Middle Earth [TA 2997]: The Phantom of the Northern Marches


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Breor gathers his equipment for the days travel "Thanks for the repast friend and for the tales. Hopefully we will be able to return with tales of our own, for you to share with us and others that come."
 

The company says its goodbyes and then heads off down the road to Nothva Rhaglaw. By early morning you see the break in the forest off to the west and begin travelling overland for the half-mile or so to where the forest begins. You stop at the foot of the southern Witbeamwyd which stretches out to the south and west, looking into the trees as if expecting some presence of evil to manifest itself, but the wood itself seems quite pretty.

The forest is filled with large upland hardwoods; Oaks, Whitebeam and Rowan in profusion and scattered Ash and Birch, but the sloping terrain leading up to the hills surmounting the forest is airy rather than dense with trees and the undergrowth of bracken, brambles and bluebells is intermittent. There are signs of logging both past and present but the wood retains a feeling of ancient splendour. Somewhat comforted by the appearance of the wood you adjust armour straps and swordbelts and enter.

Travel is fairly easy as the experienced woodsmen lead a path gently meandering through the trees as the terrain gently slopes upwards. Arathorn, Valandil and Breor take turns scouting ahead as the party continues cautiously deeper into the wood. Perhaps two miles into the forest now the woods rise ahead and Artos leads you upwards to a small peak overlooking the surrounding forest. From your vantage you can clearly see a large vale ahead and you resume your travel immediately, curiosity over the hall warring with concern over the phantom.

In short time you broach the line of trees and see the vale extending outwards for perhaps a mile east-west, before the wood resumes, rising up to a rocky peak jutting beyond the trees. The vale is filled with scattered stands of trees and a stream winds across the western edge. You move into the clearing and crest a small hill nearby, revealing a small glade sheltered by hills on all sides with the hint of a building through the intervening trees. Your company quickly travels the distance, unsettled despite the idyllic scene before you; a sheltered vale with stands of rowan and whitebeam and grove of water chestnuts by a small pond. A great Northman hall of stone pillars and panels and roof of golden hued wood rises 30' high and extends almost 100' in length. The pillars are intricately carved in knotwork patterns and the huge double doors at the western edge of the hall are shod in untarnished copper beaten and enamelled in beautiful designs of the King and his knights.
 
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Antroine marvels at the structure, made all the more impressive by his pipe enhanced mood. A broad grin crosses his face.

"Hmm, doesn't seem the likely dwelling of a phantom, but its a grand sight to see indeed," he says, smoke writhing from his mouth as he speaks, "I'll go take a look at the entrance."

He carefully approaches the tomb's doors, watching his step now as he goes, before giving the doors a thorough look-over.

[ooc: search +7]
 


"I'm coming with you," Artos says to Antroine and follows behind, approaching the doors. "Best for us to stay in pairs, at least."
 



Artos and Antroine move up to the majestic doors of the great hall while the rest of the company take up watchful positions. A short flight of stone steps rise up to the doors, which tower overhead, each almost 20' in height. The doors are shod in copper, exquisitely beaten into panels depicting King Gotshelm, a wizard and many princes, princesses and knights. The panels are bordered in enamelled designs in bright colours. All appears bright, polished and unweathered as the day they were erected. The doors have no handles or locks but fit so perfectly square that Antroine doubts whether even dust could blow through the doorway. After scanning rigourously for any presence of traps Antroine tries pushing gently on the doors and then more firmly but alas they do not budge even a hair's breadth. The party watches on anxiously but the birds sing on and the gentle sun continues to beam over the pristine glade unmolested by any dark presence.
 

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