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Mirrek


Wiz9/Ass1

Str: 10
Dex: 16
Con: 22
Int: 22
Wis: 12
Cha: 14

Abilities:
HP: 86
AC: 13
BAB: +4
Init: +7
AL: LE

Special:
Sneak Attack +1d6
Death Attack (DC 17)
Poison Use
Familiar


Feats:
Scribe Scroll
Cosmopolitan (Hide)
Cosmopolitan (Move Silently)
Improved Initiative
Spell Focus (Necromancy)
Silent Spell
Extend Spell

Skills:

Alchemy 5 | +11
Craft (Poison) 13 | +19
Concentration 13 | +16
Hide 13 | +18
Move Silently 13 | +18
Scry 12 | +18
Knowledge (Arcana) 13 | +19
Knowledge (Poison) 1 | +7
Disguise 4 | +6
Spellcraft 13 | +19

Spells:
4/6/6/4/3/2

Memorized:
0: Read Magic, Detect Magic, Arcane Mark, Light
1: Spiderclimb, Magic Missile (2), Shield, Mage Armor, True Strike
2: Invisibility (2), Cat's Grace, Rope Trick, Melf's Acid Arrow, Ghoul Touch
3: Fly, Haste, Lightning Bolt, Clairvoyance
4: Enervation, Improved Invisibility, Dimension Door
5: Hold Monster, Teleport

Level 0:
All

Level1:
Spiderclimb
Magic Missile
Shield
Mage Armor
Chill Touch
True Strike
Charm Person
Change Self
Ray of Enfeeblement

Level2:
Invisibility
Ghoul Touch
Melf's Acid Arrow
Create Magic Tattoo
Cat's Grace
Rope Trick

Level3:
Magic Circle Against Good
Lightning Bolt
Vampiric Touch
Clairvoyance
Fly
Haste

Level4:
Scry
Enervation
Improved Invisibility
Dimension Door
Polymorph Self
Phantasmal Killer

Level5:
Magic Jar
Dominate Person
Teleport
Hold Monster

Equipment:
Headband of Intellect +4 (16000)
Amulet of Vitality +4 (16000)
Dagger (2)
Spells (4700)
Scribe Cost (5600)
Hat of Disguise (2000)
Scry Mirror (1500)
Small House (1000)
Toad Familiar (100)
Money left (2050)
Basic Stuff (Backpack, waterskins, flint and steel, spell component pouches etc.) (50)


History:

Mirrek, apprentice of Tourach, was quite happy with how his life was going. He had a master who taught him various spells, and in the process, he could make a little money by delivering 'supplies' to contacts of his master. He was smart enough to conclude from the contacts and the places where he had to deliver them that these 'supplies' were of the lethal kind. And that had to mean that his master had a darker side...

So he explored the tower, but was unable to find anything using normal means. So he used what he could do best: magic. And so he found the illusonary wall that had been hiding the lower levels of his masters house.

These lower levels contained a labratory to craft all sorts of things. When he confronted his master with his findings, he immidiatly admitted, and asked him to join him. Mirrek knew this was a once in a lifetime opportunity to learn so much more, and he accepted.

The years passed, and Mirrek learned and learned. Their alliance was a profitable one. Though there were suspicions against Tourach, Mirrek was free to move, and so they supplied the thieves guild with numerous poison shipments.

But then, Mirrek learned of the insanity of his master. He had an even better concealed room, and in this room he kept, what he called "the prophecies". Probably written by himself, these "prophecies" spoke of the return of the Titans. His master had not only been making poison, but also a special potion that could release a Titan from his imprisonment.

Mirrek alerted the authorities, but when they raided the place, Tourach got away. Mirrek had underestimated him. He had thought that one who wanted to bring back the Titans could be captured by simple city guards. And that moment, as he saw Tourach disappear with a Teleport spell and he realized his failure, he swore that he would stop the madman and prevent the return of the Titans.
 
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Magnus Duril
Dwarf (6fighter/2rogue/2assasin)

Age: 51
Lenght: 4’2”
Weight: 170 lbs
AL: NE
Speed: 15ft/round
Apperance: kinda like the ringwraiths from lotr. He is always grumpy and bit of a loner

Ablitties:
Str: 20 +5
Dex: 16 +3
Con: 20 +5
Int: 16 +3
Wis: 12 +2
Cha: 08 –1

AC: 23 (10 + 6armor + 3 dex + 4 deflection)
HP: 102
Ini: + 3 (3dex)

BaB: 8/3
Melee:
+2 blood axe 16/11 2d8+9 x3
+2 blood axe 14/9 and 14/9 2d8+9 x3
Rapier 13/8 1d6+5 18-20/x2
Dagger 13/8 1d4+5 19-20/x2
Ranged:
Mighty composite (+4str) longbow 11/6 1d8+4 19-20/x2
Dagger 11/6 1d4 19-20/x2
(the penalty with monkeygrip is -2, just checked it)

Saves:
Fort: 11 (6+5)
Ref: 11 (8+5)
Will: 7 (6+1)


Skills: 85 skill points
Appraise: metal/stone item 5 (3+0+2)
Appraise: 3(3+0)
Bluff: 1(-1+2)
Climb 2 (5+0-3)
Craft (poisonmaking) 13(3+10)
Disguise: 9(-1+8+2)
Heal: 6(1+5)
Hide: 8(3+8-3)
Intimitade: 1(-1+2)
Jump: 2(5+0-3)
Listen: 6(1+5)
Move Silently: 8(3+8-3)
Open Lock: 3(3+0)
Pick Pocket: 0(3+0-3)
Search: 13(3+5+5) 15 (when traps made with stone)
Sense Motive: 3(1+2)
Tumble: 12(3+10-3+2)

Feats and special ablities:
Weapon focus blood axe
Weapon spec blood axe
Ambidexteritie
2 weapon fighting
improved 2 weapon fighting
monkey grip
exotic weapon blood axe
2d6 sneak attack
evasion
death attack (DC: 15)
poison use
uncanny dogde (keep dex to ac)
darkvision 60ft
+3 vs poison (racial + assasin)
+2 saves vs spell and spell like effects
+1 on attacks vs orc and goblinoid
+4 dogde vs giants
spells:
1- obscuring mist*, detect poison (* pepared for today)
linguages: common, dwarven, undercommon, orc, halfing


equiptment:
adamantine scale mail
+2 blood axe
+2 blood axe
5 daggers (3*)
rapier
might comp. (+4str) longbow
40 MW arrows (20*)
gauntlets of ogre power
ring of mage armor (T&B)
periapt of health +2
Heward’s Handy Haversack (items with * are in HHH)
googles of minute seeing
poison: 2x bebilith venom (bovd) injury DC 22 1d6con 2d6con*
poison: 2x eyeblast (bovd) injury DC22 blindness blindness*
3 CMW*
5 CLW*
thieve tools*
bedroll*
disguise kit*
silk rope 100ft*
grappling hook*
8 trail rations*
waterskin, filled*
2 belt pouches with money
58gc 9sp left


bio:
magnus lived in on the the smaller dwarven kolonies, when he was at the age of 30. he entered the kolonie protection army, a small fighting force who prtected the kolonie against invading forces. he felt out of place in that group. the most of the time he wandered trough some caves looking for time by himself.

at one night the officers mad him so angry he waited untill they were as sleep and magnus killed 10 guys intotal that night and took off in search of a new life.

he found his way in to a couple of cities, where he learned the skills of a thieve and he was hired as an assasin to kill aristocrates.

corlon, i hope this enough for a bio? if nessesary put down some more
 
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two magic users, good. Nice background Janos

Rino, I need a background
and...why monkey grip?
It doesn't make the dwarven war axes light weapons, at least I don't think so that makes the 2 weapon fighting penalties -4, and just a comment if you're going to use monkey grip, get a blood axe (large, 2d8 dmg, 50gp, X3 crit, 20lb., slashing, exotic weapon)
It's from Arms and Armor
and for anyone who wants cooler slashing weapons, and just a bit more evilness.

Serrations
Any bladed weapon can be specially created with a serrated cutting edge or edges. Strikes with such weapons produce vicious, jagged wounds, and as a result, these weaons do an extra point of damage (longsword = 1d8+1, greataxe = 1d12+1)
Adding serrations to a weapon reduces its hardness by 2
Market Price: +50gp

EVERYONE WHO DOESN'T HAVE A BIO SHOULD POST ONE, I HAVEN'T ENFORCED IT BEFORE BECAUSE I'VE BEEN INOBSERVANT

And kitana, you really need to post your character here.
 


Keitara

Eye Color: Violet
Hair Color: Black
Height: 5'10

Human Fighter 10
Neutral Evil

STR:22(13Points+1Level+4Equip)
DEX:12(4Points)
CON:20(13Points+1level+2Equip)
INT:12(4Points)
WIS:10(2Points)
CHA:16(10Points)

Bab: +10/+5
Melee:+14/+9
Range:+11/+6
Fort: +11(+13)
Ref: +5
Will: +4

AC:26
HP: 109.5
BaseSpeed: 30(60)

FEATS:
1st:1 + 1 +1(fighter):Improved Intiative + Weapon Prof(Bastard Sword) + Blindfight
2nd:1(fighter): Combat Reflexes
3rd:1:Death Blow
4th:1(fighter):Power Attack
6th:1 + 1(fighter): Weapon Focus(Bastard Sword) + Cleave
8th:1(fighter):Great Cleave
9th:1:Weapon Specialization(Bastard Sword)
10th:1(fighter):Improved Critical(Bastard Sword)

SKILL:52 TOTAL/RANKS
Climb 6/5
Craft(weaponsmithing) 6/5
Craft(armorsmithing) 6/5
Handle Animal 4/1
Jump 6/5
Ride 6/5
Swim 6/5
Listen 5
Intimidate 8/12
Speak Language 3

LANGUAGES: Common,Draconic,Elven,Giant,Goblin,Orc

WEAPONS:
Keen Bastard Sword+1 8035
War Fan 30gp 1d6 x3 6lbs Slashing (Exotic)

EQUIPMENT:
Ring of Sustenance 2500
Belt of Giant Strength +4STR 16000
Boots of Striding and Springing 2500
Full Plate+3 10500
Love Potion 150
10 Cure Light Potions 500
Amulet of Health +2CON 4000
Heward's Handy Haversack 2000
Cloak of Resistance +1 1000
Everburning Torch 90
Backpack
Bedroll
Blanket
Fling & Steel
Rations, Trail 3 days
2 Waterskins
 

Character Name: Harald Stonefist
Player Name: Thels
Dungeon Master: Corlon
Race&Gender: Human, Male
Class&Level: Fighter4, Paladin5, Blackguard1
Alignment: Lawful Evil
Deity: Vangal
Size: Medium
Age: 28
Height: 6'6"
Weight: 200lb
Skin&Eyes: Pale, Blue
Hair: Long Blond

Strength: 20 (+5), 24 (+7) with Belt of Giant Strength
Dexterity: 12 (+1)
Constitution: 14 (+2)
Intelligence: 12 (+1)
Wisdom: 14 (+2)
Charisma: 16 (+3)

Fortitude Save: +12 (+10 Base, +2 Con)
Reflex Save: +3 ( +2 Base, +1 Dex)
Will Save: +4 ( +2 Base, +2 Wis)

Melee Attack: +17/+12 (+10/+5 Base, +7 Str)
Ranged Attack: +11/ +6 (+10/+5 Base, +1 Dex)
Initiative: +1 (+1 Dex)

Max Weight: 233 (Light), 466 (Medium), 700 (Heavy)
700 (Over head), 1400 (Off ground), 3500 (Push or drag)
Movement Speed: 30/x4, 20/x4, 20/x3

Armor Class: 29 (+11 Armor, +5 Shield, +1 Dex, +1 Deflection, +1 Natural)
Hit Points: 97 (of 97)
Experience: 50000 (need 55000)

Languages: 2 (1 Racial, +1 Int)
Common
Celestial

Skills: 52 (4/level)
Climb +12 ( +5 Ranks, +7 Str), -5 with Armor
Concentration +8 ( +6 Ranks, +2 Con)
Handle Animal +9 ( +6 Ranks, +3 Cha)
Heal +8 ( +6 Ranks, +2 Wis)
Jump +12 ( +5 Ranks, +7 Str), -5 with Armor
Knw Religion +7 ( +6 Ranks, +1 Int)
Ride +14 (+13 Ranks, +1 Dex)
Swim +12 ( +5 Ranks, +7 Str), -26 with Full Equipment

Class Abilities:
Weapon Proficiency: All Simple and Martial
Armor Proficiency: All Armor and Shields
Smite Good
Lay on Hands
Sneak Attack
Detect Good
Poison Use

Feats:
Power Attack
Cleave
Great Cleave
Sunder
Weapon Proficiency: Bastard Sword
Weapon Focus: Bastard Sword
Weapon Specialization: Bastard Sword
Improved Critical: Bastard Sword

Spells per Day: 1
1st (DC 13) Doom

Weapons:
Keen Bastard Sword +1 (To Hit +19/+14, Dmg 1d10+10, Crit 15-20/x2, Medium, Slashing, 10lb)
Masterwork Mighty Composite Longbow +4 Str (To Hit +12/+7, Range 110', Dmg 1d8+4, Crit 20/x3, Large, Piercing, 3lb)

Armor:
Full Plate +3 (Armor 11, Max Dex +1, Check -5, Heavy, 50lb)
Large Steel Shield +3 (Armor +5, Check -1, 15lb)

Other Equipment:
Explorer's Outfit
Quiver of 60 Arrows (3lb)
Silver Holy Symbol (1lb)
Belt of Giant Strength (+4 Strength, 1lb)
Ring of Protection (+1 Deflection Armor)
Amulet of Natural Armor (+1 Natural Armor)

Backpack (2lb)
Crowbar (5lb)
Whetstone (1lb)
Flint and Steel
8 Torches (8lb)
Hemp Rope (10lb)
Canvas (1lb)
2 Empty Sacks (1lb)
Backup Explorer's Outfit (8lb)
Bedroll (5lb)
Winter Blanket (3lb)

Total Weight: 127 lb
Money: 0pp, 0gp, 0sp, 0cp

Harald was always intrested by the city guardsmen. When Harald was a young boy, the thing he liked to do most was watching the numerous city guards partolling the city in their shining armor. Whenever there was a parade, you could be sure the boy Harald was somewhere in the crowd of spectators watching the men and women that protect the city march by. To him, there was no greater thing to do than to serve the city guards spending your lives protecting the lives of innocent people by walking around in your polished armor through the city.

Years later he found himself walking one such armor, placing his own life on the line, saving those of others. He liked his work, trying to keep the world a better place, as much as to call it devotion. Some priests of Corean took note of this, and decided to call him in. They offered him to teach him new methods and skills which would assist him in bringing good. Harald eagerly accepted, and so he was trained in the arts of a paladin, by one of the elder warriors of the church, listening to the name Malcolm.

Harald was happy with his newfound powers, applying them whenever he could. This only made him more devoted to his work at patrolling the city, though now he made sure to spend at least some time every day at the temple. At the temple, he became aquiainted with a charming priestess called Penelope. The relationship between Harald and Penelope grew and soon Penelope was living in with Harald. It didn't take much time for business to escalate into marriage and then pregnancy. Harald was still happily patrolling the streets. Life was good ...

... until one day when he came home, he found out the door wasn't locked. Getting a little worried, he entered the house and found a bloodtrail on the ground leading towards the bedroom. Fearing the worst, he walked into the room and immediately felt his stomach twisting around. His wife Penelope lay naked on her back, each limb tied to one corner of the bed, her throat slit. The blood that had dripped down from the numerous wounds on her body coloring the bed in a crimson red gave the whole view a very sinister look. Angry at the situation, Harald lifted up a chair, yelled out, and threw the chair against a wall, wherefter it fell down in pieces. After raging on a little longer and destroying some more furniture, Harald sat down in a corner and cried.

A few hours later, Harald was talking to Malcolm, asking him to do his best on finding Penelope's killer. Malcolm told him that, although revenge is not what he should be thinking off, they would do his best to get whoever did this. In the meanwhile, Harald should try and keep his life in order and continue his work at the city guards. Though he would probably never forget this, some day he'll have other things to set his mind on again. The words sounded pretty hollow to Harald, but could see the reasoning of it. He didn't enjoy patrolling the city anymore though. His mind started thinking, if he wasn't out that day watching the lifes of others, but at home, watching his wife, she would still be alive by now, as would be their unborn child.

Harald started to show up in the barracks less and less. His Captain was aware of that, but knew about his wife's death so permitted it for now, hoping he would turn by later. Harald kept inquiring Malcolm about the investigation, who in turn had to keep disappointing him. Harald started to get frustrated and attained less and less to his duties, as well as his appointments at the temple. Except for the bedroom and the floor in the hallway, he hadn't even bothered cleaning up a single time after his wife's departure. Neither did he spend much time on hygiene and cooking, eating his meat and vegetables raw. Harald began to avoid people and people began to avoid Harald.

One day Malcolm already hadn't heard of Harald for a full week and decided to bring him a visit. When he arrived, he was disgusted by the state he found the house in. When he found Harald, he was even more surprised. Harald lay shaking on the bed, struck by fever. He told Harald to come with him to the temple, where they could help him. Harald replied harsly, accusing Malcolm for ignoring the case against Penelope. Malcolm told him there were more important matters now and that he should come to the temple immediately, after which he started helping him out of bed. Harald yelled, grabbed his sword and cleaved the arm that held him of Malcolms body. Malcolm looked astonished to his own hand lying on the ground and then to Harald, who appearantly wasn't satisfied yet and continued attacking Malcolm. A few seconds later Malcolm was a bleeding corpse, laying on the ground. After realizing what he just did, Malcolm fled his house in panic, taking his most important belongings with him, thinking he wouldn't come back there.

For a few days, he lived his life in alleys and sewers, resorting to theft to get his breakfast together, until he was found by a man who named himself Torlan. Torlan told Harald he recognized him, and that he could give him his old powers back, if he was just to perform one task for them. Harald, who indeed noted that Corean no longer granted him powers was intrigued by the proposal and agreed. Torlan took him along to a house with a big room that was covered with religious drawings. A faint whisper in the back of Haralds mind noted that these drawings don't at all like the ones belonging to Corean, but Harald was by now too eager to get his powers back to really care. Torlan told Harald to stay put in the middle of the room, and assisted by several robed characters, started to perform a ritual centered on Harald. Though the ritual confirmed his thoughts earlier, Harald didn't care enough anymore and let them do.

After the ritual he noted he had divine powers once more, even though they were completely different from before. Harald was content enough though. Torlans words brought him back to reality. He was ordered to strip off his armor and symbol. They would be replaced with items more fitting to his new situation. The armor, bearing the symbols of the god he served could one day prove to be usefull in an espionage attempt, but for Harald other equipment was more suited. After the equipment switch, Torlan gave him a symbol of the deity that now accepted him, Vangal. Harald thought for a while, looked at Torlan and then with a "What the heck" he put the symbol around his neck. Torlan grinned before narrating "Okay, since I did my part of the deal, here's what I want you to do for me..."
 

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