Middle Earth [TA 2997]: The Phantom of the Northern Marches


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Arathorn

Arathorn nods in agreement, as he knocks his bow. He attempts to follow the phantom lights, while keeping alert for danger from another quarter.
 


The company is quickly on it's feet, a tangible foe at last found. Weapons out, you pick your way through the dark woods towards the fey flickering lights. Nervous glances abound but there is nothing apparent other than the strange pulsating orbs of blue and green light in the distance. However the sight is unnatural and sends chills down your spines, making closing on the apparition the furthest thing from anyones mind. Yet your task lies in front of you and you steel your nerves and advance.

As you close the distance the lights suddenly wink out. The party freezes in a momentary panic, ears and eyes strained for a sign of anything, but blackness and silence is all that is to be sensed. Then suddenly the lights erupt in a flash of colour not fifty yards away, downslope now from your position. Before you can move though the lights dissapear again before appearing upslope once more. As you move towards them the lights appear to move in and out of the trees but steadily away from the party. You advance and make some ground but progress seems slow as the lights continually flicker out and reappear at a distance once more, continually leading upslope.
 

"I think it's leading us somewhere, some kind of trap I'd wager," Antroine says, advancing cautiously with the others.
 
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Valandil

"Yes. A trap, little doubt. It seems this phamtom is a subtle beast, able to possess elk, then quickly leave, form itself into lights and blip about. Let us hope it has no real teeth. I see little choice but to keep following. We may be a surprise in ourselves, as we are no mere hunters and trappers. None the less, let us move slowly and carefully. Watch for trip wire, snares and quicksand. If I'm right, it wants us to follow and will not lose us if we are slow."
 


The party decides to continue following the fey-lights, suspicion and curiousity warring but tempered with the knowledge that the Phantom has killed before and that there are two young shephards missing. The lights flicker in in and out, seemingly at random but inexorably leading the party upslope into the ever steeper and craggier Pen-Dredi. You seem to be making steady progress on the lights - not necessarily a reassuring thought - when a clearing in the trees reveals a yawning cleft in the rock.

Visible by the light of the moon and stars, you can see the rocky slope drops away almost vertically for over 100', levels out briefly, before then rising steeply until reaching a height level with your own perhaps 60' away. You see the rough gully extends off into the darkness to your left and right. The lights wink in and out, visible just inside the trees on the other side of the gully, seemingly waiting for your party to reach them.
 

"So... any suggestions on how to cross sixty feet of nothing?" Antroine asks, looking to the party members more learned in the field of nature.
 


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