greywulf
First Post
greywulf said:I've uploaded your equipment list to http://home.greywulf.net/m20 and I'll put the character sheet too if you can make the change so Hit Points = STR stat + 1d6/Level. Blame me for that change![]()
I'm quoting myself now. Is this wrong, or just a sign of insanity?

I've had an email from one of my players who's suggested an alternative to Hit Points.
How about Hit Points = STR stat + half their the Level number, rounded down.
So at level one, you get +0 HP. Al level 2, you get +1. Third, another +1, Fourth +2 etc.
Interesting idea. It scales well, and makes lower levels fragile (as they should be) and higher level dudes total tanks (ditto). By 20th level, it put Hit Points on a par with their D&D counterparts too, which is nice.
Thoughts?
EDITED: +level number was waaaaaay to high. Hald their level number is better.
It works out like this, asuming STR 12 in M20 and CON 12 in D&D with a d6 Hit Die.
M20 (STR 12) D&D (CON 12)
1 12 9
2 13 11
3 14 18
4 16 21
5 18 27
6 21 31
7 24 36
8 28 41
9 32 47
10 37 52
11 42 59
12 48 66
13 54 68
14 61 70
15 68 76
16 76 79
17 84 86
18 93 92
19 102 96
20 112 103
Hmmmmm. Fiddly. Maybe just STR Stat + d6/level is easier after all.

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