Darrell said:Agreed. They don't have to work the same. It might help, though, to have its STR listed if you and the hobgoblin are trying to throw each other off of a cliff, or its MIND if its trying to resist your spell. At any rate, it couldn't hurt to have its stats listed, just as an example.
bytor4232 said:Sounds like you had a good time! Don't forget about getting that RTF of the class benefits posted today, that way I can redo that PocketMod. That formatting error is getting to me.
greywulf said:I need to make a few small changes to the adventure following last night's playtest (mainly more monster variety and take out the 2 winged kobolds - they're just too tough for 2nd level adventurers to fight against).
greywulf said:One trap in particular took up about an hour of game time. It's a 15' pit trap. All of the walls have wooden spikes angled sharply downwards. The poor Fighter (Half-orc (STR+3/MIND-1)) fell in taking 1.5d6 (6hp) damage then they just couldn't get him out! Much hilarity ensued until they decided the only way out was for someone to head outside, cut down a tree to make a Classic D&D 10' pole which they lay over the hole with a rope tied to the middle and winch him up.
Problem was he was too heavy in his Chain armour so that stayed in the pit and he's winched up, half-naked, cursing in Orcish while the rest of the players are laughing fit to break.
Then the kobolds turn up.............
greywulf said:Thanks for reminding me. I've updated it at http://home.greywulf.net/files/Microlite20.rtf now. It's all yours.
bytor4232 said:Excellent! http://arthur.jfmi.net/m20/ has been updated. You can download the new PocketMod directly here:
http://arthur.jfmi.net/m20/Pocketmod/Microlite20 - Core - Pocketmod.pdf
greywulf said:Great work, Bytor. I've put it up on http://home.greywulf.net/m20/downloads.html as the official one. Lovely stuff![]()
llamatron2000 said:...at the risk of opening up a can of worms here....what do you think of a multiclassing mechanic?
Something like...being able to multiclass every 5 levels. Start classes off with a +2 their skill at level 1, and giving them a +1 at every 5 level interval...and scaling class abilities by level?
Yes, I realize it adds complexity, but...it does open up avenues to better represent character concepts.
llamatron2000 said:...at the risk of opening up a can of worms here....what do you think of a multiclassing mechanic?
Something like...being able to multiclass every 5 levels. Start classes off with a +2 their skill at level 1, and giving them a +1 at every 5 level interval...and scaling class abilities by level?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.