WSmith said:
I see that my buddy Meepo has been holding out a beautiful gem from me.
W, welcome aboard! Any friend of Meepo's
is not to be trusted is a pleasure to meet! Many thanks for the praise. It all goes to our heads. Really, it does.
I'm glad you (and others) see Microlite20's roots. I'm a strict old-schooler who /still/ plays using the D&D Rules Cyclopedia (and Traveller, and Rolemaster, and
Dragon Warriors , and .....) when allowed by the other gamers. I swear they just do it to humour me.
I love d20 with a passion, but sometimes I just want to get back to gaming roots where there's no arguing over Attacks of Opportunity. One of my players is still sore after our first 3e game when we spent the whole session "discussing" whether the Ogre gets an OoA if his Rogue tries to Sneak attack him from behind while the Ogre is fighting the Ranger. Then the Ranger wanted an AoO because the Ogre is distracted because of the AoO against the Rogue, and whether the Rogue should
then get an AoO before his Sneak attack because of the Ogre resolving the AoO caused by the AoO caused by the Sneak attack. We resolved never, ever,
ever to use Attacks of Opportunity again. And I thought Golden Heroes parry rules were complicated!
But I digress. Where was I? Oh yes........
d20 is a great system, but it's just not perfect for every game session, every time. Neither is Microlite20, but hopefully it fills some of the gaps that d20 doesn't fit. Want to game at the pub, on the 'phone or at a friend's house and it's raining too much to haul your precious gaming books out? Microlite20 works just fine. Same for introducing new players, and pleasing the old-schoolers alike.
It's got less filling, yet at the same time it's more filling. Kinda like bran flakes.
I reckon including CHA as an optional fourth Stat will be a popular choice out of the House Rules Macropedia. That and the Turn Undead variations that will undoubtedly creep inside. So you're not alone about with your feelings about those. Options is good, after all
I'm glad that the spell rules have been so well received, frankly. I would be speechless if I were talking and not typing right now.
Thanks for your kind words
Bretbo: thanks for the updated Modern supplement! I'm a bit burnt out from template building right now, so I'll review and upload it onto the main site tomorrow. ok?
Sadrik: I agree entirely, the differentiation is very small, and that's intentional. The only real difference between a Fighter and a Rogue (or a Fighter and another Fighter for that matter, or a Fighter and a Cleric) is how you play him. It's a set of small advantages, that's all. The rest is entirely up to you - just as role-playing should be. That's why I said that multi-classing is largely redundant. Why multi-class if there are no boundaries in the first place
As regards variable hit points levels (d4 for Rogue, etc) and fixed hit points levels, I'm going to collate all of the options and drop 'em into the Macropedia. What you use, and what you do, is entirely up to you.
Again, that's how it should be
EDIT: Bretbo, I just checked the Modern pdf and the license throws the .pdf over to a fourth page. Any chance you could reduce the font size (just on the license) to get it back to three? That aside, you've done a marvelous job compressing the whole ruleset for Modern play onto just two sides. I'm itching to run a spy game now. Think I'll call it "Chicken Royale"......heh......... WELL DONE!!!!