Wizards can't. And, IMO, the ability to spontaneously apply metamagics in the same way Sorcerers do makes metamagic rods immensly useful to Wizards. Taking that into consideration, I simply don't think it is at all accurate to say Wizards get less synergy from these rods than Sorcerers do. I crave and horde them jealously as either class.

What Thanee and I find extremely unfair is that the Wizard completely gets rid of his metamagic disadvantage with these rods, but Sorcerers do not.
 

Gizzard said:
If this Wizard runs into creatures who are immune to Electricity he ends up throwing a Maximized Fireball and then maybe 2xMaximized MM. Meanwhile, the Sorc throws 3xMaximized Fireball which is clearly a bigger bang for the buck. And because the Sorc has 6 slots instead of just 4 he can still throw 3 more unmaximized Fireballs if he needs to afterwards.

I'm not argueing that point, but it's the inherent advantage of the sorcerer class over the wizard class (while the wizard is always better in the "preparation scenario" and when spells are needed the sorcerer has not learned at all). It has nothing to do with the metamagic rods.

On top of that, Wizards have less spell slots, which means they have trouble preparing enough spells which are guaranteed to be maximizable.

Wizards (specialist wizards, mind you) do not have that fewer spell slots.

For example...

12th level sorcerer 4th 6 5th 5 6th 3
12th level wizard - 4th 4 5th 4 6th 3

To be fair, an odd level also...

13th level sorcerer 4th 6 5th 6 6th 4
13th level wizard - 4th 5 5th 4 6th 3 7th 2

The wizard almost always has the same or higher number of highest spell level slots available, while lacking a bit in the slightly lower ones (ignoring the lowest ones, the sorcerer has more here, but they are obviously of less importance - a small advantage for the sorcerer still, of course)!

What I am seeing in my campaign is that the Sorc loves the Maximize Rod while the Wizard is rather "eh" about it, for the reasons listed above.

What about the Quicken Rod, the Silent Rod, etc.?

Those are highly useful for a wizard, and I dare to say, much, much more than for a sorcerer!

Bye
Thanee
 
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Falling Icicle said:
Got grappled? Apply Still spell.

That doesn't work for sorcerers, as you cannot cast spells that have a higher casting time than a standard action in a grapple.

For wizards with the Still Rod, however, it does work (if they have it in hand).

Metamagic rods grant three things:

1) Use of a feat you don't have.
2) Application of metamagic without increasing the spell level.

3) Spontaneous application of metamagic (WIZARD ONLY! - Sorcerers get a DRAWBACK instead!)

How fair is this?

Metamagic rods aside, are sorcerer and wizard balanced?
Now with the inclusion of metmagic rods...

Wizards also have pearls of power!

Oh, and one other thing... Gizzard, you give an example of an enemy immune to electricity, so the wizard's lightning bolt is useless. Now how about an opponent immune to fire, so the sorcerer's fireball is useless? It's quite unlikely, that the sorcerer even knows lightning bolt... Sure, they can learn Energy Substitution (or Energy Affinity), but that's a feat wizards - who already get bonus feats - can spend otherwise.

Bye
Thanee
 

Nifft said:
Thanee, I've house-ruled exactly what you initially proposed -- that Sorcerers (and Bards) do not need to spend a full-round action to use a Metamagic Rod. It's not broken anything in my game, and at the point when the party found a Lesser Rod of Quicken, they had a Sorcerer.

Yep, don't see how this could be broken, either. Sure a greater rod of quicken spell is mighty powerful, but look at the cost... ;)

Still, I think it's probably best to use the other version I have proposed up there.

That is... sorcerers need full-round actions, wizards need to prepare. Just as usual.

Bye
Thanee
 

Thanee said:
Metamagic rods grant three things:

1) Use of a feat you don't have.
2) Application of metamagic without increasing the spell level.

3) Spontaneous application of metamagic (WIZARD ONLY! - Sorcerers get a DRAWBACK instead!)

How fair is this?

Bye
Thanee

Again, no where is it stated in the RAW that spontaneous application of a metamagic rod is possible.It allows one the use of the feat, as if one had the feat to use, with the exception of the spell level cost. Wizards must still prepare their spells same as always, as do clerics, druids, paladins, rangers, and any other spell preparing class. Notice, there is no provisions, if what you say is true, then stopping BARDS from using the quicken rod, eh? And getting two spells in a round? Everyone interprets the bit about sorcerers as meaning that any spontaneous class has that restriction, but not about the use by prepared spells.

Seems to me, that people reading this section are the ones out to shaft the sorcerers, and not the folks who wrote the book in the first place. Including Skip the Sage (name says it all...)
 
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