Middle Earth [TA 2997]: The Phantom of the Northern Marches


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After another hour or two the hubbub of chatter dies down in the hall and a few of the locals ask about your company, word having obviously spread around the room over your plans. It seems many of the woodsmen and women live in the hall, at least periodically and you are all assigned hammocks amongst the regulars. The sleeping arrangements are far from luxurious but after several weeks with nothing but bare earth they seem lodgings fit for a king.

After a restful nights sleep the company trickles over to the tables to breakfast alongside the other hunters and find Artos already there and waiting, in converstation with one of the elders. After a meal is taken amongst the companionable locals, you prepare yourselves to travel on once more, those of you on foot wishing for perhaps a day or ten of rest but realising that time is of the essence.

The weather is good for travelling as you head off to Gersebroc, leaving civilisation behind once more. You pass scattered farms in the morning but by midday there is little sign of habitation other than the regularly used road. As you travel, the eastern eadge of the Witbeamwyd is visible off to your left throughout the day, about a mile away for much of your travel but slowly edging closer as you move northward. In the early afternoon you pass a break in the woods and then travel for a couple of hours alongside the northern Drebiwyd, once more passing scattered farms and steadings. As the sun begins to lower in the sky you at last walk into the hamlet of Gersebroc, a small cluster of buildings centred around an eastward bend in the old highway, marked by a weathered old standing stone.

As you look about the settlement, most of the houses seem to be small farm steadings and the one larger building appears to be the shrine to Gerse by its high whitewashed stone walls.
 
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Antroine sucks on an empty pipe for the moment, gazing intently at the Shrine of Gerse.

"Not a bad lookin' place," he says, and heads inside.
 




The company follows the ever curious Antroine inside, stopping briefly to admire the great wooden double doors at the entry which are carved in beautiful workmanship of scenes of a northman hero in battle with all manner of servants of the shadow, including a dragon. Beyond the doors is an austere, high ceilinged room filled with simple wooden pews and several small cupboards and bookshelves. The room appears to extend beyond but is blocked off by wooden screens which are once again worked by the hands of a master woodcarver.

As you mingle about the room taking in what is to be seen, a man looks through the screens and then walks out into the room. Of obvious northman stock, the man is rangy and whitehaired and of middle age. He is dressed in simple blues and a leather jerkin and bears a sword at his side. He nods pleasantly to your company and asks in a strong voice, "Greetings, I am Witbert. What brings travellers to Gerse's shrine?".
 

Antroine smiles warmly and nods back to Witbert.

"We are seeking out the phantom that has been troubling these parts of late. It was highly recommended we pay a visit here before seeking out the Sleeping King's Hall," he explains.
 
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"Any help you can provide would be most appreciated," Artos says from the back of the group as he scopes out the shrine and Witbert. "Time is of the essence."
 

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