Scion said:
What would be 'similar' to a ability upping item then?
Stuff that corresponds to the ability. Example: Dexterity: On top of the dexterity boost, you get a bonus to ref saves, to init, and +5 ft to your speed.
FrankTrollman said:
You wander away for a while and people are already coming up with stuff like this.
Can't you wander away a little while longer - let's say, five years - and look what we are coming up with then? It would rid us of your trolling.
1> Magic doesn't give a crap whether an item is "slotted" or not.
Actually, it does: you need to put less magic into a speed-enhancing item if it's a pair of boots. If it's no boots, magic has to "travel further", and you need more magic to power the item. Now, if you don't wear the item at all, but only carry it, it isn't near your body and has to enter your aura first. Hence, even more magic needed
2> Magic doesn't give a crap whether it is providing a "common" or "unusual" bonus type.
Again, you're wrong: simply enhancing something by magic (read: enhancement bonus) is easy. But enhancing it indirectly, maybe by making your lucky in that regard, requires more energy - and thus, more magic.
3> Magic doesn't even care how much it costs.
Sure, the same amount of magic usually costs the same. But for stronger effects or ones that are harder to achieve, you have to use more magic. This will cost more. (Like 4WD needs more fuel than normal drive, and you need more if you pull a trailer)
So Item Cost, especially at the high end, is a metagame concenr that only makes sense if the DM and players all sign to the metagame agreement to allow it to matter. It requires a deliberate agreement by all parties involved to accept an irrational limitation to their character's actions in the interests of maintaining a specific agreed upon state of game balance.
Actually, it requires only the DM. And game balance is a good thing, especially if you have powergamers, min/maxers, munchkins, and Trolls in the party who think that "since I'm a fighter, I should get that +6 charisma thingy for free, since I have no use for charisma.
+6 to every stat is nowhere six times as good as a single +6 to one stat item.
You are right. It is even better, since you get to up all stats but only have to use up one slot.
Acting like it should somehow cost more than six times as much just because some chart says it should
It's not because "some chart says it should", but because common sense says it should. Of course, a Troll lacks common sense. It's a defining trait.
is exactly as dumb as arguing that you should be able to have Continuous Activation Unlimited Charges True Strike or Cure Light Wounds for 3 grand.
Insulting and comparing pears with apples - all in one. This is another Troll racial trait. The examples the Troll uses are the most outrageous munchkin konzepts, of course. It's as saying: "Forbidding every man to own a gun is stupid because the other countries nuke us if we don't have a nuke!
The item costs less than the chart says it should because it is nowhere close to the power that the chart implies that it would have.
Fact is that
everyone benefits from
every ability score. Some characters or concepts need some ability scores less than others (a powergamer who plays a ftr4/brb X doesn't use Cha of course), but none is totally useless (the DM of the mentioned powergamer might say: "you might be a good liar, but your character is a very bad one, due to lack in bluff ranks and low cha, so the archwizard doesn't believe you and grills you").
So how many ability scores does a character need?
Some (very few) concepts have only one primary ability score. Others have two or three, four is also quite common. Some have 5 and a handful of concepts even need all 6 as primary (primary meaning "need to have a really decent score in that". everyone - except those who have 6 primes, of course - have one or more secondary scores, which don't need a extremely high score, but may not be dump score, either).
So you say you don't need all 6? How much do you need? How much of a discount do you give for the other ones?
Let's say, you need 2 really much, and pay full for them. Another two are decent, so your pay 0.75. The rest is basically dump stats and we only pay 0.25. So we have 6x +6 but only pay 4x +6.
But "Halt!" the wizard says, "I only need Intelligence, maybe a little wis for will saves, I only pay 2.75x +6!"
While the monk thinks "Sweet! I Need Str, Dex, Con and Wis, with INT and Cha playing a secondary roll, I'd pay 5.5x +6 for that item. This is a bargain."
So what is the price? Does everyone pay according to his primary stats? What if the Wizard buys it and gives it to the monk? Will all but the simplest concepts (with 1 prime stat) get a bargain? Or will all but the Monk/Wizard/Paladin more than they should, cause they "don't need" some stats?
And for your "pricing as balance is for stupid people" whining: In a game that relies as much on Items as D&D, you have to have balanced prices. The fact that you simply can't create "subjective prices" with a normal monetary system means that some will get more bang for their buck than others.
But there's that other thing: If you dont'd need +6 to all stats, why would you buy it? You're a simple fighter? Get an item that boosts Str and Con only, it will cost even less. If you don't need the other scores, why pay at all?