Midnight - the dead

I keep hearing references to a rule that casting Greater Evocation or Greater Conjuration spells cost 2 extra spell points than a spell of that level normally does. Yet, I can't find anything in the rulebooks where this is written.

Where can I find this?

Banshee
 

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Well, as far as i remember breaking the arms and elgs of someone turned to stone just means you would have to hold or join the parts together again before brining the person abck, else he/she would come without them. And they do not break, but separate the limbs from the main thing, just to make sure they won't be having the best of a legate just by stumbling upon the place. It is kinda pointless eince the legates can use the regenerate spell too, but that is a 7th leve spel, meaning a much harder thing to have on hand.

The Healer heroic path is not truly a loophole, for he can use raise dead on a subject dead for up to his own level in minutes, menaing at least 19 in this cae, but not quite as powerful as raise dead, for example.

As to legates pulling people back fromthe dead, Nightfall, well, they can, but the person has to be willing, that means the resistance dead are safe of being brought and kept prisoner by the Order of Shadow, not much else.

Also, sincec the raise dead of the healer is from the heroic path it is considered innate magic, meaning it cannot be detected by an astirax. Not an ubber power for a 19th level character anyway, as said earlier. ;)

The rule on greater schools is realy that one, it costs 2 spell energy more than the spell level, this can still be reduced by spell talismans or any other mean, and note that in 2nd edition access to the greater schools is possible from level 5 instead of the 1st edition 7th level. The rule on the greater cost is on page 123 of the 2nd edition book under the Greater Spellcasting Feat description.

One thing they made quite a mess with is the explanation of spell energy and the magecraft feat, I even think 2nd edition made a worse job than 1st had done.
 

Nif,

See I was under the assumption they could pull anyone back, (as a way to show off Izzy's power.) But it has to be willing (like in the rules) well then I guess it's just following the normal cleric guidelines. Still I had thought otherwise.

Thanks for those insights Nif.
 

I thought so, actually the legate is the cleric in Midnight, but he has an additional ability, astirax companion and some more resrtictions in second edition, temple dependency, which requires themto pray for izrador at least once in a given period of time to be able to cast any spell, once per year at a pale mirror for 1st through 3rd, onc per seasona t a blood mirror for 4th through 6th and up per month on a grand mirror for 7th and up.

Other than that different sects of the shadow have different comains eyon the three3 granted by Izrador initially, like healing for the umbral catholicons (they loose access to one of the others as well) adn so on.
 


Nifelhein said:
Well, as far as i remember breaking the arms and elgs of someone turned to stone just means you would have to hold or join the parts together again before brining the person abck, else he/she would come without them. And they do not break, but separate the limbs from the main thing, just to make sure they won't be having the best of a legate just by stumbling upon the place. It is kinda pointless eince the legates can use the regenerate spell too, but that is a 7th leve spel, meaning a much harder thing to have on hand.

Well, whether or not the Legate can cast Regenerate depends on whether it requires somatic components. If it does, does the Legate have still spell? If not, with no arms, he ain't casting that spell :)

My understanding of Flesh to Stone was that any damage to the statue is also present when the being is returned to normal. Thus, if you turn the legate to stone, and an arm breaks off, when he's returned to normal, he'll have a bleeding stump. Put a hole through the statue's head or chest, and when he comes back to normal he dies. Shatter him into rocks by throwing him off a building, and return him to normal, and you'll get a pile of bloody pieces of flesh.

Banshee
 

Nightfall said:
Well in any case Legates are still bad ass enough to warrant not messing with, ressurrection by consent or no.

Absolutely....not saying it's easy....just make sure you kill that Legate dead. And make sure someone kills the Astirax as well, so he can't report back.

For that matter, I could totally see resistance members going up against Legates and their crews to wear masks so they couldn't be identified.

Banshee
 


Regenerate has somatic components, but I was looking more to the legate being rescued by someone else and thus that person casting regenerate, in any case it is a 7th level spell, not anyone can do that.

My own udnerstanding of the spell is that minor damage like wear of time, small gaps and the like are ignored, minor changes to the anatomy are ported to the body at the moment of the change, though, this means loss of parts and major damage, this would not produce a wound, imo, a lost arm would become a stump, not a bleeding wound.

But then, this is not a big deal, just how we like to see it working. ;)

Attacking legates surely call for as much protection as possible, anything from the atatcker ould be used as a focu for scrying upon hima s wel, or the spels of that style do not cover that kind of thing? In my game the players learned to respect the legates when they faced three of them and well, blidness and contagion did a good deal of dmage to them, and that was the first round of combat and one of them made the save. ;)
 

Nif,

This is where a use of good tactics, alchemical weapons and a good bit of guerrilla tactics might have worked better. But that I think works better against one Legate than three. :)
 

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