greywulf
First Post
Folks, I'm pleased to announce that Microlite20 made the front page of ENWorld last Friday as one of the highest replied-to threads in the forums
Well done, guys!!
If you're a first time visitor to this thread, all hail and well met. I hope you enjoy your stay.
Rather than expecting you to wade through all these pages, here's a quick recap:
Microlite20 is a minimalist, ultra-light set of rules designed to be usable with published d20 adventures with little or no conversion. The rules are available online, as a pdf, rtf or as a PocketMod for true backpocket gaming. The Core rules contain character generation, skills, magic, combat, level advancement and a grab bag of monsters, all in 2 pages or a single web page. Cool, eh?
It's free to use, download and adapt as you see fit. I'm Greywulf, the author and (sometime benevolent) dictator. I lay claim to the 986-ish words that make up the Core. Everything else has been created by myself and all the great folks in this thread who like their games fast, freeform and simple.
There are lots of supplements, adventures and campaign settings. They're all available for download over at the Microlite20 Macropedia. There's even Microlite20 Modern there, too, and a critter generator, and an online chat/gaming tool. We got the lot.
Microlite20 is also very easy to customize - in fact, it practically aches to be personalized
It has spawned countless variants, and lots of House Rules too, all depending on the preferred style of play. Just pick and choose as you see fit.
While Microlite20 is d20 compliant, the rules do differ from D&D in several key ways. There are just three stats (STR, DEX and MIND), though CHA is sometimes House Rule'd back into the mix. Races and classes are much simplified, and the skill system uses just four skills and a floating ability bonus mechanism. Magic is - most controversially - based off Hit Points. I like that, some don't, and that's cool. There are several variant spell systems available too.
Most obvious topics about Microlite20 have been pretty well covered in this thread already, including:
* How Microlite20 handles high-level play (in short, it does pretty well, but it's better at low-level)
* How the skills map onto D&D skills.
* Adding CHA (or WIS) back into the game. (no problem!)
* Character class balance.
* Multiple attacks per round, cleave and two-weapon fighting
If you've questions about any of these topics, please check through the thread first as it's probably been covered already. Better yet, check the Macropedia to see if there's any House Rules or discussions up there too.
I've got plans to release a compiled pdf of Microlite20 with all the House Rules, settings, etc sometime through lulu.com, but this is currently on hold until my own gaming group gets back into the mood for some Microlite20 gaming. I can only hold one system in my head at a time, it seems
Phew! That's a lot of posts washed over, so my apologies if I've missed anything.
Oh, and hello!

If you're a first time visitor to this thread, all hail and well met. I hope you enjoy your stay.
Rather than expecting you to wade through all these pages, here's a quick recap:
Microlite20 is a minimalist, ultra-light set of rules designed to be usable with published d20 adventures with little or no conversion. The rules are available online, as a pdf, rtf or as a PocketMod for true backpocket gaming. The Core rules contain character generation, skills, magic, combat, level advancement and a grab bag of monsters, all in 2 pages or a single web page. Cool, eh?
It's free to use, download and adapt as you see fit. I'm Greywulf, the author and (sometime benevolent) dictator. I lay claim to the 986-ish words that make up the Core. Everything else has been created by myself and all the great folks in this thread who like their games fast, freeform and simple.
There are lots of supplements, adventures and campaign settings. They're all available for download over at the Microlite20 Macropedia. There's even Microlite20 Modern there, too, and a critter generator, and an online chat/gaming tool. We got the lot.
Microlite20 is also very easy to customize - in fact, it practically aches to be personalized

While Microlite20 is d20 compliant, the rules do differ from D&D in several key ways. There are just three stats (STR, DEX and MIND), though CHA is sometimes House Rule'd back into the mix. Races and classes are much simplified, and the skill system uses just four skills and a floating ability bonus mechanism. Magic is - most controversially - based off Hit Points. I like that, some don't, and that's cool. There are several variant spell systems available too.
Most obvious topics about Microlite20 have been pretty well covered in this thread already, including:
* How Microlite20 handles high-level play (in short, it does pretty well, but it's better at low-level)
* How the skills map onto D&D skills.
* Adding CHA (or WIS) back into the game. (no problem!)
* Character class balance.
* Multiple attacks per round, cleave and two-weapon fighting
If you've questions about any of these topics, please check through the thread first as it's probably been covered already. Better yet, check the Macropedia to see if there's any House Rules or discussions up there too.
I've got plans to release a compiled pdf of Microlite20 with all the House Rules, settings, etc sometime through lulu.com, but this is currently on hold until my own gaming group gets back into the mood for some Microlite20 gaming. I can only hold one system in my head at a time, it seems

Phew! That's a lot of posts washed over, so my apologies if I've missed anything.
Oh, and hello!