Middle Earth [TA 2997]: The Phantom of the Northern Marches

OOC: Sorry to have to do this, but I've got to put all of my PbP gaming on hold for awhile. I'm finally going to finish my Master's degree in Literature this summer after putting it off for 6 years (while owning my own business). I only have the thesis to complete, so I'm going to concentrate on that full-time until it is due in late July. Feel free to autopilot my character or take him out of the game completely. I'll check back in August to see what's going on. You may still see me cruising the boards a tiny bit in the meantime, but I doubt it. I just don't want to hold up any of the games by not being able to keep up a post count (as has been the case for the last week or so). I've really enjoyed all of my PbP games and I hope to rejoin as many as I can in August. Until then, have a blast! Feel free to contact me, if you want or need to. - Thanks, Jay/Mirth - mirthcard [at] yahoo [dot] com
 

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We'll look forward to your rejoining us. If this game keeps going there's plenty of material to go through, the ICE MERP adventures all came with three scenarios and plenty of material for fitting in other adventure hooks. I might just chime in at this point and state that as a general rule MERP adventures were always pretty freeform. There have been plenty of good ideas from the party that probably seem to have been blocked, but stem more from the adventure not being particularly linear.
 

OOC: I'm a bit lost as to what to suggest next. We've investigated both sites where the phantom was encountered or suspected to have been. The temple was closed. Any other ideas?
 




OOC: that sounds good to me...maybe we missed something.

Breor calls for Grey. "Well this herds a bit strange, but we must be missing something. Perhaps if we check out the glade again we may find something more substantial....or if we're here long enough, it may find us."
 

At the sight of the once again nervous herd the party withdraws and returns to the glade where the elk were originally encountered. The party splits up and searches throughout the clearing and surrounding woods but find little of note. Somewhat puzzled, you regather to decide what to do next. You all realise that another factor will come in to play in a matter of hours - daylight. The sun has passed it's zenith and it is now early afternoon. You have travelled perhaps an hour and a half into the northern wyd but would have to leave soon to clear the vicinity of both wyds by dusk.
 


Arathorn, ranger of the north

"Agreed, that may prove as sound as any other plan. Meanwhile, how are we on meals? There is obviously, meat on the hoof, nearby." Arathorn says with a smile.
 

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