Microlite20 : the smallest thing in gaming

While I am a fan of keeping the equipment list as pulled from the srd, the thing to remember about the simplified versions of weapons in terms of what makes a scimitar "worth it" compared to any other similarly classed weapon, is that the answer is, "nothing." It becomes a purely RPing destinction (like whats the difference between any 2 m20 3rd level fighters with 18 str), which I think nicely fits with the theme of the m20 endeavor. However I think the other goal of d20/srd compatability is the better goal to strive for, in this case.

DJC
 

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Sadrik said:
I think the simplified weapons list in no way limits the playability. It is definitely not a conversion nightmare- where you might as well play d&d core. But I would suggest using this for the base game and then adding the more detailed weapons rules to the UA supplement.
...... cut

I like where your going, however I still have to disagree with you. Microlite20 needs to keep its boundries, and I think this is simply going a little beyond said boundries.

Besides, the core game already has as much crammed into it as we can possibly put in it, and still keep it under two pages. Plus, I can't fit any more information onto the PocketMod version.

if it were up to me, I would keep the system as it is, with Greywulf's modifications for turning and sneak attacks put in. Everything else needs to be in the UA document.
 




Bretbo said:
I purposely left out magic to keep the base "real world." Folks could do like One-Page Supplements for "non-real" world campaigns (like Shadow Chasers or a home-brew version of Urban Arcana) and such that adds on Races, Magic, and Monsters (notice they where left out also). I think what I'll do is add-on a paragraph on how to incorporate magic-using Occupations. I'm working on a seperate Menances supplement and will add-in monsters from the SRD there.

I really think this is the best way to handle it for m20 Modern. A baseline game that can be used for 'normal' modern roleplaying, and a supplement or two to handle extranormal/paranormal subjects. That way, the game could be used for 'spy' games and such without having to work around a magic/monster aspect in the core game; then, if someone wanted to run a 'DarkMatter'-ish, 'Shadow Chasers'-ish, or some such game, they could add in the supplemental material.

Regards,
Darrell
 

bytor4232 said:
I like where your going, however I still have to disagree with you. Microlite20 needs to keep its boundries, and I think this is simply going a little beyond said boundries.

Besides, the core game already has as much crammed into it as we can possibly put in it, and still keep it under two pages. Plus, I can't fit any more information onto the PocketMod version.

if it were up to me, I would keep the system as it is, with Greywulf's modifications for turning and sneak attacks put in. Everything else needs to be in the UA document.
Can I ask then how you and Darrel are dealing with the special rules of weapons?
Some specifics:
exotic weapons namely war axe and bastard sword.
some weapons give bonuses to trip etc.
mighty bows.
There is a lot of minutia there. I think a lot of that could get washed away with the simplified weapon chart. No need to write a specific line into the rules about the rapier exception. It is a light weapon period.
 


bytor4232 said:
I like where your going, however I still have to disagree with you. Microlite20 needs to keep its boundries, and I think this is simply going a little beyond said boundries.

I kind of hate to agree, because I really like where Sadrik is taking the simplicity of weapons, but I'm going to have to. It is (IMO) too much of a departure from the SRD.

bytor4232 said:
Besides, the core game already has as much crammed into it as we can possibly put in it, and still keep it under two pages. Plus, I can't fit any more information onto the PocketMod version.

:D

bytor4232 said:
if it were up to me, I would keep the system as it is, with Greywulf's modifications for turning and sneak attacks put in. Everything else needs to be in the UA document.

Yeah, I think so. Even though I prefer my own 'Turning,' I think I'm going to go with greywulf's take, simply to keep everything in my game in line with 'core' m20.

Regards,
Darrell
 


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