Microlite20 : the smallest thing in gaming

Entirely agree. Generic is the way to go, all the way. :)

Mind you, I've another thought to toss out. How about each class of starship has a damage multiplier, say, Fighter=x10, Starship=x100, Cruiser=x200, Destroyer=x500, or whatever. This is used just for scale and comparison between the different levels. Kinda like MDC in Rifts, etc, only simpler.

Then we can use the Monster supplement to create starships! Let me explain.........

A Goblin-class Fighter would be HD1d8+1, 5hp, AC15 with a +3 Pulse Laser doing 1d4 damage - at Figher scale. Multiply the damage by 10 if it's attacking a normal sized opponent (those Goblin lasers are nasty!) and similarly divide small-arms fire by 10 if someone wants to try and shoot it down with a blaster pistol. Similarly, divide the Goblin-class Fighter's damage by 10 if it's going against that big ugly Ogre-class Starship. It's divided by a whopping 50 if it wants to come up against the Ankheg-class Destroyer - and it multiplies the Ankheg's 2d6+7 Proton Beam Canon damage by 50. Goblin space dust.

I think we'll need to work on those damage multipliers to get the feel right.

Of course, we can rename the ships to whatever we want in-game, but it'll mean we've a whole bunch of stats all ready and waiting to be sent to the stars. Just watch out for those Lich-class ships. Energy drain isn't fun in space.

EDIT: 400 posts! Woot! We're halfway toward Microlite20's total wordcount :) Bretbo, I've uploaded your latest Microlite20_Modern.pdf to the downloads page at http://home.greywulf.net/m20. Many thanks!
 
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greywulf said:
I'm with Bytor 100% on this. Simplify, don't duplicate. If you want to run a game with Hobgoblins in the subway, just grab the Core, your (excellent) Modern supplement and the Monster List and run with it.

I have d20 Modern, and thats what I do. I've run a few Modern games and we just blend 3.5 and d20 Modern together. Tell you what, as a DM and Player its much more fun that way. None of my players are fans of the Urban Arcana suppliment. If I need stats on a Hobgoblin, I always to go to the 3.5e Monster Manual. I never look for monster stats in d20 Modern.

greywulf said:
What I'd like to see is a Sci-Fi supplement. Give me lasers, starships and furry aliens. Starships are just Big Creaturs that happen to be made of metal and have other creatures inside them. They have HD, AC and weapons just like an Orc, only on a much larger scale. Your typical Trenchordian Cruiser is HD70, AC45, and a +30 Pulse Canon doing 10d20 damage. Like most starships, it's not affected by any weapon that does less than 20 points of damage. Now you know. And yes, I'm working on this one :)

You beat me to the post, dangit! Yes, we now need Microlite20 Future so I can run a Serenity/Firefly campaign with my wife, one of the biggest Serenity fans there is.

In fact, if you guys want to see an example of a Future OGL suppliment, this:

http://arthur.jfmi.net/SerenityRPG.pdf
http://arthur.jfmi.net/SerenityRPG.doc

This document is what the d20 Modern community at DNDOG uses when running Serenity games. There is a few up there and at Myth Weavers. There should be some stats in that doc regarding ships and whatnot.

Doesn't the d20 Modern SRD have future stats at any rate?
 

Oh I've sooooooo immediately snarfed the Serenity pdf! Man, I love(d) that series. Sometimes, the best do die young. Sniff...........
 

Bretbo said:
Look forward to reading how your game with the daughter goes. As for the PocketMod, I'll certainly send you the original (its' in .doc format), as mentioned above I want to get a "finalized" version before anything more permanent is done. I think we're getting there quickly.

Making PocketMods is really no trouble for me. I can whip them up fairly rapidly. I used xpdf to select regions, and I did some heavy editing. I wanted to playtest from a PocketMod. Besides, I don't forsee too many changes to your Modern suppliment, I think its perfect the way it is. Now go, onto making a Future suppliment ;)

Here is the rough draft of the PocketMod:

http://arthur.jfmi.net/m20/Pocketmod/Microlite20 Modern - Pocketmod.pdf
 

greywulf said:
Oh I've sooooooo immediately snarfed the Serenity pdf! Man, I love(d) that series. Sometimes, the best do die young. Sniff...........

Enjoy the doc ;) If you like d20, and I know you do, its a great way to get into the Firefly universe.

I have the Firefly series and Serenity on DVD, and watch them all the time. Jaynestown rules.
 
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Bretbo,

I have to say, the more I read it the more I'm very impressed with this Modern suppliment. Kudos all around to the man of the hour. I simply love how it melds into the core m20 stuff.

You know whats missing thou, pistol whipping. There should be a melee weapons table. Yes, they're simple weapons to figure out, and DMs can probably reason it out on the fly, but still.

I took the liberty of including what I thought would be good melee weapons in the [url="http://arthur.jfmi.net/m20/Pocketmod/Microlite20 Modern - Pocketmod.pdf]PocketMod version of your Modern suppliment[/url]. Kinda wanted the simple weapons for my playtest tonight.
 
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Hello, i'm a french player of your fabulous M20. Just a few comments :
- in the last version of the pocketbook core rules, the letters are too small and the margins too large.
- the pdf version of the core rules and the ocketbook version are not the same (no spells DC in the pdf version for example)
- When do you use Magic attack bonus (except for turning undead) ?
- Why is there no special level advancement for the Rogue class ?

Thx a lot for this game.
 

I printed out all the pocketmods. I have some suggestions (about format, not content) but I will post those later.

In an attempt to make M20 more OD&Dish for my own selfish pleasure, and the fact that I am somewhat inspired to get Dungeons of Castle Blackmoor and try M20 with it, my house rules so far are:

1. Roll for ability scores, 3d6 in order, (that's right! Suck it up!!! ;) )
2. Charm Person is also available for 1st level. I mean, what is good old school RPG'ing with out a choice of sleep or charm.
3. All fighters have the cleave (feat) as an ability, (this came from Dave Arneson's recent game at a con in SF.)
4. I may go with 1 GP = 1 XP and 100 XP / HD, cause I don't understand ELs since I haven't tinkered with d20 since 2002.

There are other things, but I have to give them some thought. I ran a quick solo earlier with a pair of PCs I made.
 

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