greywulf
First Post
Entirely agree. Generic is the way to go, all the way. 
Mind you, I've another thought to toss out. How about each class of starship has a damage multiplier, say, Fighter=x10, Starship=x100, Cruiser=x200, Destroyer=x500, or whatever. This is used just for scale and comparison between the different levels. Kinda like MDC in Rifts, etc, only simpler.
Then we can use the Monster supplement to create starships! Let me explain.........
A Goblin-class Fighter would be HD1d8+1, 5hp, AC15 with a +3 Pulse Laser doing 1d4 damage - at Figher scale. Multiply the damage by 10 if it's attacking a normal sized opponent (those Goblin lasers are nasty!) and similarly divide small-arms fire by 10 if someone wants to try and shoot it down with a blaster pistol. Similarly, divide the Goblin-class Fighter's damage by 10 if it's going against that big ugly Ogre-class Starship. It's divided by a whopping 50 if it wants to come up against the Ankheg-class Destroyer - and it multiplies the Ankheg's 2d6+7 Proton Beam Canon damage by 50. Goblin space dust.
I think we'll need to work on those damage multipliers to get the feel right.
Of course, we can rename the ships to whatever we want in-game, but it'll mean we've a whole bunch of stats all ready and waiting to be sent to the stars. Just watch out for those Lich-class ships. Energy drain isn't fun in space.
EDIT: 400 posts! Woot! We're halfway toward Microlite20's total wordcount
Bretbo, I've uploaded your latest Microlite20_Modern.pdf to the downloads page at http://home.greywulf.net/m20. Many thanks!

Mind you, I've another thought to toss out. How about each class of starship has a damage multiplier, say, Fighter=x10, Starship=x100, Cruiser=x200, Destroyer=x500, or whatever. This is used just for scale and comparison between the different levels. Kinda like MDC in Rifts, etc, only simpler.
Then we can use the Monster supplement to create starships! Let me explain.........
A Goblin-class Fighter would be HD1d8+1, 5hp, AC15 with a +3 Pulse Laser doing 1d4 damage - at Figher scale. Multiply the damage by 10 if it's attacking a normal sized opponent (those Goblin lasers are nasty!) and similarly divide small-arms fire by 10 if someone wants to try and shoot it down with a blaster pistol. Similarly, divide the Goblin-class Fighter's damage by 10 if it's going against that big ugly Ogre-class Starship. It's divided by a whopping 50 if it wants to come up against the Ankheg-class Destroyer - and it multiplies the Ankheg's 2d6+7 Proton Beam Canon damage by 50. Goblin space dust.
I think we'll need to work on those damage multipliers to get the feel right.
Of course, we can rename the ships to whatever we want in-game, but it'll mean we've a whole bunch of stats all ready and waiting to be sent to the stars. Just watch out for those Lich-class ships. Energy drain isn't fun in space.
EDIT: 400 posts! Woot! We're halfway toward Microlite20's total wordcount

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