ruleslawyer said:
I really can't agree about the "narrowing the scope of the play-space" thing either. As it stands in 3e, it is *impossible* for a fighter to be particularly useful in campaigns that aren't about hacking at things. More to the point, a fighter is even screwed in individual encounters within the dungeon-crawl scenario (the realm in which he should be at his best), since he lacks suitable skills of any kind.
Totally agree! I was referring to the Roles (in-combat and out-of-combat). I was wondering if the suggestion that there are only four Combat Roles, and all groups must have all four Roles, was the hindrance. The idea that non-combat Roles are handled with Feats is much more promising, since it's a lot more open-ended.
But more to the point, in pre-4E there was no "Defender" role so there was no "Someone has to play a Paladin or Fighter" assumption built in to the rules. There was one less psychological block to saying "Let's all make Rangers and Thieves and play a Sherwood Forrest campaign." It's like the 3E "Someone has to play the Cleric" problem, only x4.
Can you just ignore all that baggage and still play a Striker-only campaign? Sure! But perhaps 4E is actively discouraging this kind of creative campaign design by building in the Roles assumptions.
I'm not even 100% sure this is correct. I was thinking out loud and trying to engage in discussion, but I'm not sure I'm communicating my point well.
ruleslawyer said:
I don't think any RPG should be designed for the outlier 10% beyond suggesting that "this is what you can do if...", which D&D will probably cover in PHB2-X and DMG2-X.
Now this is the best argument to allay my concerns -
IF it really gets you to the 90% mark. That's probably all I can reasonably ask for. My concern is that limiting groups to everyone picking one of the four Roles caps you at 50% or less of possible D&D scenarios that D&D is actually the best game for (as opposed to playing some other game, like Cthulu or Dragonstar).
Snark-Master McCrae said:
*Yes, I know your games deal with the love life of 16th-century Venetian courtesans and you never roll any dice. I'm talking about the game text.
Thank you for your kind and helpful contribution to this thread. It heightens the intellectual level of the discussion to a truly rarefied level. Just so we're clear though I currently play 8th level Armiger/Man-at-Arms in an Iron Heroes campaign, a noble Knight of Waterdeep who in certain circumstances (such as when out-numbered 5:1 or more) he is more effective in melee than all of the other members of his group combined. In other circumstances he is only rivaled by one of his companions and has actually considered putting Skill Points in "Saving the Elf's Butt Again."
So in fact, I roll dice all the time, the only Courtesans are on my arm, and you can try harder to actually post something substantive and thoughtful next time. Thanks!