Mike Mearls comments on design

Allow me to add that most of WotC's IP names are stupid and I personally wish we had "high elves" and "Faerie"/"The Greening" rather than "eladrins" and "the Feywild." But that's more a matter of aesthetic preference than anything else.
 

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I'd argue that paladins and (D&D-style) bards are just as much "D&Disms" as clerics and warlords, but we've had a couple extra decades to absorb them into "mainstream" fantasy. (Yes, paladins and bards have historical/mythical background to them, but so do clerics and warlords and part-demons and dragon-people.)
Never disputed that. Note that when Gygax trotted out his "warlords" like the paladin and cleric, he at least had the sense to redefine a disused english word rather than jar by trying to use one still in mainstream use (i.e. warlord) or contrived (i.e. "eladrin").
So "cut back the D&Disms" really ends up translating to "don't add anything new," which I have a hard time getting behind.
No. It just means try and have a mythological resonance to stuff in the core, and don't use poorly chosen, unintuitive names or contrived archetypes (again, "warlord") in the core.

You can go absolutely hog wild in the supplements: Half-celestial haberdashers for everybody! WAHOO!
 


ZombieRoboNinja said:
Allow me to add that most of WotC's IP names are stupid and I personally wish we had "high elves" and "Faerie"/"The Greening" rather than "eladrins" and "the Feywild." But that's more a matter of aesthetic preference than anything else.
And in that we are oddly in complete opposition. :) But I think that argument is for another thread (because gods above, I do not want to have yet another Golden Wyvern argument.)
 

Tquirky said:
Never disputed that. Note that when Gygax trotted out his "warlords" like the paladin and cleric, he at least had the sense to redefine a disused english word rather than jar by trying to use one still in mainstream use (i.e. warlord) or contrived (i.e. "eladrin").
On the other hand, he subsituted "Magic User" and "Fighting Man" for more appropriate names like "Wizard" and "Warrior". And don't forget the level titles, like "Superhero" for a Fighting Man. Was superhero not in mainstream use in the 70s?
 


They're just names. Call them whatever you want.
And pretend not to read them in the PHB and tens of other books? I'd really rather they just got it right the first time and not harm D&D's IP in an attempt to humour lawyers, but whatever.
 

Tquirky said:
No. It just means try and have a mythological resonance to stuff in the core, and don't use poorly chosen, unintuitive names or contrived archetypes (again, "warlord") in the core.
To be clear, are you suggesting things such as beholders and gelatinous cubes should be excluded from the core? Those are definitely D&D, and the game would be much less D&D without them. With so many generic games out there, what would be the point of another one?
 

Tquirky said:
And pretend not to read them in the PHB and tens of other books? I'd really rather they just got it right the first time and not harm D&D's IP in an attempt to humour lawyers, but whatever.
Yes. Pretend to read them as something else. Just like pretending the Greyhawk gods are not in the 3.X PHB, or pretending Mordenkainen's spells are called something else. Not a big deal.

But whatever.
 

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